• The initial appearance rates for 5★ and 5★ focus are 3% and 5%, respectively.
• If you summon five times in a row without getting a 5★ Hero, the appearance rates for both 5★ and 5★ focus will increase in proportion to their initial appearance rates of 3% and 5%, respectively.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Tap the image above to visit this Hero's illustrated introduction page.
King of the Holy Kingdom of Faerghus. Although
he lost himself for a time, he now walks the path
of a great ruler. Appears in Fire Emblem:
Three Houses.
Skills learnable at 5★:
Moon Gradivus
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
Grants Special cooldown charge +1 per foe's
attack during combat. (Only highest value
applied. Does not stack. Special cooldown
charge granted even if foe's attack deals
0 damage.)
This skill can only be equipped by its original unit.
Noontime
Cooldown: 2
Restores HP = 30% of damage dealt.
Cannot use:
Atk/Def Unity
If unit is within 2 spaces of an ally, grants
Atk/Def+5 and bonus to Atk/Def during
combat = current penalty on each of those
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+19, for a net bonus of Atk+12.)
Calculates each stat bonus independently.
Blue Lion Rule
If unit's Def > foe's Def, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%), and also if foe initiates
combat, unit makes a guaranteed follow-up
attack.
This skill can only be equipped by its original unit.
Joint Hone Atk
At start of turn, if unit is adjacent to an ally,
grants Atk+5 to unit and adjacent allies for
1 turn.
"The sins I bear will follow me forever. All I can do to redeem myself is put all I have toward defending my allies."
After ascending as Adrestian Emperor, she
defeated the Church of Seiros, solidifying her
reign over all of Fódlan. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Flower Hauteclere
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, unit can
move 1 extra space (that turn only; does not
stack) and grants the following status to unit
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces." At the start of
combat, if unit's HP ≥ 25%, inflicts Atk/Def-6
on foe during combat.
This skill can only be equipped by its original unit.
Noontime
Cooldown: 2
Restores HP = 30% of damage dealt.
Cannot use:
Distant Ward
If magic, staff, or dragonstone foe initiates
combat, grants Atk/Res+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use:
Black Eagle Rule
If unit's HP ≥ 25%, unit makes a guaranteed
follow-up attack, and also, if foe initiates
combat, reduces damage from foe's follow-up
attack by 80%. (For standard weapons,
"follow-up attack" means the second strike.
For weapons that grant "unit attacks twice,"
it means the third and fourth strikes.)
This skill can only be equipped by its original unit.
Joint Drive Res
Grants Res+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Res+4 to unit during combat.
"Whatever enemies we face... Survive. Prevail. Do that and we'll witness the birth of a new world together!"
Fought as the leader of the Leicester Alliance,
but is also a member of Almyra's royal family.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Wind Parthia
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit initiates
combat or if unit is within 2 spaces of an ally,
grants Atk/Spd/Def/Res+5 during combat, and
if unit also deals damage to foe using a Special,
restores 50% of unit's maximum HP. (Triggers
even if 0 damage is dealt.)
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8
damage to unit.
Cannot use:
Chill Spd/Def 2
At start of turn, inflicts Spd/Def-5 on foe on
the enemy team with the highest Spd+Def total
through its next action.
Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use:
"I hope someday to live in a world that cherishes differences in race and belief. Everyone's valuable."
Daughter of Count Ordelia and noble of the
Leicester Alliance. Her monastery experience
allowed her to achieve much growth. Appears
in Fire Emblem: Three Houses.
Skills learnable at 5★:
Dark Spikes Τ
Mt: 14 Range: 2
Effective against cavalry foes. Grants Spd+3.
At the start of combat, if foe's HP ≥ 75%,
grants Atk/Spd+6 during combat. If unit's HP
< 100% and unit initiates combat, unit makes
a guaranteed follow-up attack before foe
can counterattack.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Hone Spd 4
At start of turn, grants Spd+7 to adjacent allies for
1 turn.
"Life is short. I can't afford to let even a moment of mine go to waste."
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