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Status Icon WeaponStatus Icon MoveBlack Knight Sinister General Face FC
Black Knight: Sinister General
Status Icon WeaponStatus Icon MoveBlack Knight The Nights Blade Face FC
Black Knight: The Night's Blade
Status Icon WeaponStatus Icon MoveZelgius Jet-Black General Face FC
Zelgius: Jet-Black General
General Quotes Misc Heroic Ordeal
Zelgius
Ninja Knight
Portrait
Zelgius Ninja Knight Face
Attack
Zelgius Ninja Knight BtlFace
Special
Zelgius Ninja Knight BtlFace C
Damage

Zelgius Ninja Knight BtlFace D

Art by: HAGIYA Kaoru (萩谷薫)
Description The most powerful general within the whole of the Begnion Empire. Has his quest for strength found its end in the way of the ninja? Appears in Fire Emblem: Radiant Dawn.
Rarities ★ Focus — Special
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Armored Armored
Voice Actor EN Robert Clotworthy
Voice Actor JP 間島淳司(Junji Majima)
Release Date
Addition Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 7.11
Internal ID PID_忍者ゼルギウス (1017)
Origin 90000901100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★18/19/2014/15/160/1/27/8/96/7/850
★18/19/2015/16/170/1/28/9/106/7/852
★19/20/2115/16/171/2/38/9/107/8/955
★19/20/2116/17/181/2/39/10/117/8/957
★20/21/2216/17/182/3/49/10/118/9/1060

Level 40 stats

RarityHPAtkSpdDefResTotal
★37/40/4335/38/408/10/1333/36/3929/31/34154~156
★39/42/4538/41/438/11/1436/39/4231/33/36165~167
★42/45/4840/43/4610/13/1639/42/4534/37/40180
★43/46/4942/45/4911/14/1742/45/4835/39/42188~190
★46/49/5244/47/5112/16/1944/47/5038/42/45200~202

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★65%70%30%85%75%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Scarlet Spear111
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★
Lightless Luna3
Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADistant CounterDistant Counter
Unit can counterattack regardless of foe's range.
300★
Distant D R SoloDistant D/R Solo
Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat.
300★
BSpecial Fighter 1Special Fighter 1
At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
60★
Special Fighter 2Special Fighter 2
At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
120★
Special Fighter 3Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
240★
Special Fighter 4Special Fighter 4
At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300★
CAssault Troop 1Assault Troop 1
At start of turn, if any foe is in cardinal directions of unit, grants【Charge】to unit for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
60★
Assault Troop 2Assault Troop 2
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
120★
Assault Troop 3Assault Troop 3
At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
240★

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