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Skills that affect units within x spaces affect units in all tiles reachable by moving x spaces, and are not concerned with terrain. Most commonly skills take effect within 2 spaces.

Example[]

2 spaces[]

The red spaces are within 2 spaces of Anna Commander Face FC.webp Anna: Commander.

Anna Commander Face FC.webp

3 spaces[]

Anna Commander Face FC.webp

Sources of within x spaces[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Absorb+ Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Amity Blooms+ If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.)
Amity Blooms If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.)
Apotheosis Spear Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
Astral Breath Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Athame Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Aureola Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat.
Axe Breidablik Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Azure Breidablik Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Banshee Θ At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.

【Gravity】
Restricts target's movement to 1 space through its next action.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Barb Shuriken+ Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Barb Shuriken Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Bereft Lance Grants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Blade of Renais Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Blessed Bouquet+ If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Blessed Bouquet If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Bottled Juice+ Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Bottled Juice Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Breath of Blight Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Broadleaf Fan+ Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Broadleaf Fan Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Brutal Breath Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +5; 1 grants +3; 2 grants +1; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Bull Blade During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Caduceus Staff Calculates damage from staff like other weapons. Reduces damage from foes' attacks during combat to allies within 2 spaces by 30%.
Caltrop Dagger+ Effective against cavalry foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Caltrop Dagger Effective against cavalry foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Camilla's Axe If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat.
Candied Dagger If unit initiates combat, grants Spd+4 and deals damage = 10% of unit's Spd during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Candlelight+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Candy Cane+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Candy Cane If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Carrot Cudgel+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Carrot Cudgel If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Charging Horn Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)
Clarisse's Bow+ Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Clarisse's Bow Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Cloud Maiougi+ Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Cloud Maiougi Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Constant Dagger Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Coral Bow+ Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Coral Bow Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Courtly Fan+ If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Courtly Fan If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Courtly Mask+ At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Courtly Mask At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Covert Cat Fang Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Cupid Arrow+ Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Cupid Arrow Effective against flying foes.
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Daniel-Made Bow Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat.
Dark Breath+ If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Dark Breath If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Dire Breidablik Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Divine Breath Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dolphin-Dive Axe Enables【Canto (2)】.

Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Dracofalchion Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat.
Draconic Rage Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragonslasher+ Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dragonslasher Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Dusk Uchiwa+ Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dusk Uchiwa Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Eagle's Egg Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat.
Eckesachs At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions.
Elena's Staff Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions.
Élivágar If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Eternal Breath At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Exotic Fruit Juice Grants Atk+3. Inflicts Spd/Res-6 on foes within 2 spaces during combat.
Fair-Fury Axe Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, deals damage = 15% of unit's Atk and grants Atk/Spd+6 to unit during combat.
Fear+ After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.
Felicia's Plate After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
Fensalir At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions.
Fiddlestick Bow+ Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes.
Fiddlestick Bow Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes.
First Bite+ If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
First Bite If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
First-Dream Bow Effective against flying foes. Grants Res+3. Grants Atk+4 to allies within 3 spaces during combat. Inflicts Atk-4 on any foe within 3 spaces during combat.
Flame Siegmund Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
Flamelick Breath Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Flash+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Flora Guide+ Inflicts Spd/Res-5 on foes within 2 spaces during combat.
Flora Guide Inflicts Spd/Res-5 on foes within 2 spaces during combat.
Flower Hauteclere Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat.
Freikugel Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat.
Frost Breath Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res-4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Frostbite Breath Grants Spd+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat, and also, after combat, if unit attacked, inflicts status preventing counterattacks on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Fruit of Iðunn Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit.
Geirskögul Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat.
Genesis Falchion Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack.
Gilt Fork+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Gilt Fork If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Glittering Breath+ During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Glittering Breath During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Gloom Breath At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Goodie Boot+ During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Goodie Boot During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Grafcalibur Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Grima's Truth Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn.
Grimoire If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces.
Gurgurant Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat.
Hagoita+ Grants Def/Res+2 to allies within 2 spaces during combat.
Hagoita Grants Def/Res+2 to allies within 2 spaces during combat.
Hama Ya+ Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
Hama Ya Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
Heron Wing Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Hibiscus Tome+ Grants Atk/Spd+1 to allies within 2 spaces during combat.
Hibiscus Tome Grants Atk/Spd+1 to allies within 2 spaces during combat.
Hidden Thorns+ During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Hidden Thorns During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.

Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Hikami Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions.
Hinoka's Spear If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Hliðskjálf Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Hoarfrost Knife Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Hreiðmarr Grants Def+3. Enables【Canto (3)】during turns 1 through 4. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Hrist Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%.
Hunting Blade Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Icy Fimbulvetr Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat.

At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Ífingr Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action.
Jade Breidablik Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Jakob's Tray If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Jokers Wild Grants HP+5. Unit's Atk/Spd/Def/Res = highest respective stat from among allies within 2 spaces during combat. (Calculates each stat bonus independently at start of combat. If unit's stat is highest, unit's stat will decrease.)
Kadomatsu+ Grants Def/Res+2 to allies within 2 spaces during combat.
Kadomatsu Grants Def/Res+2 to allies within 2 spaces during combat.
Kagami Mochi+ Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Kagami Mochi Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Kagero's Dart At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Kia Staff Calculates damage from staff like other weapons. At start of turn, if【Penalty】is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】on that ally. (If【Penalty】is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.)

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Kitsune Fang Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Kriemhild If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Lance Breidablik Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Lance of Frelia Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat.
Laslow's Blade If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.)
Lethal Carrot+ Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Lethal Carrot Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Levin Dagger Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Lilith Floatie+ Grants Atk/Spd+1 to allies within 2 spaces during combat.
Lilith Floatie Grants Atk/Spd+1 to allies within 2 spaces during combat.
Lofnheiðr Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)
Love Bouquet+ Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat.
Love Bouquet Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat.
Love Candelabra+ Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
Love Candelabra Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
Lúin Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack.
Lyfjaberg Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
Melancholy+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Mercurius Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.)
Minty Cane+ When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Minty Cane When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Mirage Axe Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack.
Mirage Rod Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Monstrous Bow Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Moonless Breath Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Múspell Fireposy Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
New Dawn Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Nifl Frostflowers Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
Observant Staff+ If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Observant Staff If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Obsessive Curse Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat.
Order's Sentence Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Ouch Pouch+ At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Ouch Pouch At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions.
Pact Blooms+ If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.)
Pact Blooms If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.)
Pain+ Deals 10 damage to target and foes within 2 spaces of target after combat.
Pale Breath+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Pale Breath If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Palm Staff+ Inflicts Atk/Spd-5 on foes within 2 spaces during combat.
Palm Staff Inflicts Atk/Spd-3 on foes within 2 spaces during combat.
Panic+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Panther Lance During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Pegasus Carrot+ Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Pegasus Carrot Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Peshkatz After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Professorial Text Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.

Allies within 2 spaces gain: "If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks."
Pumpkin-a-Box+ Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Pumpkin-a-Box Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Punishment Staff Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target.

【Triangle Adept】
If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action.
Raydream Horn Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Red-Hot Ducks+ If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Red-Hot Ducks If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions.
Rein Bow+ Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Rein Bow Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Reindeer Bow+ Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Reindeer Bow Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Renewed Fang Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of support partner, inflicts Atk/Spd-6 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Grants Special cooldown charge +1 per attack to support partners within 2 spaces. (Only highest value applied. Does not stack.)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Rose-Quartz Bow Effective against flying foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, deals damage = 20% of unit's Spd and grants Atk/Spd+6 to unit during combat.
Royal Sword Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
Sabertooth Fang Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Saizo's Star After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Savage Breath Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Scallop Blade+ If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Scallop Blade If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 5】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Scarlet Breidablik Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Sealife Tome+ Grants Atk/Spd+1 to allies within 2 spaces during combat.
Sealife Tome Grants Atk/Spd+1 to allies within 2 spaces during combat.
Shellpoint Lance+ At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat.
Shellpoint Lance At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat.
Silesse Frost Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice.
Silver Goblet+ Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes.
Silver Goblet Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes.
Sinmara Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces.
Sky Maiougi+ Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sky Maiougi Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Slow+ After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
Smoke Dagger+ After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.
Smoke Dagger After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.
Sneering Axe Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】
on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
Sniper's Bow Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions.
Sökkvabekkr If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Spear of Assal Grants Spd+3. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat.
Spectral Tome+ After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Spectral Tome After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Splashy Bucket+ Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Splashy Bucket Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions.
Spy's Dagger After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn.
Effect:【Dagger 6】

