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Year-Six CYL Golden Week Hero Fest! (2023) (Notification)
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{{NewsStyling|1={{NewsImage|1=[[File:News Banner Focus GW Hero Fest CYL Round 6.jpg|640px|link=GW Hero Fest! CYL: Round 6]]}} {{NewsHeadings|{{NewsHeadingsIcon|Icon Summoning Hero Fest.png}}{{NewsHeadingsDiv|Year-Six CYL Golden Week Hero Fest!}}}} {{NewsMore|1={{NewsTap|tap0|Notes on This Summoning Event |{{NewsTitle|• Heroes of the summoning focus might be summoned through the 5★ focus category.}}<br> {{NewsTitle|• The initial appearance rates for 5★ and 5★ focus are 3% and 5%, respectively.}}<br> {{NewsTitle|• If you summon five times in a row without getting a 5★ Hero, the appearance rates for both 5★ and 5★ focus will increase in proportion to their initial appearance rates of 3% and 5%, respectively.}}<br> {{NewsTitle|• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.}}<br> {{NewsTitle|• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.}}<br> <br> {{NewsTitle|Learning Skills}}<br> • You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.<br> • Some skills can only be learned after raising a Hero's ★ rating.<br> • Heroes might have already learned some skills based on their ★ rating when they joined your team.<br> }}<br> {{NewsTap|tap1|Notes on the Free 5★ Summon and Celestial Stones |・ If you have an active [[Feh Pass]] subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.<br> <br> {{NewsLink|About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times|https://fehpass.fire-emblem-heroes.com/en-US/system/#no1}}<br> ・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.<br> ・ The Free 5★ Summon is available once per New Heroes summoning event.<br> {{NewsTitle|・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.}}<br> ・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.<br> ・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.<br> ・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one {{NewsIcon|Celestial Stone.png}}[[Celestial Stone]] directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as [[Dragonflowers]] and more. The Celestial Stone Shop can be found in the shop menu.<br> }}<br> <div style="text-align: center;">[[File:Hero banner Chrom Fated Honor.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/10001001000839-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> Chrom, exalt of the Halidom of Ylisse. Intent on<br> honoring his sister's dream, he faces his fate<br> with his treasured bonds close at heart. Appears<br> in [[Fire Emblem Awakening]].<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Geirdriful]]<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> Effective against armored foes. If unit initiates <br> combat or is within 2 spaces of an ally, grants <br> Atk/Spd/Def/Res+X to unit during combat<br> (X = number of【Bonus】and【Penalty】 <br> effects active on unit × 2, + 5; excludes stat<br> bonuses and stat penalties), reduces damage<br> from foe's first attack during combat by 40%,<br> and also, if【Bonus】is active on unit, grants <br> Special cooldown charge +1 per attack during <br> combat. (Only highest value applied. Does not <br> stack.)<br> <br> 【Bonus】<br> All effects that last "for 1 turn" or "that turn <br> only." Includes bonuses granted by a skill <br> like Rally or Hone and positive status effects <br> (extra movement or effects like Dominance).<br> <br> 【Penalty】<br> All effects that last "on foe through its next <br> action." Includes penalties inflicted by a skill <br> like Panic or Threaten and negative status <br> effects (preventing counterattacks, restricting <br> movement, or the effects of a skill like <br> Triangle Adept or Guard).<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Assist.png}}[[A Fate Changed!]]<br> Range: 1<br> Moves target ally to opposite side of unit<br> and grants another action to unit. Grants<br> any【Bonus】active on target ally to unit<br> and [[Pair Up]] cohort (if any) for 1 turn and<br> inflicts【Isolation】on unit and Pair Up cohort<br> (if any) through their next action. (Additional<br> action granted and Isolation inflicted once<br> per turn only. Granted bonuses exclude stat<br> bonuses inverted by Panic.)<br> <br> 【Bonus】<br> All effects that last "for 1 turn" or "that turn <br> only." Includes bonuses granted by a skill <br> like Rally or Hone and positive status effects <br> (extra movement or effects like Dominance).<br> <br> 【Isolation】<br> Target cannot use or be the target of Assist<br> skills through its next action. (Target can<br> neither use nor be the target of skills like<br> [[Dance]] and [[Sing]], skills that neutralize penalties,<br> like Restore and Harsh Command+, etc.)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Surge Sparrow.png}}[[Surge Sparrow]]<br> If unit initiates combat, grants Atk/Spd+7<br> to unit during combat, and also, if unit deals<br> damage to foe using a Special, restores HP<br> = X% of unit's max HP (X = unit's max Special<br> cooldown count value × 20, + 10; max 100).