General | Quotes | Misc | Heroic Ordeal |
Yuliya Princess of Grust | |
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Art by: Kousei Horiguchi (恒星ホリグチ) | |
Description | Surviving member of the royal family of Grust, and sister to a twin. After the War of Shadows, Wendell took her under his protection. Appears in Fire Emblem: Mystery of the Emblem. |
Rarities | 3 — 4 |
Weapon Type | Staff |
Move Type | Infantry |
Voice Actor EN | Lexi Fontaine |
Voice Actor JP | 稲垣好(Konomi Inagaki) |
Release Date | |
Entry | Shadow Dragon / (New) Mystery |
Version | 8.3 |
Internal ID | PID_ユミナ (1076)
|
Origin | 10000700100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 8/9/10 | 4/5/6 | 3/4/5 | 9/10/11 | 42 |
2 | 13/14/15 | 9/10/11 | 4/5/6 | 3/4/5 | 10/11/12 | 44 |
3 | 14/15/16 | 9/10/11 | 5/6/7 | 4/5/6 | 10/11/12 | 47 |
4 | 14/15/16 | 10/11/12 | 5/6/7 | 4/5/6 | 11/12/13 | 49 |
5 | 15/16/17 | 10/11/12 | 6/7/8 | 5/6/7 | 11/12/13 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 29/32/34 | 32/35/37 | 12/15/18 | 25/28/30 | 139~140 |
2 | 28/31/34 | 32/35/37 | 34/37/40 | 13/16/19 | 27/30/33 | 148~149 |
3 | 31/34/37 | 34/37/40 | 38/41/44 | 15/18/21 | 29/32/35 | 162 |
4 | 32/35/38 | 36/39/43 | 40/43/46 | 16/19/22 | 31/34/37 | 170~171 |
5 | 34/38/41 | 38/41/45 | 43/46/50 | 18/21/24 | 33/36/39 | 181~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 90% | 35% | 55% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Sunlight | 8 | 2 | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 200 | — | 3 |
Sunlight+ | 12 | 2 | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | — | 5 |
Sunlight+ can be upgraded in the Weapon Refinery.
Sunlight+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Sunlight+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Mend | 1 | Restores 10 HP to target ally. | 100 | 3 | 2 |
Physic | 2 | Restores 8 HP to target ally. Range = 2. | 200 | 4 | 3 |
Physic+ | 2 | Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Still-Water Balm | 1 | When healing an ally with a staff, grants Res+4 to all allies for 1 turn. | 150 | 5 | 3 |
Deluge Balm | 1 | When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Res Finish 1 | If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 3 | |
Spd/Res Finish 2 | If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 4 | ||
Spd/Res Finish 3 | If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 5 | ||
C | Atk/Def Gap 1 | At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 60 | 1 | |
Atk/Def Gap 2 | At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 120 | 2 | ||
Atk/Def Gap 3 | At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 240 | 4 |