【Dagger 6】
After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Staff of Rausten Calculates damage from staff like other weapons. At start of turn, inflicts Res-6 and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If unit initiates combat, grants Atk/Spd+6 during combat.
Starfish+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Starfish If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Steadfast Axe+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Steadfast Axe If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Steadfast Lance+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Steadfast Lance If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Storm Sieglinde Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
Summer Strikers Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sunshade Staff Calculates damage from staff like other weapons. Grants Atk+6 to allies within 2 spaces during combat. Grants Special cooldown charge +1 per foe's attack to allies within 2 spaces during their combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat.
Swift Mulagir Effective against flying foes.
Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat.
Sword Breidablik Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Sylgr Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sæhrímnir Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Tailwind Shuriken Accelerates Special trigger (cooldown count-1). Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Talregan Axe Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Tannenbaton+ Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.)
Tannenbaton Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.)
Temari+ At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Temari At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
The Cleaner+ Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
The Cleaner Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Thunder Armads Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack.
Tiger Spirit Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat, and also, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
Tiger-Roar Axe Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack.
Toasty Skewer+ If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Toasty Skewer If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Tomato Tome+ Grants Atk/Spd+1 to allies within 2 spaces during combat.
Tomato Tome Grants Atk/Spd+1 to allies within 2 spaces during combat.
Trident+ At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat.
Trident At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat.
Trilemma+ After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Tropical Treats+ If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Tropical Treats If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Umbra Burst Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Unity Blooms+ If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.)
Unity Blooms If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.)
Venin Edge Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
Victorious Axe Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
Warrior Princess Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat.
Wedding-Bell Axe Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】
to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat.

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)
Whitedown Spear Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice.
Wind Parthia Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.)
Witchy Wand+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Wolf Berg Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat.
Wolf Queen Fang Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Zephyr Breath Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Þjálfi Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's "reduce damage by X%" skills by 50%, but after combat, if unit attacked, deals 20 damage to nearest ally. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.)

Weapons related to this keyword when refined

Weapon Refined Description
Blessed Bouquet+ After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Clarisse's Bow+ Effective against flying foes.
After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions.
Cupid Arrow+ Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Cymbeline Grants Atk+3 to allies within 2 spaces during combat.
Dancer's Fan+ If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dark Breath+ After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Deathly Dagger After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Eckesachs At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions.
First Bite+ After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Geirskögul Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat.
Grima's Truth Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next actions and grants Atk/Spd/Res+5 to unit for 1 turn.
Grimoire Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat.
Hoarfrost Knife Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Def+20 to unit during combat, and also, if foe can counter, unit makes a guaranteed follow-up attack.

Effect:【Dagger 7】

【Dagger 7】
nAfter combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Legion's Axe+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Light Breath+ After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Nifl Frostflowers Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Res+5 during combat.

During combat, boosts unit's Atk by number of allies within 3 spaces × 2 (max: +4).
Ninis's Ice Lance Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat.
Peshkatz After combat, if unit attacked, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn.
Rogue Dagger+ After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn.
Royal Sword Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
Seashell+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Silver Dagger+ After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Smoke Dagger+ After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Spectral Tome+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Swift Mulagir Effective against flying foes. Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, during combat, disables skills of all foes excluding foe in combat.
Vassal's Blade Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Warrior Princess Effective against flying and armored foes. Grants Spd+3. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Magic Staff Atk Spd Bond W.png Aura If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
Sword Dragon Atk Def Bond W.png Breath of Fog If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat.
Bright Naginata W.png Bright Naginata If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat.
Continuous Attack - Red Green W.png Bull Blade If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Defense Side Consecutive Attacks Red Green W.png Bull Spear If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Camillas Axe W.png Camilla's Axe Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
Flier Atk Res Bond W.png Cymbeline If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat.
Dark Aura W.png Dark Aura If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat.
Res Tactic W.png Draconic Poleax At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Dusk Dragonstone W.png Dusk Dragonstone If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
Elenas Staff W.png Elena's Staff At start of turn, inflicts【Panic】on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target through their next actions.
Elises Staff W.png Elise's Staff If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat.
Magic Staff Atk Spd Bond W.png Excalibur If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
Falchion Mystery W.png Falchion Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
Fathers Tactics W.png Father's Tactics Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.
Flower Lance W.png Flower Lance Enables【Canto (2)】.

If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.

