General | Quotes | Misc | Heroic Ordeal |
Yukimura Puppet Master | |
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Art by: Dd | |
Description | Tactician in the service of Queen Mikoto of Hoshido. Uses automatons to do battle. Appears in Fire Emblem Fates. |
Rarities | 5 |
Weapon Type | Colorless Dagger |
Move Type | Cavalry |
Voice Actor EN | Paul Eiding |
Voice Actor JP | 清水秀光(Hidemitsu Shimizu) |
Release Date | |
Entry | Fates |
Version | 8.4 |
Internal ID | PID_ユキムラ (1087)
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Origin | 110000300400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 4/5/6 | 0/1/2 | 6/7/8 | 9/10/11 | 39 |
2 | 15/16/17 | 4/5/6 | 0/1/2 | 7/8/9 | 10/11/12 | 41 |
3 | 16/17/18 | 5/6/7 | 1/2/3 | 7/8/9 | 10/11/12 | 44 |
4 | 16/17/18 | 5/6/7 | 1/2/3 | 8/9/10 | 11/12/13 | 46 |
5 | 17/18/19 | 6/7/8 | 2/3/4 | 8/9/10 | 11/12/13 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/35/37 | 8/10/13 | 22/25/27 | 32/34/37 | 135~137 |
2 | 30/33/36 | 34/37/40 | 8/11/14 | 24/27/30 | 35/37/40 | 145~146 |
3 | 33/36/39 | 38/41/44 | 10/13/16 | 26/29/32 | 37/40/43 | 159 |
4 | 34/37/40 | 40/43/46 | 11/14/17 | 28/31/34 | 39/43/46 | 167~168 |
5 | 36/40/43 | 43/46/50 | 12/16/19 | 30/33/36 | 41/45/48 | 179~181 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 30% | 55% | 75% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Perspicacious | 14 | 2 | Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 30% (excluding area-of-effect Specials)" to allies within 7 rows and 7 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of allies within 7 rows and 7 columns centered on unit × 3, + 6 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Water Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. | 50 | 2 | |
Water Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. | 100 | 3 | ||
Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 200 | 4 | ||
Fireflood Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | 5 | ||
B | Sabotage Def 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. | 60 | 2 | |
Sabotage Def 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. | 120 | 3 | ||
Sabotage Def 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | 240 | 4 | ||
Sabotage A/D 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Def-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Def-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 | 5 |