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Status Icon WeaponStatus Icon MoveYarne Hoppy New Year Face FC
Yarne: Hoppy New Year
General Quotes Misc Heroic Ordeal
Yarne
Timid Taguel
Portrait
Yarne Timid Taguel Face
Attack
Yarne Timid Taguel BtlFace
Special
Yarne Timid Taguel BtlFace C
Damage

Yarne Timid Taguel BtlFace D

Art by: PenekoR (п猫R)
Description Panne's son. The last of the taguel. Continually terrified that his death will mark the end of his race. Appears in Fire Emblem Awakening.
Rarities ★ SR
Weapon Type Icon Class Green Beast Green Beast
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Chris Smith
Voice Actor JP 遠藤大輔(Daisuke Endou)
Release Date
Addition Date
Entry Icon MiniUnit Head 10 Awakening
Version 3.6
Internal ID PID_シャンブレー (385)
Origin 100006900600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/176/7/84/5/65/6/71/2/336
★15/16/177/8/94/5/66/7/81/2/338
★16/17/187/8/95/6/76/7/82/3/441
★16/17/188/9/105/6/77/8/92/3/443
★17/18/198/9/106/7/87/8/93/4/546

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3524/26/2922/24/2721/24/269/11/14116~118
★30/33/3626/29/3223/26/2923/26/299/12/15126
★33/36/3928/31/3426/29/3225/28/3111/14/17138
★34/37/4030/33/3627/30/3327/30/3312/15/18145
★36/40/4332/35/3830/33/3629/32/3513/17/20156~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%60%60%55%30%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
50★★
Yearling (Cavalry)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
100★★
Adult (Cavalry)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
200★★
Bunny Fang141
Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2.
Effect:【Beast (Cavalry)】

【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400★★

Bunny Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Bunny Fang becomes "Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.".
Bunny Fang can be upgraded with the additional effect Bunny Fang W "At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Astra4
Boosts damage dealt by 150%.
200★
Galeforce5
If unit initiates combat, grants unit another action after combat. (Once per turn.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Solo 1Atk/Spd Solo 1
If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
60★
Atk Spd Solo 2Atk/Spd Solo 2
If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
120★
Atk Spd Solo 3Atk/Spd Solo 3
If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
240★
BEscape Route 1Escape Route 1
If unit’s HP ≤ 30%, unit can move to a space adjacent to any ally.
60★
Escape Route 2Escape Route 2
If unit’s HP ≤ 40%, unit can move to a space adjacent to any ally.
120★
Escape Route 3Escape Route 3
If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally.
240★
COdd Spd Wave 1Odd Spd Wave 1
At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60★
Odd Spd Wave 2Odd Spd Wave 2
At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
120★
Odd Spd Wave 3Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
240★

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