【Canto (2)】

After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Follow W.png Fujin Yumi If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Gae Bolg W.png Gáe Bolg If there is a sword, lance, axe, or cavalry ally on your team (excluding unit), grants Atk/Def+5 to unit during combat. Grants Atk/Def+5 to sword, lance, axe, and cavalry allies within 3 spaces of unit during combat.
Geirskogul W.png Geirskögul Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.)
Giga Excalibur W.png Giga Excalibur Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat.
Atk Spd Bond Infantry Flier W.png Gladiator's Blade If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Great Flame W.png Great Flame At start of combat, if unit's HP ≥ 25% and unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat.
Grimoire W.png Grimoire Inflicts Atk/Spd/Res-4 on foes within 3 spaces during combat.
Hinokas Spear W.png Hinoka's Spear Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
Hlidskjalf W.png Hliðskjálf Grants Atk/Spd+3 to allies within 3 spaces during combat. Inflicts Def/Res-3 on any foe within 3 spaces of unit during combat.
Hoarfrost Knife W.png Hoarfrost Knife If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Huginns Egg W.png Huginn's Egg If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and reduces damage from foe's first attack by 30%.
Inveterate Axe W.png Inveterate Axe Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat.
Jakobs Tray W.png Jakob's Tray If unit is within 3 spaces of an ally who has HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat.
Ally Support Joint Bonuses W.png Knightly Lance If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.
Laid-Back Blade W.png Laid-Back Blade If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat.
Laslows Blade W.png Laslow's Blade If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice.
Light of Dawn W.png Light of Dawn If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
Ally Support Joint Bonuses W.png Lordly Lance If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.
Loyal Greatlance W.png Loyal Greatlance Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat.
Muninns Egg W.png Muninn's Egg At start of turn, restores 7 HP to unit and allies within 2 spaces of unit.

If unit initiates combat, or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Nifl Frostflowers W.png Nifl Frostflowers At start of combat, if foe's HP ≥ 50%, grants Atk/Res+5 to unit during combat, and also grants bonus to unit's Atk during combat = highest Atk bonus from among allies within 2 spaces.
Niniss Ice Lance W.png Ninis's Ice Lance If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Follow W.png Nóatún If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Obsessive Curse W.png Obsessive Curse After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
Continuous Attack - Red Green W.png Panther Lance If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Defense Side Consecutive Attacks Red Green W.png Panther Sword If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Peshkatz W.png Peshkatz At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat, and also, after combat, if unit attacked, inflicts Special cooldown count+1 on target and foes within 2 spaces of target (no effect on Special cooldown counts already at maximum) and grants Special cooldown count-1 to unit and allies within 2 spaces of unit.
Punishment Staff W.png Punishment Staff At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and【Cancel Affinity】to unit and allies within 2 spaces of unit.

【Cancel Affinity】
If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn.
Raijinto W.png Raijinto If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Infantry Mage Bond W.png Regal Blade If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
Renowned Bow W.png Renowned Bow Inflicts Atk/Def-4 on foes within 2 spaces during combat.
Shamshir W.png Shamshir At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.
Sieglinde W.png Sieglinde Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
Spd Tactic W.png Silverbrand At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Skadi W.png Skadi At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, after combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target.
Snipers Bow W.png Sniper's Bow At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit is also within 2 spaces of support partner, foe cannot counterattack.
Springtime Staff W.png Springtime Staff If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. Restores 7 HP to unit and allies within 2 spaces of unit after combat.
Spy-Song Bow W.png Spy-Song Bow If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Stalwart Sword W.png Stalwart Sword If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Stout Tomahawk W.png Stout Tomahawk If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
All Tactic W.png Tactical Bolt At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Tactical Gale
Tharjas Hex W.png Tharja's Hex Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Thunderhead W.png Thunderhead If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Spd/Res-5 on that foe during combat.
Tome of Favors W.png Tome of Favors Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat.
Atk Spd Bond Infantry Armor W.png Vidofnir If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat.
Warrior Princess W.png Warrior Princess Inflicts Atk/Spd/Def-4 on foes within 3 spaces during combat.
Triangle W.png Whitewing Blade If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance
Whitewing Spear
Yato W.png Yato If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.

List of Assists

Assist Description
Gentle Dream Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Rally Up Atk+ Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Atk Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Res+ Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Res Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Spd+ Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Spd Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Sweet Dreams Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Whimsical Dream Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

List of Specials

Special Description
Requiem Dance If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).
Shining Emblem At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn. Boosts Special damage by 35% of unit's Spd. After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.)
Umbra Blast After combat, deals 5 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.
Umbra Calamity After combat, deals 15 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.
Umbra Eruption After combat, deals 10 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.

