Wolfpup Fang | |
---|---|
Move type | |
Weapon type | |
Might | 14 |
Range | 1 |
Required | Adult (Infantry) |
SP | 400 |
Exclusive? | Yes |
String ID | SID_人狼娘の爪牙
|
Description | Grants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Notes[ | ]
- Wolfpup Fang's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Wolfpup Fang (at start of turn) are not considered in Wolfpup Fang's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- The cooldown count reduction granted to unit's support partner of Wolfpup Fang will only activate if the unit has their Ally Support partner deployed on the map.
- Skills such as Queensblade or Breezy Spear will prevent Ally Support effects from triggering during combat.
- When equipped with skills such as Beast or Beast Passives, a Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
- Skills such as Beast or Beast Passives will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Wolfpup Fang when the user transforms is considered a stat boost, not a 【Bonus】 effect.
- The Special damage boosting effect is a flat +10 damage that can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost and Special damage boost effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. At start of turn, if unit is within 3 spaces of support partner, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and any support partner within 3 spaces of unit for 1 turn. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
400 SP, 500, 200 | |
+5 HP, +3 Spd | Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
400 SP, 500, 200 | |
+5 HP, +4 Def | Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
400 SP, 500, 200 | |
+5 HP, +4 Res | Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
400 SP, 500, 200 |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Wolfpup Fang is considered a temporary buff.
- The Special damage boosting effect is a flat +7 damage that can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Refined Wolfpup Fang will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, Refined Wolfpup Fang will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
- Refined Wolfpup Fang will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Refined Wolfpup Fang will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the Special damage boost and cooldown charge neutralization effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
- The stat increase that can be applied by Wolfpup Fang is considered a Bonus.
- Wolfpup Fang applies the Neutralize Bonuses status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Neutralize Bonuses is acquired during the enemy phase, it will disappear when the next player phase begins.
- Neutralize Bonuses can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- The Bonuses and Neutralize Bonuses to unit and unit's support partner of Wolfpup Fang will only activate if the unit has their Ally Support partner deployed on the map.
- Skills such as Queensblade or Breezy Spear will prevent Ally Support effects from triggering during combat.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the effect(s).
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Whelp (Infantry) 5 | Yearling (Infantry) 5 | Adult (Infantry) 5 | Wolfpup Fang 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 人狼娘の爪牙 |
German | Wilde Ulfhedin |
Spanish (Europe) | Garra de lobata |
Spanish (Latin America) | Garra de lobata |
French | Croc de louve |
Italian | Zanna di lupetta |
Traditional Chinese (Taiwan) | 狼人之女的爪牙 |
Portuguese | Presa lobinho |