Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveVeronica Harmonic Pirates Face FC
Veronica: Harmonic Pirates
Status Icon WeaponStatus Icon MoveXander Paragon Knight Face FC
Xander: Paragon Knight
Status Icon WeaponStatus Icon MoveXander Spring Prince Face FC
Xander: Spring Prince
Status Icon WeaponStatus Icon MoveXander Student Swimmer Face FC
Xander: Student Swimmer
Status Icon WeaponStatus Icon MoveXander Dancing Knight Face FC
Xander: Dancing Knight
General Quotes Misc Heroic Ordeal
Xander
Gallant King
Portrait
Xander Gallant King Face
Attack
Xander Gallant King BtlFace
Special
Xander Gallant King BtlFace C
Damage

Xander Gallant King BtlFace D

Art by: PenekoR (п猫R)
Description Newly crowned king of Nohr. Trains tirelessly in order to stand firm on the side of righteousness. Appears in Fire Emblem Fates.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Fire Fire
Ally Boost HP+3, Atk+2
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Cavalry Cavalry
Voice Actor EN George Spelvin
Voice Actor JP 小西克幸(Katsuyuki Konishi)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 6.6
Internal ID PID_伝承マークス (821)
Origin 110000500200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/176/7/85/6/78/9/101/2/340
★15/16/177/8/95/6/79/10/111/2/342
★16/17/187/8/96/7/89/10/112/3/445
★16/17/188/9/106/7/810/11/122/3/447
★17/18/198/9/107/8/910/11/123/4/550

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3529/31/3428/30/3324/27/299/11/14130~132
★30/33/3632/34/3730/32/3526/29/329/12/15140~141
★33/36/3934/37/4033/36/3928/31/3411/14/17154
★34/37/4036/40/4334/38/4130/33/3612/15/18162~163
★36/40/4338/42/4537/41/4432/35/3813/17/20174~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%75%55%30%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Ebon Bölverk161
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Catch 1Atk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Spd Catch 2Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Spd Catch 3Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BChivalryChivalry
Enables【Canto (Rem. +1)】.

At start of combat, if foe's HP ≥ 50%, inflicts Atk/Spd/Def-5 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 50% of foe's HP at start of combat. (Example: if foe's HP = 75%, damage is reduced by 37%.)

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★
CC Feud 1C Feud 1
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all colorless foes, excluding foe in combat.
60★
C Feud 2C Feud 2
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat.
120★
C Feud 3C Feud 3
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat.
240★

Advertisement