Zephyr Breath | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Effectiveness | |
Required | Flametongue |
SP | 400 |
Exclusive? | Yes |
String ID | SID_春風のブレス
|
Description | Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Res +3 | Unit | — |
Combat effects | ||
Armored effective damage | Unit | — |
Atk-6 | Foe | Unit has Bonus or an Ally is within 2 spaces |
Prevent follow-up | ||
Neutralizes Penalties | Unit | |
Damage uses the lower of Foe's Def/Res | Foe's Range = 2 | |
Refined weapon | ||
Permanent effects | ||
Res +3 | Unit | — |
Combat effects | ||
Armored effective damage | Unit | — |
Atk-6 Spd/Def/Res-4 | Foe | Unit has 【Bonus】 or an Ally is within 2 spaces |
Prevent follow-up | ||
Neutralizes Penalties | Unit | |
Damage uses the lower of Foe's Def/Res | Foe's Range = 2 | |
Skill refine effects | ||
Map effects | ||
Recover 7 HP | Unit | After combat if Enemy Phase or Foe HP ≥ 75% |
Combat effects | ||
Atk/Spd/Def/Res-4 | Foe | Enemy Phase or Foe HP ≥ 75% |
Reduces damage by 5 from Foe's first attacks (including second attacks) | Unit | |
Reduces damage by X% (max: 40%) X = 4 × ( Unit's Res - Foe's Res) from Foe's attacks and AoE Specials | (Enemy Phase or Foe HP ≥ 75%) & Unit's Res > Foe's Res |
Notes[ | ]
- When battling an Armored unit, damage is boosted by 50%.
- Dragonhide, Svalinn Shield, Dew Dragonstone, Maltet, Opposing Stones, and the Neutralize Effective Against Armored status effect will neutralize the attack increase against Armored units.
- The penalty neutralization, temporary debuffs, and follow-up preventing effects of Zephyr Breath will activate if the unit wielding it receives Bonuses.
- The penalty neutralization, temporary debuffs, and follow-up preventing effects will not be negated if the unit receives Penalties.
- The penalty neutralization, temporary debuffs, and follow-up preventing effects will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their Bonuses removed by a source of positive status effect neutralization.
- Zephyr Breath can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Zephyr Breath do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Zephyr Breath will apply.
- The stat decrease that can be applied by Zephyr Breath is considered a temporary debuff.
- Zephyr Breath can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Zephyr Breath will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Zephyr Breath will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Zephyr Breath.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+3 HP | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +3 Spd | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +4 Def | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +4 Res | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 |
Notes[ | ]
- The effect of refined Zephyr Breath will activate if the user receives a 【Bonus】.
- The effect will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】, or has their 【Bonus】 removed by a source of positive status effect neutralization, the effect will be negated.
- For more information, see Status effects.
- Refined Zephyr Breath can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Refined Zephyr Breath will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Refined Zephyr Breath will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Refined Zephyr Breath.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The healing effect is triggered regardless of whether Zephyr Breath's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Zephyr Breath's healing effect will still trigger.
- Zephyr Breath's user needs to survive the combat for the healing effect to trigger.
- Zephyr Breath's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Zephyr Breath's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Fire Breath 5 | Fire Breath+ 5 | Flametongue 5 | Zephyr Breath 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 春風のブレス |
German | Zephir-Atem |
Spanish (Europe) | Aliento céfiro |
Spanish (Latin America) | Soplo céfiro |
French | Souffle zéphyr |
Italian | Soffio primaverile |
Traditional Chinese (Taiwan) | 春風吐息 |
Portuguese | Sopro de Zephyr |