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Yunaka
Spirited Envoy
Portrait
Yunaka Spirited Envoy Face
Attack
Yunaka Spirited Envoy BtlFace
Special
Yunaka Spirited Envoy BtlFace C
Damage

Yunaka Spirited Envoy BtlFace D

Art by: nekomochi (ネコモチ) / Trys Inc.
Description A wandering thief who has taken it upon herself to stir up excitement for the winter festival with her spirited outfit and attitude. Appears in Fire Emblem Engage.
Rarities ★ Focus — Special
Weapon Type Icon Class Colorless Dagger Colorless Dagger
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Laura Post
Voice Actor JP ファイルーズあい(Ai Fairouz)
Release Date
Entry Icon MiniUnit Head 14 Engage
Version 8.0
Internal ID PID_冬祭ユナカ (1038)
Origin 140000600300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/167/8/95/6/75/6/73/4/539
★14/15/168/9/106/7/85/6/73/4/541
★15/16/178/9/106/7/86/7/84/5/644
★15/16/179/10/117/8/96/7/84/5/646
★16/17/189/10/117/8/97/8/95/6/749

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3430/32/3533/36/3813/15/1819/22/24135~137
★29/32/3533/35/3836/39/4213/16/1920/23/26145~146
★32/35/3835/38/4139/42/4515/18/2123/26/29159
★33/36/3937/41/4442/45/4816/19/2224/27/30167~168
★35/39/4239/43/4644/47/5117/21/2427/30/33179~181

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%30%55%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Silent Yule Knife142
Enables【Canto (Dist.; Max 3)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd = 9 - number of allies adjacent to unit × 2 (min 0), neutralizes effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit initiates combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = X × 30 and reduces damage from foe's first attack by percentage = X × 30 during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 3; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADarting Blow 1Darting Blow 1
If unit initiates combat, grants Spd+2 during combat.
50★
Swift Sparrow 1Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Flared SparrowFlared Sparrow
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300★
BPoison Strike 1Poison Strike 1
If unit initiates combat, deals 4 damage to foe after combat.
60★
Poison Strike 2Poison Strike 2
If unit initiates combat, deals 7 damage to foe after combat.
120★
Poison Strike 3Poison Strike 3
If unit initiates combat, deals 10 damage to foe after combat.
240★
Assassins StrikeAssassin's Strike
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe during combat, and deals damage = 20% of foe's Def (excluding area-of-effect Specials).
300★
CFatal Smoke 1Fatal Smoke 1
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
60★
Fatal Smoke 2Fatal Smoke 2
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
120★
Fatal Smoke 3Fatal Smoke 3
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
240★
Fatal Smoke 4Fatal Smoke 4
Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300★

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