Wolfpup Fang | |
---|---|
Move type | |
Weapon type | |
Might | 14 |
Range | 1 |
Required | Adult (Infantry) |
SP | 400 |
Exclusive? | Yes |
String ID | SID_人狼娘の爪牙
|
Description | Grants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Notes[ | ]
- Wolfpup Fang's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Wolfpup Fang (at start of turn) are not considered in Wolfpup Fang's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- The cooldown count reduction granted to unit's support partner of Wolfpup Fang will only activate if the unit has their Ally Support partner deployed on the map.
- A unit with Queensblade will prevent Ally Support effects from triggering during combat.
- Effects granted to Ally Support partners during combat will not apply if they are inflicted with Feud or are in combat against a foe with skills such as Impenetrable Void and C Feud 3.
- When equipped with skills such as Beast Sense 4 and Beast Agility 4, a Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
- Skills such as Beast Sense 4 and Beast Agility 4 will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Wolfpup Fang when the user transforms is a stat boost, not a bonus.
- The damage boosting effect from activating a Special is a fixed +10 that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- The added damage will also affect area-of-effect Specials such as Rising Flame and Growing Thunder.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost and Special damage boost effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Wolfpup Fang is considered a temporary buff.
- The damage boosting effect from activating a Special is a fixed +7 that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- The added damage will also affect area-of-effect Specials such as Rising Flame and Growing Thunder.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Refined Wolfpup Fang will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, Refined Wolfpup Fang will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
- Refined Wolfpup Fang will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Refined Wolfpup Fang will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the Special damage boost and cooldown charge neutralization effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
- The stat increase that can be applied by Wolfpup Fang is considered a bonus.
- Wolfpup Fang applies the Neutralize Bonuses status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Neutralize Bonuses is acquired during the enemy phase, it will disappear when the next player phase begins.
- The neutralization that can be applied by Neutralize Bonuses works only on bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- Bonuses reversed by Panic will not be neutralized.
- The bonuses and Neutralize Bonuses to unit and unit's support partner of Wolfpup Fang will only activate if the unit has their Ally Support partner deployed on the map.
- A unit with Queensblade will prevent Ally Support effects from triggering during combat.
- Effects granted to Ally Support partners during combat will not apply if they are inflicted with Feud or are in combat against a foe with skills such as Impenetrable Void and C Feud 3.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the effect(s).
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Whelp (Infantry) 5 | Yearling (Infantry) 5 | Adult (Infantry) 5 | Wolfpup Fang 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 人狼娘の爪牙 |
German | Wilde Ulfhedin |
Spanish (Europe) | Garra de lobata |
Spanish (Latin America) | Garra de lobata |
French | Croc de louve |
Italian | Zanna di lupetta |
Traditional Chinese (Taiwan) | 狼人之女的爪牙 |
Portuguese | Presa lobinho |