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Wyvern Lance
Wep lc171
Weapon type Lance
Might 16
Range 1
Required
SP 400
Exclusive? Yes
String ID SID_蒼穹の竜槍
Numeric ID 4217
Description Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat.

Restores 7 HP to unit after combat.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Map effects
Heal Recover 7 HPUnit UnitAfter combat
Combat effects
Temporary debuffs Atk/Def-5Foes Foes within
3 rows or 3 columns
centered on Unit Unit
Guard Special cooldown charge -1
Guaranteed Follow-Ups Guaranteed follow-upUnit Unit & Allies Allies
against Foes Foes in
3 rows or 3 columns
centered on Unit Unit
Wyvern Lance W Skill refine effects
Combat effects
Temporary debuffs Atk/Def-5Foe FoeEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Temporary debuffs Atk/Def-X
X = 15% of Unit Units' Def
at start of combat
Accelerate Charge Special cooldown charge +1Unit Unit
Neutralize Penalties Neutralizes Atk/Def Penalties

Notes[ | ]

  • The stat decrease that can be applied by Wyvern Lance is considered a temporary debuff.
  • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Green Axe Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • The temporary debuffs and special cooldown charge-1 of Wyvern Lance will not apply if an ally enters combat and the user is inflicted with Status Effect Times Grip Time's Grip, the ally is inflicted with Status Effect Feud Feud, or the ally is in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Status Effect Frozen Frozen).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Wyvern Lance.
  • The guaranteed follow-up of Wyvern Lance will not apply to the user's allies if the user is inflicted with Status Effect Times Grip Time's Grip, the user's allies are inflicted with Status Effect Feud Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.
  • The healing effect is triggered regardless of whether Wyvern Lance's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Wyvern Lance's healing effect will still trigger.
  • Wyvern Lance's user needs to survive the combat for the healing effect to trigger.
  • Wyvern Lance's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Wyvern Lance's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.
Example of Area of Effect
Narcian Wyvern General Face FC
Galle Azure Rider Face FC

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Wyvern Lance W +3 HP Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat.

Restores 7 HP to unit after combat.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe and inflicts penalty on foe's Atk/Def = 15% of unit's Def at start of combat, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes penalties to Atk/Def on unit during combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat.

Restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat.

Restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat.

Restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat.

Restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
    • Temporary buffs and temporary debuffs from skills such as Death Blow and Icon Class Red Tome Rauðrfox+ will not affect the outcome.
    • Only stat boosts outside of combat, such as Status Effect Bonus Bonuses and Status Effect Penalty Penalties, will affect the outcome.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • Wyvern Lance W Wyvern Lance can neutralize Status Effect Penalty Penalties.

List of owners[ | ]

UnitSkill chain
Galle Azure Rider Face FC
Wyvern Lance
★

In other languages[ | ]

Language Name
Japanese 蒼穹の竜槍
German Wyvernlanze
Spanish (Europe) Lanza de wyvern
Spanish (Latin America) Lanza de wyvern
French Lance wyverne
Italian Lancia viverna
Traditional Chinese (Taiwan) 蒼穹的龍槍
Portuguese Lança de wyvern

See also[ | ]

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