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Zephyr Breath
Weapon Zephyr Breath
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Effectiveness Icon Move Armored
Required Flametongue
SP 400
Exclusive? Yes
String ID SID_春風のブレス
Description Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Resistance Plus W Res +3Unit Unit
Combat effects
Effectiveness Icon Move Armored Armored effective damageUnit Unit
Temporary Debuff Atk-6Foe FoeUnit Unit has Status Effect Bonus Bonus or
an Ally Ally is within 2 spaces
Prevent Follow-Up Prevent follow-up
Neutralize Penalty Neutralizes PenaltiesUnit Unit
Lower Def Res Damage uses the lower
of Foe Foe's Def/Res
Foe Foe's Range = 2
Attack Plus W Refined weapon
Permanent effects
Resistance Plus W Res +3Unit Unit
Combat effects
Effectiveness Icon Move Armored Armored effective damageUnit Unit
Temporary Debuff Atk-6
Temporary Debuff Spd/Def/Res-4
Foe FoeUnit Unit has 【Bonus】 or
an Ally Ally is within 2 spaces
Prevent Follow-Up Prevent follow-up
Neutralize Penalty Neutralizes PenaltiesUnit Unit
Lower Def Res Damage uses the lower
of Foe Foe's Def/Res
Foe Foe's Range = 2
Zephyr Breath W Skill refine effects
Map effects
Heal Recover 7 HPUnit UnitAfter combat if
Enemy Phase or
Foe Foe HP ≥ 75%
Combat effects
Temporary debuffs Atk/Spd/Def/Res-4Foe FoeEnemy Phase or
Foe Foe HP ≥ 75%
Damage Reduction Reduces damage by 5
from Foe Foe's first attacks
(including second attacks)
Unit Unit
Damage Reduction Reduces damage by X% (max: 40%)
X = 4 × (Unit Unit's Res - Foe Foe's Res)
from Foe Foe's attacks and AoE Specials
(Enemy Phase or
Foe Foe HP ≥ 75%) &
Unit Unit's Res > Foe Foe's Res

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Zephyr Breath W +3 HP Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The healing effect is triggered regardless of whether Zephyr Breath W Zephyr Breath's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Zephyr Breath W Zephyr Breath's healing effect will still trigger.
  • Zephyr Breath W Zephyr Breath's user needs to survive the combat for the healing effect to trigger.
  • Zephyr Breath W Zephyr Breath's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Zephyr Breath W Zephyr Breath's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.

List of owners[ | ]

UnitSkill chain
Idunn Dragonkin Duo Face FC
Fire Breath
★
Fire Breath+
★
Flametongue
★
Zephyr Breath
★

In other languages[ | ]

Language Name
Japanese 春風のブレス
German Zephir-Atem
Spanish (Europe) Aliento céfiro
Spanish (Latin America) Soplo céfiro
French Souffle zéphyr
Italian Soffio primaverile
Traditional Chinese (Taiwan) 春風吐息
Portuguese Sopro de Zephyr

See also[ | ]

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