| Wildflower Edge | ||
|---|---|---|
| Weapon type | ||
| Might | 16 | |
| Range | 1 | |
| Required | Silver Sword | |
| SP | 400 | |
| Exclusive? | Yes | |
| String ID | SID_野花の花嫁の大剣 | |
| Numeric ID | 4151 | |
| Description 【Switch】 | Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). If unit has entered combat during the current turn, allies within 5 spaces of unit can move to a space within 2 spaces of unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, deals 10 damage to target and foes within 2 spaces of target after combat, and inflicts【Share Spoils】on target through its next action. | Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). If unit has entered combat during the current turn, allies within 5 spaces of unit can move to a space within 2 spaces of unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, deals 10 damage to target and foes within 2 spaces of target after combat, and inflicts【Share Spoils】on target through its next action. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.) 【Share Spoils】 Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). If foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects, including Time Is Light; in such cases, these other similar effects are treated as not having triggered). |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Status effects | ||
| Share Spoils | Foe | After combat in Player Phase |
| Map effects | ||
| 【Canto (Rem. +1)】 | Unit | — |
| Warp to spaces within 2 spaces of Unit | Allies within 5 spaces | Unit entered combat during the current turn |
| Deals 10 damage | Target & Foes within 2 spaces of Target | After combat in Player Phase |
| Combat effects | ||
| Atk/Spd/Def/Res+5 | Unit | Unit's HP ≥ 25% at start of combat |
| Atk/Spd/Def/Res+X X = 15% of Unit's Spd at start of combat | ||
| Boosts damage by X% X = 20% of Unit's Spd | ||
| Reduces damage by X% X = (80% in first combat of Both Phases; else X = 40%) from Foe's first attack (including second attacks) | ||
Notes[]
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (Rem. +1)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (Rem. +1)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- 【Canto (Rem. +1)】 triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If 【Canto (Rem. +1)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (Rem. +1)】 to trigger again.
- If an ally has an effect such as Salvage or Summer Chilling, the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by 【Canto (Rem. +1)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (Rem. +1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Rem. +1)】 to enter or cross through a forest.
- 【Canto (Rem. +1)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (Rem. +1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Rem. +1)】.
- 【Canto (Rem. +1)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- 【Canto (Rem. +1)】 will have the remaining value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not move.
- The remaining value for 【Canto (Rem. +1)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects, Stall, Gravity, Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
- The stat boost that can be applied during combat by Wildflower Edge is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The damage boosting effect of Wildflower Edge ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with Invincible Sister, Vengeful God, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The effect is triggered regardless of whether Wildflower Edge's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Wildflower Edge's effect will still trigger.
- Wildflower Edge's user needs to survive the combat for the effect to trigger.
- Wildflower Edge inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Invincibility Seals will neutralize all sources of out of combat damage except from Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit with En Garde will neutralize all sources of out of combat damage except Area-of-effect Specials.
- Wildflower Edge applies the Share Spoils status effect.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Share Spoils for their first action.
- The Atk/Spd/Def/Res-5 that can be applied during combat by Share Spoils is considered a temporary debuff.
- Share Spoils will neutralize non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Share Spoils will not neutralize Special "reduces damage by X%" effects or flat damage-reduction effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Both Share Spoils or Share Spoils+ and other effects that grant another action to the affected unit's foe can trigger on the same turn.[1]
- The affected unit's foe's Special cooldown count is unaffected if Share Spoils or Share Spoils+ trigger.
- The extra action effect of Share Spoils triggers once per turn per affected unit.
- Share Spoils and Share Spoils+ have higher priority than other effects that grant another action to the affected unit's foe after combat.
- Share Spoils or Share Spoils+ will trigger before these other similar effects. Only Share Spoils or Share Spoils+ will trigger if both are active, but both will count as having triggered.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Share Spoils for their first action.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Wildflower Edge 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 野花の花嫁の大剣 |
| German | Blumenschwert |
| Spanish (Europe) | Ramillete afilado |
| Spanish (Latin America) | Ramillete afilado |
| French | Fer sauvage |
| Italian | Spada floreale |
| Traditional Chinese (Taiwan) | 野花新娘的大劍 |
| Portuguese | Gume florido |
