Wild Tiger Fang | |
---|---|
Move type | ![]() |
Weapon type | ![]() ![]() ![]() ![]() |
Might | 14 |
Range | 1 |
Required | Adult (Infantry) |
SP | 400 |
Exclusive? | Yes |
String ID | SID_暴走の虎の爪牙
|
Numeric ID | 3067
|
Description | Grants Atk+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on foes within 4 spaces of unit through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit and neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, but after combat, if unit attacked, deals 5 damage to unit. |
Notes[]
- The stat decrease that can be applied by Wild Tiger Fang is considered a
penalty.
- Any 【Penalty】 on a unit, including
penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- If the unit also has
Grand Strategy, any
penalties will remain active until the start of that unit's next phase.
- If the unit also has
- Any 【Penalty】 on a unit, including
- The stat increase that can be applied by Wild Tiger Fang is considered a combat boost.
- The neutralization that can be applied by Wild Tiger Fang works only on
bonuses.
- Bonuses reversed by
Panic will not be negated.
- Bonuses reversed by
- Deals +7 damage when an offensive Special triggers.
- The added damage from activating a Special is a fixed +7 and ignores Def and Res, but can be reduced by damage reduction skills such as
Pavise and
Dragon Wall 3, and status effects such as
Dodge.
- The added damage will also affect area-of-effect Specials such as
Rising Flame and
Growing Thunder.
- For more information, see Damage calculation.
- The added damage from activating a Special is a fixed +7 and ignores Def and Res, but can be reduced by damage reduction skills such as
- Wild Tiger Fang will neutralize the "Special cooldown charge -X" effect on unit such as from a foe with
Guard Sword+ or the
Guard status effect.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Wild Tiger Fang will also stack with the "Special cooldown charge +X" effect on unit, such as from
Heavy Blade 4 and the
Accelerate Special status effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Wild Tiger Fang will also stack with the "Special cooldown charge +X" effect on unit, such as from
- Wild Tiger Fang will neutralize the "Special cooldown charge +X" effect on foes such as from
Heavy Blade 4 and the
Accelerate Special status effect.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, Wild Tiger Fang will also stack with the "Special cooldown charge -X" effect inflicted on the foe, such as from
Guard Sword+ and the
Guard status effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, Wild Tiger Fang will also stack with the "Special cooldown charge -X" effect inflicted on the foe, such as from
If unit attacked
means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
- Wild Tiger Fang inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with
Embla's Ward,
Múspellflame, or
Niðavellir Axiom will neutralize all sources of out of combat damage except Røkkr area-of-effect Specials.
- A foe equipped with
Røkkr or a unit affected by
En Garde will neutralize all sources of out of combat damage except area-of-effect Specials.
- Wild Tiger Fang stacks with after-combat healing from skills such as
Mystic Boost 3.
- For example, if a unit has both Fury and Mystic Boost,
Fury 1 +
Mystic Boost 2 = +2 HP,
Fury 3 +
Mystic Boost 3 = 0 HP, and
Fury 4 +
Mystic Boost 3 = -2 HP.
- For example, if a unit has both Fury and Mystic Boost,
- The Atk+2 granted by Wild Tiger Fang when the user transforms is a stat boost, not a
bonus.
- The stat boost, Special damage boost, after combat damage to the user, and cooldown charge neutralization effects of Wild Tiger Fang will only trigger if the unit is transformed.
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Whelp (Infantry) 3 ![]() | Yearling (Infantry) 3 ![]() | Adult (Infantry) 3 ![]() | Wild Tiger Fang 5 ![]() |
Trivia[]
- Wild Tiger Fang is the first Beast weapon that has a different transformation requirement.
In other languages[]
Language | Name |
---|---|
Japanese | 暴走の虎の爪牙 |
German | Tigerfangzahn |
Spanish (Europe) | Colmillo de tigre |
Spanish (Latin America) | Colmillo de tigre |
French | Croc de félin |
Italian | Zanna tigresca |
Traditional Chinese (Taiwan) | 失控之虎的爪牙 |
Portuguese | Presa tigresa |