General | Quotes | Misc | Heroic Ordeal |
Ylgr Fresh Snowfall | |
---|---|
Art by: Maeshima Shigeki (前嶋重機) | |
Description | The youngest princess of Nifl, the Kingdom of Ice. Naive and brimming with curiosity, she's eager to explore new horizons. |
Rarities | 4 SR |
Weapon Type | Blue Dagger |
Move Type | Infantry |
Voice Actor EN | Megan Lee |
Voice Actor JP | 大空直美(Naomi Ohzora) |
Release Date | |
Entry | Heroes |
Version | 2.11 |
Internal ID | PID_ユルグ (314)
|
Origin | 00000200400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 4/5/6 | 7/8/9 | 4/5/6 | 2/3/4 | 35 |
2 | 13/14/15 | 5/6/7 | 8/9/10 | 4/5/6 | 2/3/4 | 37 |
3 | 14/15/16 | 5/6/7 | 8/9/10 | 5/6/7 | 3/4/5 | 40 |
4 | 14/15/16 | 6/7/8 | 9/10/11 | 5/6/7 | 3/4/5 | 42 |
5 | 15/16/17 | 6/7/8 | 9/10/11 | 6/7/8 | 4/5/6 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 22/24/27 | 26/29/32 | 13/16/19 | 11/14/17 | 113~114 |
2 | 28/31/34 | 24/27/30 | 29/32/35 | 14/17/20 | 12/15/18 | 122 |
3 | 31/34/37 | 26/29/32 | 31/34/37 | 16/19/22 | 14/17/20 | 133 |
4 | 32/35/38 | 28/31/34 | 33/36/39 | 17/20/23 | 15/18/21 | 140 |
5 | 34/38/41 | 30/33/36 | 35/38/41 | 19/22/25 | 17/20/23 | 150~151 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 65% | 35% | 35% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Sylgr | 14 | 2 | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5 | 5 |
Sylgr can be upgraded in the Weapon Refinery.
When upgraded, the description of Sylgr becomes "Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Sylgr can be upgraded with the additional effect "Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Sorcery Blade 1 | At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 60 | 3 | |
Sorcery Blade 2 | At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 120 | 4 | ||
Sorcery Blade 3 | At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 240 | 5 | ||
B | Chill Spd 1 | At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. | 60 | 1 | |
Chill Spd 2 | At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. | 120 | 2 | ||
Chill Spd 3 | At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 240 | 4 | ||
C | Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 3 | |
Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 4 | ||
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 5 |