General | Quotes | Misc | Heroic Ordeal |
Zeke Past Unknown | |
---|---|
Art by: Yamada Kotaro (山田孝太郎) | |
Description | General of the Rigelian Empire. Tatiana found him unconscious, his memory lost. Appears in Fire Emblem Echoes: Shadows of Valentia. |
Rarities | 5![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Patrick Seitz |
Voice Actor JP | Inoue Kazuhiko (井上和彦) |
Release Date | |
Addition Date | |
Entry | ![]() |
Internal ID | PID_ジーク (670)
|
Origin | 20000400200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 15/16/17 | 4/5/6 | 2/3/4 | 5/6/7 | 8/9/10 | 39 |
2![]() | 15/16/17 | 4/5/6 | 2/3/4 | 6/7/8 | 9/10/11 | 41 |
3![]() | 16/17/18 | 5/6/7 | 3/4/5 | 6/7/8 | 9/10/11 | 44 |
4![]() | 16/17/18 | 5/6/7 | 3/4/5 | 7/8/9 | 10/11/12 | 46 |
5![]() | 17/18/19 | 6/7/8 | 4/5/6 | 7/8/9 | 10/11/12 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 29/32/35 | 27/29/32 | 8/11/13 | 26/29/31 | 24/27/29 | 127~129 |
2![]() | 30/33/36 | 29/31/34 | 9/11/14 | 29/32/34 | 26/29/32 | 135~137 |
3![]() | 33/36/39 | 32/35/38 | 10/13/16 | 31/34/37 | 28/31/34 | 149 |
4![]() | 34/37/40 | 33/37/40 | 11/14/17 | 33/36/40 | 30/33/36 | 156~158 |
5![]() | 36/40/43 | 36/40/43 | 12/15/19 | 35/38/42 | 32/35/38 | 167~169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 50% | 75% | 25% | 70% | 55% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1![]() | 1![]() |
Steel Lance | 8 | 1 | — | 100 | 2![]() | 2![]() |
Silver Lance | 11 | 1 | — | 200 | 4![]() | 3![]() |
Holy Gradivus | 16 | 1 | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack. | 400 | 5![]() | 5![]() |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4![]() | 3![]() |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Def Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2![]() |
![]() | Atk/Def Catch 2 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3![]() | |
![]() | Atk/Def Catch 3 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4![]() | |
![]() | Atk/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5![]() | |
B | ![]() | Lull Atk/Def 1 | Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 60 | 1![]() |
![]() | Lull Atk/Def 2 | Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 120 | 2![]() | |
![]() | Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 240 | 4![]() | |
C | ![]() | Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 50 | 2![]() |
![]() | Threat. Def/Res 1 | At start of turn, inflicts Def/Res-3 on foes within 2 spaces of unit through their next actions. | 100 | 3![]() | |
![]() | Threat. Def/Res 2 | At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions. | 200 | 4![]() | |
![]() | Def/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. | 300 | 5![]() |