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Yarne: Hoppy New Year
Yarne: Trick or Taguel
General Quotes Misc Heroic Ordeal
Yarne
Timid Taguel
Portrait
Attack
Special
Damage

Art by: PenekoR (п猫R)
Description Panne's son. The last of the taguel. Continually terrified that his death will mark the end of his race. Appears in Fire Emblem Awakening.
Rarities ★ SR
Weapon Type  Green Beast
Move Type  Cavalry
Voice Actor EN Chris Smith
Voice Actor JP Daisuke Endou (遠藤大輔)
Release Date
Addition Date
Entry  Awakening
Version 3.6
Internal ID PID_シャンブレー (385)
Origin 100006900600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/176/7/84/5/65/6/71/2/336
★15/16/177/8/94/5/66/7/81/2/338
★16/17/187/8/95/6/76/7/82/3/441
★16/17/188/9/105/6/77/8/92/3/443
★17/18/198/9/106/7/87/8/93/4/546

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3524/26/2922/24/2721/24/269/11/14116~118
★30/33/3626/29/3223/26/2923/26/299/12/15126
★33/36/3928/31/3426/29/3225/28/3111/14/17138
★34/37/4030/33/3627/30/3327/30/3312/15/18145
★36/40/4332/35/3830/33/3629/32/3513/17/20156~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%60%60%55%30%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
50★★
Yearling (Cavalry)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
100★★
Adult (Cavalry)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
200★★
Bunny Fang141
Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2.
Effect:【Beast (Cavalry)】

【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400★★

Bunny Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Bunny Fang becomes "Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.".
Bunny Fang can be upgraded with the additional effect "At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Astra4
Boosts damage dealt by 150%.
200★
Galeforce5
If unit initiates combat, grants unit another action after combat. (Once per turn.)
500★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Spd Solo 1
If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
60★
Atk/Spd Solo 2
If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
120★
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
240★
BEscape Route 1
If unit’s HP ≤ 30%, unit can move to a space adjacent to any ally.
60★
Escape Route 2
If unit’s HP ≤ 40%, unit can move to a space adjacent to any ally.
120★
Escape Route 3
If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally.
240★
COdd Spd Wave 1
At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60★
Odd Spd Wave 2
At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
120★
Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
240★