<br> (Triggers even if 0 damage is dealt.)<br> Cannot use: {{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|S D Near Trace 3.png}}[[S D Near Trace|S/D Near Trace 3]]<br> Enables【Canto (Rem. +1)】.<br> <br> Inflicts Spd/Def-3 on foe during combat.<br> <br> 【Canto (Rem. +1)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move spaces = any<br> movement not already used that turn +1.<br> (If unit used a movement skill that warped<br> them, its remaining movement is 0.)<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with [[Galeforce]]), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than unit's remaining<br> movement +1.)<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Inf. Spd Tactic.png}}[[Inf. Spd Tactic]]<br> At start of turn, grants Spd+6 to allies within<br> 2 spaces for 1 turn and【Null Follow-Up】<br> to infantry allies within 2 spaces. Granted only<br> if number of that ally's movement type on<br> current team ≤ 2.<br> <br> 【Null Follow-Up】<br> If unit's Spd > foe's Spd during combat,<br> neutralizes effects that guarantee foe's<br> follow-up attacks and effects that prevent<br> unit's follow-up attacks for 1 turn.<br> <br> <br> {{NewsAccent|"I will cross oceans and even time itself for the sake of a peaceful world. That is why I have this power."}}<br> <br> <br> <br> <div style="text-align: center;">[[File:Hero banner Seliph Enduring Legacy.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/03051001000840-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> Descendant of the crusader Baldr and son<br> of Sigurd. Brings Jugdral's long war to<br> its conclusion. Appears in Fire Emblem:<br> Genealogy of the Holy War.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Holytide Tyrfing]]<br> Mt: 16 Range: 1<br> Enables【Canto (2)】.<br> <br> Accelerates Special trigger (cooldown count-1).<br> If unit or foe initiates combat after moving to a <br> different space, grants Atk/Spd/Def/Res+5 to <br> unit during combat and deals damage = X × 10% <br> of foe's Def (X = number of spaces from start <br> position to end position of whoever initiated <br> combat, max 4; excluding area-of-effect Specials), <br> and also, if unit's HP ≥ 25% at start of combat, <br> unit’s HP > 1, and foe would reduce unit’s HP <br> to 0, unit survives with 1 HP. (Once per combat. <br> Does not stack with non-Special effects that <br> allow unit to survive with 1 HP if foe's attack <br> would reduce HP to 0.)<br> <br> 【Canto (2)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move 2 space(s).<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with Galeforce), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than 2 space(s).)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Luna]]<br> Cooldown: 3<br> Treats foe’s Def/Res as if reduced by 50% during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Spd Clash 4.png}}[[Atk Spd Clash|Atk/Spd Clash 4]]<br> If unit or foe initiates combat after moving to <br> a different space, grants bonus to unit's Atk/Spd <br> during combat = X + 6. (X = number of spaces <br> from start position to end position of whoever <br> initiated combat; max 4.) If X ≥ 2, neutralizes <br> unit's penalties to Atk/Spd during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Lull Spd Def 3.png}}[[Lull Spd Def|Lull Spd/Def 3]]<br> Inflicts Spd/Def-3 on foe and neutralizes foe's<br> bonuses to Spd/Def (from skills like Fortify,<br> Rally, etc.) during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Heir to Light.png}}[[Heir to Light]]<br> At start of turn, if unit is within 2 spaces of an <br> ally, grants Atk/Spd+6 and【Null Follow-Up】<br> to unit for 1 turn and unit can move 1 extra <br> space. (That turn only. Does not stack.)<br> <br> 【Null Follow-Up】<br> If unit's Spd > foe's Spd during combat,<br> neutralizes effects that guarantee foe's<br> follow-up attacks and effects that prevent<br> unit's follow-up attacks for 1 turn.<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"My father was loved and trusted by many. I hope to be like him in that way."}}<br> <br> <br> <br> <div style="text-align: center;">[[File:Hero banner Tiki Fated Divinity.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/10009001000841-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> A manakete who has lived for thousands of<br> years, through many ages. Worshipped as the<br> Voice of the Divine Dragon by the people of<br> Valm. Appears in Fire Emblem Awakening.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Remote Breath]]<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> Effective against dragon foes. If unit is within<br> 3 spaces of an ally, grants Atk/Spd/Def/Res+5<br> to unit during combat, unit makes a guaranteed<br> follow-up attack, and also, if unit's attack can<br> trigger their Special, grants Special cooldown<br> count-1 to unit before unit's first attack<br> during combat, and if foe's attack can trigger<br> their Special and unit's Res ≥ foe's Res+5,<br> inflicts Special cooldown count+1 on foe<br> before foe's first attack during combat.