List of Passives

A passives related to this keyword

Icon Passive Description
Atk Def Unity.png Atk/Def Unity If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Atk Res Unity.png Atk/Res Unity If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Atk Spd Unity.png Atk/Spd Unity If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Laws of Sacae.png Laws of Sacae If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.
Atk Def Form 1.png Atk/Def Form 1 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces; max 3).
Atk Def Form 2.png Atk/Def Form 2 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Atk Def Form 3.png Atk/Def Form 3 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Atk Res Form 1.png Atk/Res Form 1 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
Atk Res Form 2.png Atk/Res Form 2 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Atk Res Form 3.png Atk/Res Form 3 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Atk Spd Form 1.png Atk/Spd Form 1 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3).
Atk Spd Form 2.png Atk/Spd Form 2 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Atk Spd Form 3.png Atk/Spd Form 3 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Def Res Form 1.png Def/Res Form 1 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
Def Res Form 2.png Def/Res Form 2 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Def Res Form 3.png Def/Res Form 3 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Spd Def Form 1.png Spd/Def Form 1 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = number of allies within 2 spaces; max 3).
Spd Def Form 2.png Spd/Def Form 2 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Spd Def Form 3.png Spd/Def Form 3 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Spd Res Form 1.png Spd/Res Form 1 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
Spd Res Form 2.png Spd/Res Form 2 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Spd Res Form 3.png Spd/Res Form 3 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Laws of Sacae II.png Laws of Sacae II If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+6 during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack.

B passives related to this keyword

Icon Passive Description
Atrocity.png Atrocity At start of combat, if foe's HP ≥ 50%, deals damage = 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 and Special cooldown count+1 on target and foes within 2 spaces of target through their next actions. (No effect on Special cooldown counts already at maximum.)
Warp Powder.png Warp Powder If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces.
Aerobatics 1.png Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 2.png Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 3.png Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Atk Cantrip 1.png Atk Cantrip 1 If Sing or Dance is used, inflicts Atk-3 on nearest foes within 4 spaces of unit through their next actions.
Atk Cantrip 2.png Atk Cantrip 2 If Sing or Dance is used, inflicts Atk-5 on nearest foes within 4 spaces of unit through their next actions.
Atk Cantrip 3.png Atk Cantrip 3 If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions.
Def Cantrip 1.png Def Cantrip 1 If Sing or Dance is used, inflicts Def-3 on nearest foes within 4 spaces of unit through their next actions.
Def Cantrip 2.png Def Cantrip 2 If Sing or Dance is used, inflicts Def-5 on nearest foes within 4 spaces of unit through their next actions.
Def Cantrip 3.png Def Cantrip 3 If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions.
Res Cantrip 1.png Res Cantrip 1 If Sing or Dance is used, inflicts Res-3 on nearest foes within 4 spaces of unit through their next actions.
Res Cantrip 2.png Res Cantrip 2 If Sing or Dance is used, inflicts Res-5 on nearest foes within 4 spaces of unit through their next actions.
Res Cantrip 3.png Res Cantrip 3 If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions.
Atk Def Snag 1.png Atk/Def Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Def Snag 2.png Atk/Def Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Def Snag 3.png Atk/Def Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Spd Snag 1.png Atk/Spd Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Spd Snag 2.png Atk/Spd Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Atk Spd Snag 3.png Atk/Spd Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions.
Spd Def Snag 1.png Spd/Def Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Spd Def Snag 2.png Spd/Def Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Spd Def Snag 3.png Spd/Def Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action.
Spd Res Snag 1.png Spd/Res Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Spd Res Snag 2.png Spd/Res Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Spd Res Snag 3.png Spd/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions.
Detailed Report.png Detailed Report Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.)

Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.)

Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)
Chilling Seal II.png Chilling Seal II At start of turn, inflicts Atk/Spd/Def/Res-7 on foes on the enemy team with the lowest Def through their next actions and inflicts Atk/Res-7 on foes within 2 spaces of foes on the enemy team with the lowest Def through their next actions.
Flier Formation 1.png Flier Formation 1 If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 2.png Flier Formation 2 If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 3.png Flier Formation 3 Unit can move to a space adjacent to a flying ally within 2 spaces.

