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General Quotes Misc Heroic Ordeal
Zeke
Past Unknown
Portrait
Zeke Past Unknown Face.webp
Attack
Zeke Past Unknown BtlFace.webp
Special
Zeke Past Unknown BtlFace C.webp
Damage
Zeke Past Unknown BtlFace D.webp
Art by: Yamada Kotaro (山田孝太郎)
Description General of the Rigelian Empire. Tatiana found him unconscious, his memory lost. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities 5 Icon Rarity 5.png
Weapon Type Icon Class Blue Lance.png Lance
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Patrick Seitz
Voice Actor JP Inoue Kazuhiko (井上和彦)
Release Date
Addition Date
Entry Icon MiniUnit Head 2.png Echoes
Internal ID PID_ジーク (670)
Origin 20000400200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1 Icon Rarity 1.png15/16/174/5/62/3/45/6/78/9/1039
2 Icon Rarity 2.png15/16/174/5/62/3/46/7/89/10/1141
3 Icon Rarity 3.png16/17/185/6/73/4/56/7/89/10/1144
4 Icon Rarity 4.png16/17/185/6/73/4/57/8/910/11/1246
5 Icon Rarity 5.png17/18/196/7/84/5/67/8/910/11/1249

Level 40 stats

RarityHPAtkSpdDefResTotal
1 Icon Rarity 1.png29/32/3527/29/328/11/1326/29/3124/27/29127~129
2 Icon Rarity 2.png30/33/3629/31/349/11/1429/32/3426/29/32135~137
3 Icon Rarity 3.png33/36/3932/35/3810/13/1631/34/3728/31/34149
4 Icon Rarity 4.png34/37/4033/37/4011/14/1733/36/4030/33/36156~158
5 Icon Rarity 5.png36/40/4336/40/4312/15/1935/38/4232/35/38167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
3 Icon Rarity 3.png50%75%25%70%55%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills

Weapons

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance61501 Icon Rarity 1.png1 Icon Rarity 1.png
Steel Lance811002 Icon Rarity 2.png2 Icon Rarity 2.png
Silver Lance1112004 Icon Rarity 4.png3 Icon Rarity 3.png
Holy Gradivus161Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack.4005 Icon Rarity 5.png5 Icon Rarity 5.png

Assists

This unit owns no Assist skills.

Specials

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4Boosts damage by 50% of unit's Def.1004 Icon Rarity 4.png3 Icon Rarity 3.png
Bonfire3Boosts damage by 50% of unit's Def.2004 Icon Rarity 4.png

Passives

TypeNameDescriptionSPUnlock
A Atk Def Catch 1.pngAtk/Def Catch 1At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602 Icon Rarity 2.png
Atk Def Catch 2.pngAtk/Def Catch 2At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203 Icon Rarity 3.png
Atk Def Catch 3.pngAtk/Def Catch 3At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404 Icon Rarity 4.png
Atk Def Catch 4.pngAtk/Def Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005 Icon Rarity 5.png
B Lull Atk Def 1.pngLull Atk/Def 1Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.601 Icon Rarity 1.png
Lull Atk Def 2.pngLull Atk/Def 2Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.1202 Icon Rarity 2.png
Lull Atk Def 3.pngLull Atk/Def 3Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.2404 Icon Rarity 4.png
C Threaten Def 1.pngThreaten Def 1At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.502 Icon Rarity 2.png
Passive No Image.pngThreaten Def/Res 1??3 Icon Rarity 3.png
Passive No Image.pngThreaten Def/Res 2??4 Icon Rarity 4.png
Def/Res MenaceAt start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.3005 Icon Rarity 5.png

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