Fire Emblem Heroes Wiki
You may be looking for:
Yunaka: Spirited Envoy
Yunaka: Hidden Mask
General Quotes Misc Heroic Ordeal
Yunaka
Stealthy Imitator
Portrait
Yunaka Stealthy Imitator Face
Attack
Yunaka Stealthy Imitator BtlFace
Special
Yunaka Stealthy Imitator BtlFace C
Damage

Yunaka Stealthy Imitator BtlFace D

Art by: Idenshi Hina (遺伝子ひな)
Description A wandering thief, trained in the art of ninja, who is enjoying the festival by making full use of her stealth and impersonation skills. Appears in Fire Emblem Engage.
Rarities ★ Focus — Special
Weapon Type Icon Class Red Bow Red bow
Move Type  Infantry
Voice Actor EN Laura Post
Voice Actor JP Ai Fairouz (ファイルーズあい)
Release Date
Addition Date
Entry Icon MiniUnit Head 14 Engage
Version 9.11
Internal ID PID_忍者ユナカ (1309)
Origin 140000600300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/177/8/97/8/96/7/85/6/745
★15/16/178/9/108/9/106/7/85/6/747
★16/17/188/9/108/9/107/8/96/7/850
★16/17/189/10/119/10/117/8/96/7/852
★17/18/199/10/119/10/118/9/107/8/955

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3533/36/3935/38/4020/23/2621/24/26152~153
★30/33/3636/39/4238/41/4421/24/2722/25/28162
★33/36/3939/42/4541/44/4724/27/3025/28/31177
★34/37/4042/45/4844/47/5025/28/3126/29/32186
★36/40/4344/47/5046/49/5327/31/3429/32/35198~200

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%85%90%50%55%330%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Bow of Stealth82
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of turn and after unit acts (if Canto triggers, after Canto), inflicts【Discord】, 【Spd Shackle】, and【Def Shackle】on closest foes and any foes within 2 spaces of those foes through their next actions.

If unit initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).

【Spd Shackle】
Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★
Archrival5
When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70).

Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
ANinja-Zap
Unit can move through foes' spaces.

Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat.

At start of player phase or enemy phase, if unit's HP ≥ 25%, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" and【Dodge】to unit and allies within 2 spaces of unit for 1 turn.

If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space:
  - There is an ally.
  - There is a Divine Vein effect applied.
  - It is defensive terrain.
  - It counts as difficult terrain, excluding impassable terrain.

If unit initiates combat or unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +X damage (if there is a space within 2 spaces of unit that meet any of the above conditions, X = 15; otherwise, X = 7; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
300★
BLull Spd/Def 1
Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Spd/Def 2
Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
240★
S/D Lull Finish
Inflicts Spd/Def-4 on foe, inflicts additional penalty on foe's Spd/Def = number of【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Spd/Def, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
COdd Spd Wave 1
At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60★
Odd Spd Wave 2
At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
120★
Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
240★
Odd Spd Wave 4
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.

If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

If it is an odd-numbered turn, grants Spd+6 to unit during combat.
300★