Winds of Silesse | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Rexcalibur |
SP | 400 |
Exclusive? | Yes |
String ID | SID_シレジアの風
|
Description | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. |
Notes[ | ]
- Winds of Silesse has the same effect as Atk/Spd Solo 3.
- The stat increase that can be applied by Winds of Silesse is considered a temporary buff.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by refined Winds of Silesse is considered a temporary debuff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as bonuses and penalties, will affect the outcome.
- The stat increase that can be applied by Winds of Silesse is considered a bonus.
- Winds of Silesse applies the Desperation status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Desperation is acquired during the enemy phase, it will disappear when the next player phase begins.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Desperation does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by a speed check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Spd Preempt 3 have priority over Desperation's priority changing effect.
- Desperation changes the attack priority, or order of attacks, and therefore can be disabled by skills such as Hardy Bearing 3 or Armorpin Dagger+.
- Winds of Silesse applies the Special Cooldown Charge +1 status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Special Cooldown Charge +1 is acquired during the enemy phase, it will disappear when the next player phase begins.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 5 | Elwind 5 | Rexcalibur 5 | Winds of Silesse 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | シレジアの風 |
German | Wind von Silesse |
Spanish (Europe) | Vientos de Silesse |
Spanish (Latin America) | Viento de Silesse |
French | Vents de Silesse |
Italian | Venti del Silesse |
Traditional Chinese (Taiwan) | 西里西亞之風 |
Portuguese | Ventos de Silesse |