C passives related to this keyword

Icon Passive Description
Goad Armor.png Goad Armor Grants Atk/Spd+4 to armored allies within 2 spaces during combat.
Guidance 1.png Guidance 1 If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 2.png Guidance 2 If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 3.png Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Ward Armor.png Ward Armor Grants Def/Res+4 to armored allies within 2 spaces during combat.
Atk Smoke 1.png Atk Smoke 1 Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat.
Atk Smoke 2.png Atk Smoke 2 Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat.
Atk Smoke 3.png Atk Smoke 3 Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat.
Def Smoke 1.png Def Smoke 1 Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat.
Def Smoke 2.png Def Smoke 2 Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat.
Def Smoke 3.png Def Smoke 3 Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat.
Drive Atk 1.png Drive Atk 1 Grants Atk+2 to allies within 2 spaces during combat.
Drive Atk 2.png Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat.
Drive Def 1.png Drive Def 1 Grants Def+2 to allies within 2 spaces during combat.
Drive Def 2.png Drive Def 2 Grants Def+3 to allies within 2 spaces during combat.
Drive Res 1.png Drive Res 1 Grants Res+2 to allies within 2 spaces during combat.
Drive Res 2.png Drive Res 2 Grants Res+3 to allies within 2 spaces during combat.
Drive Spd 1.png Drive Spd 1 Grants Spd+2 to allies within 2 spaces during combat.
Drive Spd 2.png Drive Spd 2 Grants Spd+3 to allies within 2 spaces during combat.
Goad Beasts.png Goad Beasts Grants Atk/Spd+4 to beast allies within 2 spaces during combat.
Goad Fliers.png Goad Fliers Grants Atk/Spd+4 to flying allies within 2 spaces during combat.
Res Smoke 1.png Res Smoke 1 Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat.
Res Smoke 2.png Res Smoke 2 Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat.
Res Smoke 3.png Res Smoke 3 Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat.
Spd Smoke 1.png Spd Smoke 1 Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat.
Spd Smoke 2.png Spd Smoke 2 Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat.
Spd Smoke 3.png Spd Smoke 3 Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat.
Ward Beasts.png Ward Beasts Grants Def/Res+4 to beast allies within 2 spaces during combat.
Ward Fliers.png Ward Fliers Grants Def/Res+4 to flying allies within 2 spaces during combat.
Air Orders 1.png Air Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 2.png Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 3.png Air Orders 3 At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Atk Tactic 1.png Atk Tactic 1 At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Atk Tactic 2.png Atk Tactic 2 At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Atk Tactic 3.png Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Def Tactic 1.png Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Def Tactic 2.png Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Def Tactic 3.png Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Goad Cavalry.png Goad Cavalry Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat.
Goad Dragons.png Goad Dragons Grants Atk/Spd+4 to dragon allies within 2 spaces during combat.
Res Tactic 1.png Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Res Tactic 2.png Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Res Tactic 3.png Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Spd Tactic 1.png Spd Tactic 1 At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Spd Tactic 2.png Spd Tactic 2 At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Spd Tactic 3.png Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Ward Cavalry.png Ward Cavalry Grants Def/Res+4 to cavalry allies within 2 spaces during combat.
Ward Dragons.png Ward Dragons Grants Def/Res+4 to dragon allies within 2 spaces during combat.
Close Guard 1.png Close Guard 1 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat."
Close Guard 2.png Close Guard 2 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat."
Close Guard 3.png Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat."
Domain of Ice.png Domain of Ice Grants Spd/Res+4 and the effect "reduces damage from foe's first attack by 30%" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd/Res+4 to unit and reduces damage from foe's first attack by 30% during combat.
Fatal Smoke 2.png Fatal Smoke 2 If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Fatal Smoke 3.png Fatal Smoke 3 Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Panic Smoke 2.png Panic Smoke 2 If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Panic Smoke 3.png Panic Smoke 3 Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Pulse Smoke 2.png Pulse Smoke 2 If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
Pulse Smoke 3.png Pulse Smoke 3 Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
Savage Blow 1.png Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.
Savage Blow 2.png Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.
Savage Blow 3.png Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
A R Far Save 2.png A/R Far Save 2 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A R Far Save 3.png A/R Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Atk Def Menace.png Atk/Def Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn.
Atk Def Rein 1.png Atk/Def Rein 1 Inflicts Atk/Def-2 on foes within 2 spaces during combat.
Atk Def Rein 2.png Atk/Def Rein 2 Inflicts Atk/Def-3 on foes within 2 spaces during combat.
Atk Def Rein 3.png Atk/Def Rein 3 Inflicts Atk/Def-4 on foes within 2 spaces during combat.
Atk Res Menace.png Atk/Res Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Res-6 on nearest foes through their next actions and grants Atk/Res+6 to unit for 1 turn.
Atk Res Rein 1.png Atk/Res Rein 1 Inflicts Atk/Res-2 on foes within 2 spaces during combat.
Atk Res Rein 2.png Atk/Res Rein 2 Inflicts Atk/Res-3 on foes within 2 spaces during combat.
Atk Res Rein 3.png Atk/Res Rein 3 Inflicts Atk/Res-4 on foes within 2 spaces during combat.
Atk Spd Menace.png Atk/Spd Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn.
Atk Spd Rein 1.png Atk/Spd Rein 1 Inflicts Atk/Spd-2 on foes within 2 spaces during combat.
Atk Spd Rein 2.png Atk/Spd Rein 2 Inflicts Atk/Spd-3 on foes within 2 spaces during combat.
Atk Spd Rein 3.png Atk/Spd Rein 3 Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Def Res Menace.png Def/Res Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.
Def Res Rein 1.png Def/Res Rein 1 Inflicts Def/Res-2 on foes within 2 spaces during combat.
