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Winds of Silesse
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Weapon Winds of Silesse
Open
Weapon Winds of Silesse V2
Gleam closed
Weapon Winds of Silesse V3
Gleam open
Weapon Winds of Silesse V4
Weapon type Green Tome
Might 14
Range 2
Required Rexcalibur
SP 400
Exclusive? Yes
String ID SID_シレジアの風
Description Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat.

Notes[ | ]

  • Winds of Silesse has the same effect as Atk Spd Solo 3 Atk/Spd Solo 3.
  • The stat increase that can be applied by Winds of Silesse is considered a temporary buff.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Winds of Silesse W Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat.
Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat.

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat decrease that can be applied by refined Winds of Silesse is considered a temporary debuff.
  • A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
    • Temporary buffs and temporary debuffs from skills such as Death Blow and Icon Class Red Tome Rauðrfox+ will not affect the outcome.
    • Only stat boosts outside of combat, such as Status Effect Bonus bonuses and Status Effect Penalty penalties, will affect the outcome.
  • The stat increase that can be applied by Winds of Silesse W Winds of Silesse is considered a Status Effect Bonus bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Winds of Silesse W Winds of Silesse applies the Status Effect Desperation Desperation status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Desperation Desperation is acquired during the enemy phase, it will disappear when the next player phase begins.
    • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
      • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
    • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
      • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[ | ]

UnitSkill chain
Ced Hero on the Wind Face FC
Wind
★
Elwind
★
Rexcalibur
★
Winds of Silesse
★

In other languages[ | ]

Language Name
Japanese シレジアの風
German Wind von Silesse
Spanish (Europe) Vientos de Silesse
Spanish (Latin America) Viento de Silesse
French Vents de Silesse
Italian Venti del Silesse
Traditional Chinese (Taiwan) 西里西亞之風
Portuguese Ventos de Silesse

See also[ | ]

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