Fire Emblem Heroes Wiki
Fire Emblem Heroes Wiki
 
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{{Hero Infobox
 
{{Hero Infobox
 
|Name=Zeke
 
|Name=Zeke

Latest revision as of 04:35, 7 June 2021

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Camus: Sable Knight
Sirius: Mysterious Knight
General Quotes Misc Heroic Ordeal
Zeke
Past Unknown
Portrait
Zeke Past Unknown Face.webp
Attack
Zeke Past Unknown BtlFace.webp
Special
Zeke Past Unknown BtlFace C.webp
Damage
Zeke Past Unknown BtlFace D.webp
Art by: Yamada Kotaro (山田孝太郎)
Description General of the Rigelian Empire. Tatiana found him unconscious, his memory lost. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities 5★
Weapon Type  Lance
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Patrick Seitz
Voice Actor JP Inoue Kazuhiko (井上和彦)
Release Date
Addition Date
Entry Icon MiniUnit Head 2.png Echoes
Internal ID PID_ジーク (670)
Origin 20000400200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/174/5/62/3/45/6/78/9/1039
2★15/16/174/5/62/3/46/7/89/10/1141
3★16/17/185/6/73/4/56/7/89/10/1144
4★16/17/185/6/73/4/57/8/910/11/1246
5★17/18/196/7/84/5/67/8/910/11/1249

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3527/29/328/11/1326/29/3124/27/29127~129
2★30/33/3629/31/349/11/1429/32/3426/29/32135~137
3★33/36/3932/35/3810/13/1631/34/3728/31/34149
4★34/37/4033/37/4011/14/1733/36/4030/33/36156~158
5★36/40/4336/40/4312/15/1935/38/4232/35/38167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%75%25%70%55%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance61501★1★
Steel Lance811002★2★
Silver Lance1112004★3★
Holy Gradivus161Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack.4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4Boosts damage by 50% of unit's Def.1004★3★
Bonfire3Boosts damage by 50% of unit's Def.2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Def Catch 1At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602★
Atk/Def Catch 2At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203★
Atk/Def Catch 3At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404★
Atk/Def Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005★
BLull Atk/Def 1Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.601★
Lull Atk/Def 2Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.1202★
Lull Atk/Def 3Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.2404★
CThreaten Def 1At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.502★
Threaten Def/Res 1At start of turn, inflicts Def/Res-3 on foes within 2 spaces of unit through their next actions.1003★
Threaten Def/Res 2At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions.2004★
Def/Res MenaceAt start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.3005★