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General | Quotes | Misc | Heroic Ordeal |
Zelgius Ninja Knight | |
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Art by: HAGIYA Kaoru (萩谷薫) | |
Description | The most powerful general within the whole of the Begnion Empire. Has his quest for strength found its end in the way of the ninja? Appears in Fire Emblem: Radiant Dawn. |
Rarities | 5 Focus — Special |
Weapon Type | Lance |
Move Type | Armored |
Voice Actor EN | Robert Clotworthy |
Voice Actor JP | 間島淳司(Junji Majima) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 7.11 |
Internal ID | PID_忍者ゼルギウス (1017)
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Origin | 90000901100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 18/19/20 | 14/15/16 | 0/1/2 | 7/8/9 | 6/7/8 | 50 |
2 | 18/19/20 | 15/16/17 | 0/1/2 | 8/9/10 | 6/7/8 | 52 |
3 | 19/20/21 | 15/16/17 | 1/2/3 | 8/9/10 | 7/8/9 | 55 |
4 | 19/20/21 | 16/17/18 | 1/2/3 | 9/10/11 | 7/8/9 | 57 |
5 | 20/21/22 | 16/17/18 | 2/3/4 | 9/10/11 | 8/9/10 | 60 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 37/40/43 | 35/38/40 | 8/10/13 | 33/36/39 | 29/31/34 | 154~156 |
2 | 39/42/45 | 38/41/43 | 8/11/14 | 36/39/42 | 31/33/36 | 165~167 |
3 | 42/45/48 | 40/43/46 | 10/13/16 | 39/42/45 | 34/37/40 | 180 |
4 | 43/46/49 | 42/45/49 | 11/14/17 | 42/45/48 | 35/39/42 | 188~190 |
5 | 46/49/52 | 44/47/51 | 12/16/19 | 44/47/50 | 38/42/45 | 200~202 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 65% | 70% | 30% | 85% | 75% | 325% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Scarlet Spear | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Lightless Luna | 3 | Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 4 | |
Distant D/R Solo | Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. | 300 | 5 | ||
B | Special Fighter 1 | At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 60 | 2 | |
Special Fighter 2 | At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 120 | 3 | ||
Special Fighter 3 | At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 240 | 4 | ||
Special Fighter 4 | At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 300 | 5 | ||
C | Assault Troop 1 | At start of turn, if any foe is in cardinal directions of unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) | 60 | 1 | |
Assault Troop 2 | At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) | 120 | 2 | ||
Assault Troop 3 | At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) | 240 | 4 |