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Yuliya
Princess of Grust
Portrait
Yuliya Princess of Grust Face
Attack
Yuliya Princess of Grust BtlFace
Special
Yuliya Princess of Grust BtlFace C
Damage

Yuliya Princess of Grust BtlFace D

Art by: Kousei Horiguchi (恒星ホリグチ)
Description Surviving member of the royal family of Grust, and sister to a twin. After the War of Shadows, Wendell took her under his protection. Appears in Fire Emblem: Mystery of the Emblem.
Rarities ★ — 4 ★
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Infantry Infantry
Voice Actor EN Lexi Fontaine
Voice Actor JP 稲垣好(Konomi Inagaki)
Release Date
Entry Icon MiniUnit Head 1 Shadow Dragon / (New) Mystery
Version 8.3
Internal ID PID_ユミナ (1076)
Origin 10000700100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/158/9/104/5/63/4/59/10/1142
★13/14/159/10/114/5/63/4/510/11/1244
★14/15/169/10/115/6/74/5/610/11/1247
★14/15/1610/11/125/6/74/5/611/12/1349
★15/16/1710/11/126/7/85/6/711/12/1352

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3329/32/3432/35/3712/15/1825/28/30139~140
★28/31/3432/35/3734/37/4013/16/1927/30/33148~149
★31/34/3734/37/4038/41/4415/18/2129/32/35162
★32/35/3836/39/4340/43/4616/19/2231/34/37170~171
★34/38/4138/41/4543/46/5018/21/2433/36/39181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%90%35%55%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Sunlight82
At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200★
Sunlight+122
At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★

Sunlight+ can be upgraded in the Weapon Refinery.
Sunlight+ can be upgraded with the additional effect Wrathful Staff W "Calculates damage from staff like other weapons.".
Sunlight+ can be upgraded with the additional effect Dazzling Staff W "Foe cannot counterattack.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Mend1
Restores 10 HP to target ally.
100★★
Physic2
Restores 8 HP to target ally. Range = 2.
200★★
Physic+2
Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2.
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Still-Water Balm1
When healing an ally with a staff, grants Res+4 to all allies for 1 turn.
150★★
Deluge Balm1
When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASpd Res Finish 1Spd/Res Finish 1
If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Spd Res Finish 2Spd/Res Finish 2
If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Spd Res Finish 3Spd/Res Finish 3
If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
CAtk Def Gap 1Atk/Def Gap 1
At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)
60★
Atk Def Gap 2Atk/Def Gap 2
At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)
120★
Atk Def Gap 3Atk/Def Gap 3
At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)
240★

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