General | Quotes | Misc | Heroic Ordeal |
Yune Chaos Goddess | |
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Art by: Miwabe Sakura (みわべさくら) | |
Description | A being that is half of the goddess Ashunera. The goddess of chaos, who is said to have thrown the world into disorder long ago. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Dark |
Ally Boost | HP+5, Spd+4 |
Weapon Type | Green Tome |
Move Type | Flying |
Voice Actor EN | Megan Lee |
Voice Actor JP | 佐久間紅美(Kumi Sakuma) |
Release Date | |
Entry | Radiant Dawn |
Version | 3.3 |
Internal ID | PID_神階ユンヌ (360)
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Origin | 90004900200 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 6/7/8 | 2/3/4 | 2/3/4 | 6/7/8 | 34 |
2 | 13/14/15 | 7/8/9 | 2/3/4 | 2/3/4 | 7/8/9 | 36 |
3 | 14/15/16 | 7/8/9 | 3/4/5 | 3/4/5 | 7/8/9 | 39 |
4 | 14/15/16 | 8/9/10 | 3/4/5 | 3/4/5 | 8/9/10 | 41 |
5 | 15/16/17 | 8/9/10 | 4/5/6 | 4/5/6 | 8/9/10 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 22/25/27 | 16/19/22 | 8/11/13 | 25/28/31 | 112~113 |
2 | 28/31/34 | 24/27/30 | 17/20/23 | 9/11/14 | 28/31/34 | 120~121 |
3 | 31/34/37 | 26/29/32 | 20/23/26 | 10/13/16 | 30/33/36 | 132 |
4 | 32/35/38 | 28/31/34 | 21/24/27 | 11/14/17 | 32/35/38 | 139 |
5 | 34/38/41 | 30/33/36 | 23/27/30 | 12/15/19 | 34/37/40 | 149~151 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 50% | 25% | 65% | 245% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 3 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Chaos Manifest | 14 | 2 | Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. | 400 | 5 | 5 |
Chaos Manifest can be upgraded in the Weapon Refinery.
When upgraded, the description of Chaos Manifest becomes "Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties).
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Chaos Manifest can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. | 60 | 1 | |
Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 2 | ||
Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. | 240 | 4 | ||
Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | 5 | ||
B | Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 60 | 3 | |
Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 120 | 4 | ||
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | 5 | ||
C | Chaos Named | At start of turn, if foes within 3 columns centered on unit have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.) | 300 | 5 | |
Chaos Named+ | At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Panic】on those foes. 【Panic】 Converts bonuses on target into penalties through its next action. | 300 | 5 |