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Yune
Chaos Goddess
Portrait
Yune Chaos Goddess Face
Attack
Yune Chaos Goddess BtlFace
Special
Yune Chaos Goddess BtlFace C
Damage

Yune Chaos Goddess BtlFace D

Art by: Miwabe Sakura (みわべさくら)
Description A being that is half of the goddess Ashunera. The goddess of chaos, who is said to have thrown the world into disorder long ago. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Dark Dark
Ally Boost HP+5, Spd+4
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Flying Flying
Voice Actor EN Megan Lee
Voice Actor JP 佐久間紅美(Kumi Sakuma)
Release Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 3.3
Internal ID PID_神階ユンヌ (360)
Origin 90004900200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/156/7/82/3/42/3/46/7/834
★13/14/157/8/92/3/42/3/47/8/936
★14/15/167/8/93/4/53/4/57/8/939
★14/15/168/9/103/4/53/4/58/9/1041
★15/16/178/9/104/5/64/5/68/9/1044

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3322/25/2716/19/228/11/1325/28/31112~113
★28/31/3424/27/3017/20/239/11/1428/31/34120~121
★31/34/3726/29/3220/23/2610/13/1630/33/36132
★32/35/3828/31/3421/24/2711/14/1732/35/38139
★34/38/4130/33/3623/27/3012/15/1934/37/40149~151

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%55%50%25%65%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Chaos Manifest142
Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack.
400★★

Chaos Manifest can be upgraded in the Weapon Refinery.
When upgraded, the description of Chaos Manifest becomes "Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Chaos Manifest can be upgraded with the additional effect Chaos Manifest W "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials).".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Bond 1Atk/Res Bond 1
If unit is adjacent to an ally, grants Atk/Res+3 during combat.
60★
Atk Res Bond 2Atk/Res Bond 2
If unit is adjacent to an ally, grants Atk/Res+4 during combat.
120★
Atk Res Bond 3Atk/Res Bond 3
If unit is adjacent to an ally, grants Atk/Res+5 during combat.
240★
Atk Res UnityAtk/Res Unity
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
300★
BSabotage Res 1Sabotage Res 1
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.
60★
Sabotage Res 2Sabotage Res 2
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.
120★
Sabotage Res 3Sabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.
240★
CChaos NamedChaos Named
At start of turn, if foes within 3 columns centered on unit have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.)
300★
Chaos Named PlusChaos Named+
At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Panic】on those foes.

【Panic】
Converts bonuses on target into penalties through its next action.
300★

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