General | Quotes | Misc | Heroic Ordeal |
Yarne Timid Taguel | |
---|---|
Art by: PenekoR (п猫R) | |
Description | Panne's son. The last of the taguel. Continually terrified that his death will mark the end of his race. Appears in Fire Emblem Awakening. |
Rarities | 4 SR |
Weapon Type | Green Beast |
Move Type | Cavalry |
Voice Actor EN | Chris Smith |
Voice Actor JP | 遠藤大輔(Daisuke Endou) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 3.6 |
Internal ID | PID_シャンブレー (385)
|
Origin | 100006900600 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 4/5/6 | 5/6/7 | 1/2/3 | 36 |
2 | 15/16/17 | 7/8/9 | 4/5/6 | 6/7/8 | 1/2/3 | 38 |
3 | 16/17/18 | 7/8/9 | 5/6/7 | 6/7/8 | 2/3/4 | 41 |
4 | 16/17/18 | 8/9/10 | 5/6/7 | 7/8/9 | 2/3/4 | 43 |
5 | 17/18/19 | 8/9/10 | 6/7/8 | 7/8/9 | 3/4/5 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 24/26/29 | 22/24/27 | 21/24/26 | 9/11/14 | 116~118 |
2 | 30/33/36 | 26/29/32 | 23/26/29 | 23/26/29 | 9/12/15 | 126 |
3 | 33/36/39 | 28/31/34 | 26/29/32 | 25/28/31 | 11/14/17 | 138 |
4 | 34/37/40 | 30/33/36 | 27/30/33 | 27/30/33 | 12/15/18 | 145 |
5 | 36/40/43 | 32/35/38 | 30/33/36 | 29/32/35 | 13/17/20 | 156~157 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 60% | 55% | 30% | 255% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Cavalry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 50 | 1 | 1 |
Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 100 | 3 | 2 |
Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 | 4 | 3 |
Bunny Fang | 14 | 1 | Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | 5 | 5 |
Bunny Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Bunny Fang becomes "Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.".
Bunny Fang can be upgraded with the additional effect "At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
Galeforce | 5 | If unit initiates combat, grants unit another action after combat. (Once per turn.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. | 60 | 3 | |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. | 120 | 4 | ||
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. | 240 | 5 | ||
B | Escape Route 1 | If unit’s HP ≤ 30%, unit can move to a space adjacent to any ally. | 60 | 1 | |
Escape Route 2 | If unit’s HP ≤ 40%, unit can move to a space adjacent to any ally. | 120 | 2 | ||
Escape Route 3 | If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally. | 240 | 4 | ||
C | Odd Spd Wave 1 | At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 3 | |
Odd Spd Wave 2 | At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 4 | ||
Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 5 |