Zephyr Breath | |
---|---|
![]() | |
Weapon type | ![]() ![]() ![]() ![]() |
Might | 16 |
Range | 1 |
Effectiveness | ![]() |
Required | Flametongue |
SP | 400 |
Exclusive? | Yes |
String ID | SID_春風のブレス
|
Description | Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Notes[]
- When battling an
Armored unit, Attack is multiplied by 1.5.
Svalinn Shield,
Dew Dragonstone,
Maltet, and the
Neutralize Effective Against Armored status effect will neutralize the attack increase against armored units.
- The penalty neutralization, combat reduction, and follow-up preventing effects of Zephyr Breath will activate if the unit wielding it receives
bonuses.
- The penalty neutralization, combat reduction, and follow-up preventing effects will not be triggered if the unit does not receive
bonuses.
- The penalty neutralization, combat reduction, and follow-up preventing effects will not be negated if the unit receives
penalties.he penalty neutralization, combat reduction, and follow-up preventing effects will be negated if the unit is affected by
Panic and is not affected by
Null Panic, or if the foe possesses a bonus neutralizing skill.
- The penalty neutralization, combat reduction, and follow-up preventing effects will not be triggered if the unit does not receive
- Zephyr Breath can neutralize
penalties.
- The stat decrease that can be applied by Zephyr Breath is considered a combat reduction.
- Zephyr Breath can prevent the foe from making a follow-up attack.
- Zephyr Breath will not prevent Brave Weapons users from performing the 2 consecutive attacks when initiating combat, but the attacker cannot perform a follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
- A foe with skills such as
Null Follow-Up 3 or a status effect such as
Null Follow-Up will disable Zephyr Breath's follow-up attack prevention.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
Close Ward,
Mystic Boost 3,
Divine Naga,
Naga,
Splashy Bucket, and
Splashy Bucket+ will disable this effect.
Light and Dark and
Aureola will disable this effect during combat, but not against area-of-effect Specials.
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Fire Breath 5 ![]() | Fire Breath+ 5 ![]() | Flametongue 5 ![]() | Zephyr Breath 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | 春風のブレス |
German | Zephir-Atem |
Spanish (Europe) | Aliento céfiro |
Spanish (Latin America) | Soplo céfiro |
French | Souffle zéphyr |
Italian | Soffio primaverile |
Traditional Chinese (Taiwan) | 春風吐息 |
Portuguese | Sopro de Zephyr |