<br> (Cannot exceed the foe's maximum Special<br> cooldown.) If foe's Range = 2, calculates<br> damage using the lower of foe's Def or Res.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Glimmer]]<br> Cooldown: 2<br> Boosts damage dealt by 50%.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Res Finish 4.png}}[[Atk Res Finish|Atk/Res Finish 4]]<br> If unit is within 3 spaces of an ally, grants <br> Atk/Res+7 to unit during combat, and also, <br> if unit's Special is ready or unit's Special <br> triggered before or during this combat, deals<br> +5 damage during combat (except when<br> dealing damage with area-of-effect Specials),<br> and when unit deals damage to foe during<br> combat, restores 7 HP to unit. (Triggers even<br> if 0 damage is dealt.)<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|New Divinity.png}}[[New Divinity]]<br> At start of combat, if unit's HP ≥ 25%, inflicts <br> Atk/Res-5 on foe during combat, and also, if <br> unit's Res > foe's Res, reduces damage from<br> attacks during combat and from area-of-effect<br> Specials (excluding Røkkr area-of-effect<br> Specials) by percentage = difference between<br> stats × 4 (max 40%). At start of combat, if<br> unit's HP ≥ 40%, foe cannot make a follow-up<br> attack during combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Def Res Menace.png}}[[Def Res Menace|Def/Res Menace]]<br> At start of turn, if unit is within 4 spaces of<br> a foe, inflicts Def/Res-6 on closest foes through<br> their next actions and grants Def/Res+6 to unit<br> for 1 turn.<br> <br> {{NewsAccent|"Wearing these clothes, I am reminded of the days I spent with Mar-Mar and the others so very long ago..."}}<br> <br> <br> <br> <div style="text-align: center;">[[File:Hero banner Byleth Sublime Light.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/12001002000842-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> A former professor of Garreg Mach Monastery.<br> Guided by the voice of the goddess within, she<br> aims to illuminate the darkness smothering the<br> world. Appears in Fire Emblem: Three Houses.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Inner Wellspring]]<br> Mt: 14 Range: 2<br> Accelerates Special trigger (cooldown count-1).<br> At start of turn, if unit is within 2 spaces of an ally, <br> grants【Null Follow-Up】to unit for 1 turn, and <br> also, if Special cooldown count is at its maximum <br> value, grants Special cooldown count-1. If unit <br> initiates combat or is within 2 spaces of an ally,<br> grants Atk/Spd/Def/Res+5 to unit during combat <br> and if Special triggers before or during combat, <br> grants Special cooldown count-1 after combat.<br> <br> 【Null Follow-Up】<br> If unit's Spd > foe's Spd during combat,<br> neutralizes effects that guarantee foe's<br> follow-up attacks and effects that prevent<br> unit's follow-up attacks for 1 turn.<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Divine Pulse]]<br> Cooldown: 2<br> Boosts damage by 25% of unit's Spd. Reduces<br> damage from foe's next attack by 75%, and<br> unit's next attack deals damage = 20% of<br> unit's Spd. (Resets at end of combat.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Atk Spd Catch 4.png}}[[Atk Spd Catch|Atk/Spd Catch 4]]<br> At start of combat, if foe's HP = 100% or<br> if【Penalty】is active on foe, grants Atk/Spd+7<br> to unit during combat. At start of combat, if<br> foe's HP = 100% and【Penalty】is active on<br> foe, grants an additional Atk/Spd+2 to unit<br> during combat.<br> <br> 【Penalty】<br> All effects that last "on foe through its next <br> action." Includes penalties inflicted by a skill <br> like Panic or Threaten and negative status <br> effects (preventing counterattacks, restricting <br> movement, or the effects of a skill like <br> Triangle Adept or Guard).<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}<br> <br> {{NewsIcon|Spd Preempt 3.png}}[[Spd Preempt|Spd Preempt 3]]<br> Inflicts Spd-4 on foe during combat. If foe <br> initiates combat and uses bow, dagger, <br> magic, or staff and unit's Spd > foe's Spd, <br> unit can counterattack before foe's first attack. <br> (Excluding when unit's Savior skill triggers.)<br> Cannot use: {{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Spd Res Hold.png}}[[Spd Res Hold|Spd/Res Hold]]<br> Inflicts Spd/Res-4 on foes within 3 spaces<br> during combat.<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsAccent|"The Officers Academy made me who I am today. It's all thanks to my wonderful students."}}<br> <br> }} }} {{News|date=2023-04-21T07:00:00Z}} [[Category:Hero Fest news]] [[Category:Golden Week 2023 news]]
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