Zephyr Breath | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Effectiveness | |
Required | Flametongue |
SP | 400 |
Exclusive? | Yes |
String ID | SID_春風のブレス
|
Description | Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Notes[ | ]
- When battling an Armored unit, Attack is multiplied by 1.5.
- Dragonhide, Svalinn Shield, Dew Dragonstone, Maltet, and the Neutralize Effective Against Armored status effect will neutralize the attack increase against Armored units.
- The penalty neutralization, temporary debuffs, and follow-up preventing effects of Zephyr Breath will activate if the unit wielding it receives bonuses.
- The penalty neutralization, temporary debuffs, and follow-up preventing effects will not be negated if the unit receives penalties.
- The penalty neutralization, temporary debuffs, and follow-up preventing effects will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their bonuses removed by a source of positive status effect neutralization.
- Zephyr Breath can neutralize penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Zephyr Breath do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Zephyr Breath will apply.
- The stat decrease that can be applied by Zephyr Breath is considered a temporary debuff.
- Zephyr Breath can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter this difference).
- Zephyr Breath will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Zephyr Breath will not prevent the additional follow-up attack of 【Potent Follow X%】.
- A foe with effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Zephyr Breath.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The effect of refined Zephyr Breath will activate if the user receives a 【Bonus】.
- The effect will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】, or has their 【Bonus】 removed by a source of positive status effect neutralization, the effect will be negated.
- For more information, see List of keywords.
- Refined Zephyr Breath can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter this difference).
- Refined Zephyr Breath will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Refined Zephyr Breath will not prevent the additional follow-up attack of 【Potent Follow X%】.
- A foe with effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Refined Zephyr Breath.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The healing effect is triggered regardless if Zephyr Breath's user performs an attack during combat. If foe engages and user cannot counterattack, Zephyr Breath's healing effect will still trigger.
- Zephyr Breath's user needs to survive the combat for the healing effect to trigger.
- Zephyr Breath's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Zephyr Breath's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
- The damage-reduction is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if both Buffer 4 and Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
- For more information, see Damage calculation.
- Sources of effects that reduce damage-reduction:
- Atk/Res Tempo 4
- Mag. Null Follow
- Sun-Twin Wing+
- Spd/Def Tempo 4
- Soul of Zofia II
- Phys. Null Follow
- Darkling Dragon
- Impenetrable Void
- Phantasm Tome
- Þjálfi
- Pure-Wing Spear
- Quieting Claw
- Radiant Scrolls
- Silent Yule Knife
- Sky-Hopper Egg
- Tender Vessel
- Adroit War Tome
- Payday Pouch
- Noble Lance
- Joyful Vows
- Hero-King Sword
- Faded Paper Fan
- Dosing Fang
- Divine One's Arts
- Celestial Globe
- Bun-Bun Baton
- Breath of Flame
- Black Yule Lance
- Axe of Adoration
- Areadbhar
- Halves non-Special damage reduction
- Sources of damage-reduction neutralization:
- Obsession
- Special Spiral 4
- Deadly Balance+
- Sublime Heaven
- Sacred Wind
- No Quarter
- Arms of the Three
- Lunar Flash II
- Lethality
- Supreme Heaven
- Enclosure
- Dragon Blast
- Deadeye
- Twin Blades
- Mareeta's Sword
- Striving Sword
- Thunderer Tome
- Winds of Change
- Sisterly War Axe
- Righteous Lance
- Lioness Blade
- Lands Sword
- Fair-Fight Blade
- Deliverer's Brand
- Creator Sword
- Bow of Frelia
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Fire Breath 5 | Fire Breath+ 5 | Flametongue 5 | Zephyr Breath 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 春風のブレス |
German | Zephir-Atem |
Spanish (Europe) | Aliento céfiro |
Spanish (Latin America) | Soplo céfiro |
French | Souffle zéphyr |
Italian | Soffio primaverile |
Traditional Chinese (Taiwan) | 春風吐息 |
Portuguese | Sopro de Zephyr |