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Yukimura
Puppet Master
Portrait
Yukimura Puppet Master Face
Attack
Yukimura Puppet Master BtlFace
Special
Yukimura Puppet Master BtlFace C
Damage

Yukimura Puppet Master BtlFace D

Art by: Dd
Description Tactician in the service of Queen Mikoto of Hoshido. Uses automatons to do battle. Appears in Fire Emblem Fates.
Rarities ★
Weapon Type Icon Class Colorless Dagger Colorless Dagger
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Paul Eiding
Voice Actor JP 清水秀光(Hidemitsu Shimizu)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 8.4
Internal ID PID_ユキムラ (1087)
Origin 110000300400

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/174/5/60/1/26/7/89/10/1139
★15/16/174/5/60/1/27/8/910/11/1241
★16/17/185/6/71/2/37/8/910/11/1244
★16/17/185/6/71/2/38/9/1011/12/1346
★17/18/196/7/82/3/48/9/1011/12/1349

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/35/378/10/1322/25/2732/34/37135~137
★30/33/3634/37/408/11/1424/27/3035/37/40145~146
★33/36/3938/41/4410/13/1626/29/3237/40/43159
★34/37/4040/43/4611/14/1728/31/3439/43/46167~168
★36/40/4343/46/5012/16/1930/33/3641/45/48179~181

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%30%55%75%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Perspicacious142
Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 30% (excluding area-of-effect Specials)" to allies within 7 rows and 7 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of allies within 7 rows and 7 columns centered on unit × 3, + 6 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AWater Boost 1Water Boost 1
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat.
50★
Water Boost 2Water Boost 2
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat.
100★
Water Boost 3Water Boost 3
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.
200★
Fireflood Boost 3Fireflood Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
300★
BSabotage Def 1Sabotage Def 1
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action.
60★
Sabotage Def 2Sabotage Def 2
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action.
120★
Sabotage Def 3Sabotage Def 3
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action.
240★
Sabotage A D 3Sabotage A/D 3
At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Def-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Def-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).
300★

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