Def Res Rein 2.png Def/Res Rein 2 Inflicts Def/Res-3 on foes within 2 spaces during combat.
Def Res Rein 3.png Def/Res Rein 3 Inflicts Def/Res-4 on foes within 2 spaces during combat.
Odd Recovery 1.png Odd Recovery 1 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 5 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Odd Recovery 2.png Odd Recovery 2 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 10 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Odd Recovery 3.png Odd Recovery 3 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Spd Def Rein 1.png Spd/Def Rein 1 Inflicts Spd/Def-2 on foes within 2 spaces during combat.
Spd Def Rein 2.png Spd/Def Rein 2 Inflicts Spd/Def-3 on foes within 2 spaces during combat.
Spd Def Rein 3.png Spd/Def Rein 3 Inflicts Spd/Def-4 on foes within 2 spaces during combat.
Spd Res Rein 1.png Spd/Res Rein 1 Inflicts Spd/Res-2 on foes within 2 spaces during combat.
Spd Res Rein 2.png Spd/Res Rein 2 Inflicts Spd/Res-3 on foes within 2 spaces during combat.
Spd Res Rein 3.png Spd/Res Rein 3 Inflicts Spd/Res-4 on foes within 2 spaces during combat.
Surtrs Menace.png Surtr's Menace At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces through their next actions.
Threaten Atk 1.png Threaten Atk 1 At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions.
Threaten Atk 2.png Threaten Atk 2 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions.
Threaten Atk 3.png Threaten Atk 3 At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions.
Threaten Def 1.png Threaten Def 1 At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.
Threaten Def 2.png Threaten Def 2 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions.
Threaten Def 3.png Threaten Def 3 At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions.
Threaten Res 1.png Threaten Res 1 At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions.
Threaten Res 2.png Threaten Res 2 At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions.
Threaten Res 3.png Threaten Res 3 At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions.
Threaten Spd 1.png Threaten Spd 1 At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions.
Threaten Spd 2.png Threaten Spd 2 At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions.
Threaten Spd 3.png Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions.
A D Near Save 2.png A/D Near Save 2 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
A D Near Save 3.png A/D Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
D R Near Save 2.png D/R Near Save 2 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
D R Near Save 3.png D/R Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Distant Guard 1.png Distant Guard 1 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
Distant Guard 2.png Distant Guard 2 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
Distant Guard 3.png Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
Even Recovery 1.png Even Recovery 1 At start of even-numbered turns, restores 5 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Even Recovery 2.png Even Recovery 2 At start of even-numbered turns, restores 10 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Even Recovery 3.png Even Recovery 3 At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Ground Orders 1.png Ground Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 2.png Ground Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 3.png Ground Orders 3 At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Infantry Rush 1.png Infantry Rush 1 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Rush 2.png Infantry Rush 2 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Rush 3.png Infantry Rush 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Joint Drive Atk.png Joint Drive Atk Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.
Joint Drive Def.png Joint Drive Def Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat.
Joint Drive Res.png Joint Drive Res Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.
Joint Drive Spd.png Joint Drive Spd Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat.
Surtrs Portent.png Surtr's Portent At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd/Def/Res-5 on closest foes through their next actions and grants Atk/Spd/Def/Res+5 to unit for 1 turn.
Flier Guidance 1.png Flier Guidance 1 If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 2.png Flier Guidance 2 If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 3.png Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit.
Inevitable Death.png Inevitable Death Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
Infantry Flash 1.png Infantry Flash 1 Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Flash 2.png Infantry Flash 2 Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Flash 3.png Infantry Flash 3 Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Joint Dist. Guard.png Joint Dist. Guard Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.
Orders Restraint.png Order's Restraint At start of turn, grants Atk/Res+6 and【Null Panic】
to allies within 2 spaces for 1 turn. At start of turn, if 3 or more allies are within 2 spaces of unit, grants Atk/Res+6 and 【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
Threat. Atk Def 1.png Threat. Atk/Def 1 At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions.
Threat. Atk Def 2.png Threat. Atk/Def 2 At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions.
Threat. Atk Def 3.png Threat. Atk/Def 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions.
Threat. Atk Res 1.png Threat. Atk/Res 1 At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions.
Threat. Atk Res 2.png Threat. Atk/Res 2 At start of turn, inflicts Atk/Res-4 on foes within 2 spaces through their next actions.
Threat. Atk Res 3.png Threat. Atk/Res 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions.
Threat. Atk Spd 1.png Threat. Atk/Spd 1 At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions.
Threat. Atk Spd 2.png Threat. Atk/Spd 2 At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions.
Threat. Atk Spd 3.png Threat. Atk/Spd 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions.
Threat. Spd Def 1.png Threat. Spd/Def 1 At start of turn, inflicts Spd/Def-3 on foes within 2 spaces through their next actions.
Threat. Spd Def 2.png Threat. Spd/Def 2 At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions.
Threaten Def Res 1.png Threaten Def/Res 1 At start of turn, inflicts Def/Res-3 on foes within 2 spaces of unit through their next actions.
Threaten Def Res 2.png Threaten Def/Res 2 At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions.

