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Status Icon WeaponStatus Icon MoveCamus Sable Knight Face FC
Camus: Sable Knight
Status Icon WeaponStatus Icon MoveSirius Mysterious Knight Face FC
Sirius: Mysterious Knight
General Quotes Misc Heroic Ordeal
Zeke
Past Unknown
Portrait
Zeke Past Unknown Face
Attack
Zeke Past Unknown BtlFace
Special
Zeke Past Unknown BtlFace C
Damage

Zeke Past Unknown BtlFace D

Art by: Yamada Kotaro (山田孝太郎)
Description General of the Rigelian Empire. Tatiana found him unconscious, his memory lost. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities ★ SR
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Patrick Seitz
Voice Actor JP 井上和彦(Kazuhiko Inoue)
Release Date
Addition Date
Entry Icon MiniUnit Head 2 Echoes
Version 5.6
Internal ID PID_ジーク (670)
Origin 20000400200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/174/5/62/3/45/6/78/9/1039
★15/16/174/5/62/3/46/7/89/10/1141
★16/17/185/6/73/4/56/7/89/10/1144
★16/17/185/6/73/4/57/8/910/11/1246
★17/18/196/7/84/5/67/8/910/11/1249

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3527/29/328/11/1326/29/3124/27/29127~129
★30/33/3629/31/349/11/1429/32/3426/29/32135~137
★33/36/3932/35/3810/13/1631/34/3728/31/34149
★34/37/4033/37/4011/14/1733/36/4030/33/36156~158
★36/40/4336/40/4312/15/1935/38/4232/35/38167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%75%25%70%55%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Holy Gradivus161
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Catch 1Atk/Def Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Def Catch 2Atk/Def Catch 2
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Def Catch 3Atk/Def Catch 3
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Def Catch 4Atk/Def Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BLull Atk Def 1Lull Atk/Def 1
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Atk Def 2Lull Atk/Def 2
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Atk Def 3Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
240★
CThreaten Def 1Threaten Def 1
At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.
50★
Threat. Def Res 1Threat. Def/Res 1
At start of turn, inflicts Def/Res-3 on foes within 2 spaces of unit through their next actions.
100★
Threat. Def Res 2Threat. Def/Res 2
At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions.
200★
Def Res MenaceDef/Res Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.
300★

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