Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Map effects | ||
Recover 7 HP | Unit | After combat |
Combat effects | ||
Atk/Def-5 | Foes within 3 rows or 3 columns centered on Unit | — |
Special cooldown charge -1 | ||
Guaranteed follow-up | Unit & Allies against Foes in 3 rows or 3 columns centered on Unit | |
Skill refine effects | ||
Combat effects | ||
Atk/Def-5 | Foe | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Atk/Def-X X = 15% of Units' Def at start of combat | ||
Special cooldown charge +1 | Unit | |
Neutralizes Atk/Def Penalties |
Notes[ | ]
- The stat decrease that can be applied by Wyvern Lance is considered a temporary debuff.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The temporary debuffs and special cooldown charge-1 of Wyvern Lance will not apply if an ally enters combat and the user is inflicted with Time's Grip, the ally is inflicted with Feud, or the ally is in combat against a foe with skills such as Impenetrable Void and C Feud 3.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Wyvern Lance.
- The guaranteed follow-up of Wyvern Lance will not apply to the user's allies if the user is inflicted with Time's Grip, the user's allies are inflicted with Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void and C Feud 3.
- The healing effect is triggered regardless of whether Wyvern Lance's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Wyvern Lance's healing effect will still trigger.
- Wyvern Lance's user needs to survive the combat for the healing effect to trigger.
- Wyvern Lance's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Wyvern Lance's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
Example of Area of Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe and inflicts penalty on foe's Atk/Def = 15% of unit's Def at start of combat, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes penalties to Atk/Def on unit during combat. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. |
400 SP, 500, 200 | |
+5 HP, +3 Spd | Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. |
400 SP, 500, 200 | |
+5 HP, +4 Def | Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. |
400 SP, 500, 200 | |
+5 HP, +4 Res | Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. |
400 SP, 500, 200 |
Notes[ | ]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- Wyvern Lance can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Wyvern Lance do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Wyvern Lance will apply.
List of owners[ | ]
Unit | Skill chain |
---|---|
Wyvern Lance 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 蒼穹の竜槍 |
German | Wyvernlanze |
Spanish (Europe) | Lanza de wyvern |
Spanish (Latin America) | Lanza de wyvern |
French | Lance wyverne |
Italian | Lancia viverna |
Traditional Chinese (Taiwan) | 蒼穹的龍槍 |
Portuguese | Lança de wyvern |