Wind Tribe Club | ||
---|---|---|
Weapon type | ||
Might | 10 | |
Range | 1 | |
Required | Steel Axe | |
SP | 200 | |
Exclusive? | No | |
String ID | SID_風の部族の金棒
| |
Numeric ID | 3771
| |
Description [Collapse] |
At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). | At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Guaranteed Follow-Ups | Unit | At start of turn if Unit's HP ≥ 25% |
Null Panic | ||
Combat effects | ||
Atk/Def+X X = 2 x 【Bonus】 effects on Unit & 【Penalty】 effects on Foe, +5 (exc. Bonuses & Penalties) | Unit | Unit's HP ≥ 25% at start of combat |
Notes[ | ]
- Wind Tribe Club applies the Guaranteed Follow-Ups status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Guaranteed Follow-Ups is acquired during the enemy phase, it will disappear when the next player phase begins.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Guaranteed Follow-Ups.
- Wind Tribe Club applies the Null Panic status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Null Panic is acquired during the enemy phase, it will disappear when the next player phase begins.
- Null Panic neutralizes Panic's effect, but does not remove the Panic status effect. Therefore, it still counts as a 【Bonus】 that can be used to trigger skills such as Atk/Spd Prime 4 and Gainful Bow+.
- The stat increase that can be applied by Wind Tribe Club is considered a temporary buff.
- The temporary buffs of Wind Tribe Club will activate if the user receives a 【Bonus】 (excluding Bonuses).
- The temporary buffs will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】 (excluding Bonuses), or has their 【Bonus】 removed by a source of positive status effect neutralization, the temporary buffs will be negated.
- For more information, see Status effects.
- The temporary buffs of Wind Tribe Club will activate if the foe receives a 【Penalty】 (excluding Penalties).
- The temporary buffs will not be negated if the foe receives a 【Bonus】.
- If the foe does not receive a 【Penalty】 (excluding Penalties), or has their 【Penalty】 removed by a source of negative status effect neutralization, the temporary buffs will be negated.
- For more information, see Status effects.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 4 | Steel Axe 4 | Wind Tribe Club 4 | Wind Tribe Club+ 5 |
Availability[ | ]
Summoning events
- This skill has not been available on any focus units on any summoning events.
Distributed units
- Tempest Trials+: Nihility & Dream 3 (×1)
- Tempest Trials+: Nihility & Dream 3 (×1)
- Use Heroic Grails (×20)
Combat Manuals
Start | End | Hero | Currency |
---|---|---|---|
2024-03-06T05:00:00Z | 2024-04-28T06:59:59Z | Fuga: Force of Gales | Divine Code: Ephemera 3 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 風の部族の金棒 |
German | Windkeule |
Spanish (Europe) | Porra del viento |
Spanish (Latin America) | Porra del viento |
French | Batte du vent |
Italian | Clava del Vento |
Traditional Chinese (Taiwan) | 風之部落的金棒 |
Portuguese | Clava do vento |