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Witchy Wand+
Weapon Witchy Wand.png
Weapon type Staff
Might 12
Range 2
Required Witchy Wand
SP 300
Exclusive? No
String ID SID_キャンディの杖+
Description After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

Notes[]

  • If unit attacked means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
  • Witchy Wand+ applies the  Guard status effect.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
    • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
      • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
      • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
    • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Green Axe.png Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Calculates damage from staff like other weapons.
350 SP, 500 , 50
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Foe cannot counterattack.
350 SP, 500 , 50

Notes[]

  • Witchy Wand+ can prevent the foe from counterattacking.
    • A foe with Null C Disrupt 3.png Null C-Disrupt 3 will be able to counterattack.
    • A foe with Icon Class Green Axe.png Nifl's Bite will only able to counterattack against ranged units.

List of owners[]

UnitSkill chain
Mia Moonlit Witch Face FC.webp
Assault
5★
Witchy Wand
5★
Witchy Wand+
5★

Gallery[]

In other languages[]

Language Name
Japanese キャンディの杖+
German Hexenstab+
Spanish (Europe) Varita de bruja +
Spanish (Latin America) Varita de bruja +
French Bâton bonbon +
Italian Bacchetta+
Traditional Chinese (Taiwan) 糖果杖+
Portuguese Vara de bruxa+

See also[]

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