Sacred seals related to this keyword

None, currently.

List of items

None, currently.

List of structures

Icon Structure Level Description
Structure Bolt Trap.png Bolt Trap 1 If foe ends movement on this structure's space, deals 10 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)
Structure Heavy Trap.png Heavy Trap 1 If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 40 to 1 space through their next actions. (Cancels foe's attack and Assist skills.)
Structure Heroic Banner.png Heroic Banner 2 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 2 spaces of structure. Calculates each stat bonus independently. (That turn only.)
Structure Ljosalfar Garden.png Ljósálfar Garden 2 Allies within 2 spaces of structure can move 1 extra space. (That turn only. Does not stack.)
Structure Shining Summoner.png Shining Summoner 1 Grants Atk/Spd/Def/Res+2 to allies within 3 spaces of My Summoner for one turn.
Structure Vital Summoner.png Vital Summoner 1 Restores 20 HP to My Summoner and allies within 3 spaces of My Summoner.
Structure Winged Summoner.png Winged Summoner 3 My Summoner and allies within 2 spaces of My Summoner can move 1 extra space. (That turn only. Does not stack.)

List of Duo Skills

Owners Duo Skill
Byleth: Fell Star's Duo
Byleth: Fell Star's Duo
Grants【Desperation】to unit and allies within 2 spaces.

At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
Ephraim: Dynastic Duo
Ephraim: Dynastic Duo
Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.)
Líf: Undying Ties Duo
Líf: Undying Ties Duo
Deals damage to foes within 3 spaces = 10 + 50% of total damage dealt to HP of allies within 3 spaces (max damage: 40). Inflicts Atk/Spd-7 on foes within 3 spaces of unit through their next actions.
Peony: Álfar Dream Duo
Peony: Álfar Dream Duo
Grants another action, Atk/Spd/Def/Res+3, and the "unit can move to a space adjacent to any ally within 2 spaces" status to adjacent ally with the highest HP for 1 turn. (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

List of Harmonized Skills

Owners Harmonized Skill
Caeda: Sea-Blossom Pair
Caeda: Sea-Blossom Pair
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.
Dorothea: Twilit Harmony
Dorothea: Twilit Harmony
Grants【Resonance: Shields】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
Tiki: Harmonic Hope
Tiki: Harmonic Hope
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.
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