Wintery Arts | ||
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Weapon type | ![]() ![]() ![]() ![]() | |
Might | 11 | |
Range | 1 | |
Required | Flametongue | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_冬の双神竜の体術
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Numeric ID | 4476
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit is within 2 spaces of an ally, grants【Divinely Inspiring】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3 + 4 (max 10), unit deals +X damage (X = 5 × the total of the number of distinct game titles among allies, excluding unit, and the number of engaged allies, excluding unit; max 15; excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit is within 2 spaces of an ally, grants【Divinely Inspiring】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3 + 4 (max 10), unit deals +X damage (X = 5 × the total of the number of distinct game titles among allies, excluding unit, and the number of engaged allies, excluding unit; max 15; excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Divinely Inspiring】 Grants bonus to unit's Atk/Spd/Def/Res = X × 3 (X = number of allies with the Divinely Inspiring effect within 3 spaces of unit, excluding unit; max 2), grants Special cooldown count-X to unit before foe's first attack, and when unit deals damage to foe during combat, restores X × 4 HP to unit during combat. |
Effects[ | ]
Effects | Targets | Conditions |
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Permanent effects | ||
![]() | ![]() | — |
Status effects | ||
![]() | ![]() ![]() within 2 spaces | At start of turn if an ![]() within 2 spaces |
Combat effects | ||
![]() | ![]() | — |
![]() | An ![]() within 3 spaces | |
![]() X = 3 x ![]() titles within 3 spaces, +4 | ![]() | |
![]() X = 5 x ![]() titles + engaged ![]() within 3 spaces | ![]() | |
![]() X = 5 x ![]() titles + engaged ![]() within 3 spaces from ![]() (including second attacks) | ||
![]() of ![]() | ![]() |
Notes[ | ]
- Wintery Arts applies the
Divinely Inspiring status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Divinely Inspiring is acquired during the enemy phase, it will disappear when the next player phase begins.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
- The stat increase that can be applied by
Divinely Inspiring is considered a temporary buff.
Divinely Inspiring's Special cooldown count reduction that occurs during combat is a flat -X (max: 2) and is not affected by effects related to Special cooldown charge such as
Guard,
Special Cooldown Charge +1, and
Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has
Preempt Pulse and
Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- For example, if a unit has
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
Divinely Inspiring's healing effect will not work if the user is prevented from recovering HP during combat from effects such as
Fatal Smoke 4,
Incurable+, or
Deep Wounds, unless the user has an effect that neutralizes or reduces the effect of
Deep Wounds during combat such as
Divine Nectar or
Breath of Life 4.
- Wintery Arts's extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as
Foe Cannot Follow-Up and
Hardy Bearing 3 do not affect the extra attack.
- If Wintery Arts's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as
Guaranteed Follow-Ups or
Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Wintery Arts's extra attack does not affect the additional follow-up granted by Potent Follow effects.
- A foe with effects such as
Phys. Null Follow or
Null Follow-Up will neutralize any effect on Wintery Arts's user that guarantees follow-up attacks.
- Effects such as
- The stat increase that can be applied by Wintery Arts is considered a temporary buff.
- The stat decrease that can be applied by Wintery Arts is considered a temporary debuff.
- The "distinct game titles" condition refers to the game title(s) from the "Appears in" section of a unit's description, not their entries.
- For units that appear in multiple games, such as
Harmonized heroes, the "distinct game titles" condition will count all game titles.
- For units that appear in multiple games, such as
- The damage boosting effect is a flat +X (max: 15) damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- A foe equipped with
- The damage-reduction effect is a flat -X (max: 15) damage that is calculated after offensive Specials, damage boosting effects such as
Arcane Lúin and
Dominance, and "reduces damage by X%" effects such as
Gust and
Dodge.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
Close Ward,
Mystic Boost 4,
Divine Naga,
Indignant Bow,
Naga,
Spirit Forest Writ,
Splashy Bucket, and
Splashy Bucket+ will disable this effect.
Rare Talent,
Aureola,
Radiant Aureola, and
Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
List of owners[ | ]
Unit | Skill chain | |||
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Fire Breath 5 ![]() | Fire Breath+ 5 ![]() | Flametongue 5 ![]() | Wintery Arts 5 ![]() |
Gallery[ | ]
In other languages[ | ]
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