General | Quotes | Misc | Heroic Ordeal |
Ymir Life-Mother | |
---|---|
Art by: Niji Hayashi (ニジハヤシ) | |
Description | A dragon from the realm of life. Her motherly, compassionate heart laments her realm's destruction at the hands of Hel. |
Rarities | 5 |
Weapon Type | Green Breath |
Move Type | Cavalry |
Voice Actor EN | Erin Yvette |
Voice Actor JP | 河野ひより(Hiyori Kono) |
Release Date | |
Entry | Heroes |
Version | 6.7 |
Internal ID | PID_ユーミル (827)
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Origin | 00000330210 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 7/8/9 | 4/5/6 | 6/7/8 | 5/6/7 | 40 |
2 | 13/14/15 | 8/9/10 | 4/5/6 | 7/8/9 | 5/6/7 | 42 |
3 | 14/15/16 | 8/9/10 | 5/6/7 | 7/8/9 | 6/7/8 | 45 |
4 | 14/15/16 | 9/10/11 | 5/6/7 | 8/9/10 | 6/7/8 | 47 |
5 | 15/16/17 | 9/10/11 | 6/7/8 | 8/9/10 | 7/8/9 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 28/31/33 | 17/19/22 | 24/26/29 | 23/25/28 | 130~132 |
2 | 28/31/34 | 31/34/36 | 18/20/23 | 26/29/32 | 24/27/30 | 140~142 |
3 | 31/34/37 | 33/36/39 | 20/23/26 | 28/31/34 | 27/30/33 | 154 |
4 | 32/35/38 | 35/38/42 | 21/24/27 | 30/33/36 | 28/31/34 | 161~162 |
5 | 34/38/41 | 37/40/44 | 23/26/30 | 32/35/38 | 31/34/37 | 172~174 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 45% | 60% | 60% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Everliving Breath | 16 | 1 | Grants Atk+3. If a Rally skill or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any【Penalty】on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Attack | 1 | Grants Atk+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Up Atk | 1 | Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | — | 4 |
Rally Up Atk+ | 1 | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. | 60 | 2 | |
Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 3 | ||
Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. | 240 | 4 | ||
Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | 5 | ||
B | A/R Near Trace 1 | Enables【Canto (Rem. +1)】. Inflicts Atk/Res-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
A/R Near Trace 2 | Enables【Canto (Rem. +1)】. Inflicts Atk/Res-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
A/R Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Everliving Domain | If unit is within 2 spaces of any allies, grants Def/Res+4 and the following effect to unit and those allies during combat: "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)" | 300 | 5 |