• The initial appearance rates for 5★ and 5★ focus are 3% and 5%, respectively.
• If you summon five times in a row without getting a 5★ Hero, the appearance rates for both 5★ and 5★ focus will increase in proportion to their initial appearance rates of 3% and 5%, respectively.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Tap the image above to visit this Hero's illustrated introduction page.
The fifteenth ruler of Daein. Determined to
reconstruct and develop her home country.
Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Light of Dawn
Mt: 14 Range: 2
Effective against armored and cavalry foes.
Grants Res+3. Grants bonus to Atk/Spd/Def/Res
during combat = current penalty on each of
target's stats. Calculates each stat bonus
independently.
This skill can only be equipped by its original unit.
Sacrifice
Range: 1
Converts penalties on target into bonuses.
Restores HP to target = unit's current HP-1.
Reduces unit's HP by amount restored.
This skill can only be equipped by its original unit.
Atk/Res Bond 4
If unit is adjacent to an ally, grants
Atk/Res+7 to unit and neutralizes unit's
penalties to Atk/Res during combat.
Yune's Whispers
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Atk/Spd-6 on that foe through its next action.
This skill can only be equipped by its original unit.
Ground Orders 3
At start of turn, grants the following status to
adjacent infantry, armored, and cavalry allies
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces."
Cannot use:
"I won't waver anymore... I will build an age in which everyone can live their lives in peace!"
Camilla from a world where she takes the throne
as Queen of Nohr. Rules with both strength and
compassion. Loved and supported by all her
subjects. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Sanngriðr
Mt: 14 Range: 2
Foe cannot counterattack. If unit initiates
combat, grants Atk/Spd+3 during combat.
After combat, if unit attacked, inflicts【Gravity】
on target and foes within 1 space of target.
【Gravity】
Restricts target's movement to 1 space through
its next action.
This skill can only be equipped by its original unit.
Restore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Wrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.
Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Finally, the dark age of the impostor king is over. Now, my duty is to guide Nohr as a light out of that darkness."
Son of Rudolf, the Rigelian Emperor. Dons
special armor that has been passed down for
generations. Appears in Fire Emblem Echoes:
Shadows of Valentia.
Skills learnable at 5★:
Dracofalchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Atk+3. If
the number of foes within 2 spaces (excluding
target) ≥ the number of allies within 2 spaces
(excluding unit), grants Atk/Spd/Def/Res+5
during combat.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Scendscale
Deals damage = 25% of unit's Atk, but after
combat, if unit attacked, deals 7 damage to
unit.
This skill can only be equipped by its original unit.
Chill Def 3
At start of turn, inflicts Def-7 on foe
on the enemy team with the highest
Def through its next action.
Threat. Atk/Spd 3
At start of turn, if unit is within 2 spaces of a
foe, grants Atk/Spd+5 to unit for 1 turn and
inflicts Atk/Spd-5 on foes within 2 spaces
through their next actions.
"This armor has been passed down through the generations in Rigel... It weighs...heavy on my shoulders."
The soon-to-be Marquess Pherae. Eyes burning
with the fire of determination, he carries on his
father's will. Appears in Fire Emblem: The
Blazing Blade.
Skills learnable at 5★:
Ninis's Ice Lance
Mt: 16 Range: 1
Effective against dragon and beast foes.
Grants Spd+3. If unit initiates combat, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Rally Atk/Def+
Range: 1
Grants Atk/Def+6 to target ally for 1 turn.
Cannot use:
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Atk/Spd Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk/Spd-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
Spd Opening 3
At start of turn, grants Spd+6 to ally with the
highest Spd for 1 turn. (Excludes unit.)
"Nerves before a ceremony and those before battle are two different things. One more thing I must get used to..."
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