Witchy Wand+ | |
---|---|
Weapon type | |
Might | 12 |
Range | 2 |
Required | Witchy Wand |
SP | 300 |
Exclusive? | No |
String ID | SID_キャンディの杖+
|
Description | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) |
Notes[ | ]
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Witchy Wand+ applies the Guard status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The skill refines of Witchy Wand+ have the same effect as Wrathful Staff 3 or Dazzling Staff 3.
- Witchy Wand+ allows the unit to deal staff damage like other weapons instead of halving damage after defenses are calculated, rounded down.
- A foe with Mystic Boost 4, Splashy Bucket, or Splashy Bucket+ will disable this effect.
- For more information, see Damage calculation.
- Witchy Wand+ can prevent the foe from counterattacking.
- A foe with skills such as Null C-Disrupt 4 or Brilliant Starlight will be able to counterattack.
- A foe with Mystic Boost 4 will only be able to counterattack against Staff units.
- A foe with Ice-Bound Brand, Nifl's Bite, or Holy Yule Blade will only be able to counterattack against ranged units.
List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
Assault 5 | Witchy Wand 5 | Witchy Wand+ 5 |
Gallery[ | ]
Sprite sheet for Melancholy+ and Witchy Wand+'s effect.
In other languages[ | ]
Language | Name |
---|---|
Japanese | キャンディの杖+ |
German | Hexenstab+ |
Spanish (Europe) | Varita de bruja + |
Spanish (Latin America) | Varita de bruja + |
French | Bâton bonbon + |
Italian | Bacchetta+ |
Traditional Chinese (Taiwan) | 糖果杖+ |
Portuguese | Vara de bruxa+ |