Whitedown Spear | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Lance |
SP | 400 |
Exclusive? | Yes |
String ID | SID_白き飛翔の槍
|
Description | Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Atk +3 | Unit | — |
Combat effects | ||
Guaranteed follow-up | Unit | Player Phase & Flying Allies on team ≥ 3 (including Unit) |
Atk/Def-4 | Foe | |
Attack twice | Unit | Player Phase & Flying Allies within 2 spaces ≥ 2 |
Refined weapon | ||
Permanent effects | ||
Atk +3 | Unit | — |
Combat effects | ||
Guaranteed follow-up | Unit | Player Phase or Unit is within 3 spaces of an Ally |
Atk/Spd/Def-4 | Foe | |
Attack twice | Unit | Flying Allies within 3 spaces ≥ 2 |
Skill refine effects | ||
Map effects | ||
【Canto (Rem. +1)】 | Unit | Unit is within 3 spaces of a Flying Ally |
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | Unit's HP ≥ 25% at start of combat |
Boosts damage dealt by X X = 15% of Unit's Atk at start of combat | ||
Special cooldown charge +1 | Unit's HP ≥ 25% at start of combat & Flying Allies within 3 spaces ≥ 2 |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Whitedown Spear is considered a temporary debuff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Whitedown Spear.
- Whitedown Spear's extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Whitedown Spear's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Whitedown Spear's extra attack does not affect the additional follow-up granted by 【Potent Follow X%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Whitedown Spear's user that guarantees follow-up attacks.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- 【Canto (Rem. +1)】 will not trigger after an extra action granted by Sing/Dance users or Duo/ Harmonized skills if it has already been triggered that turn or if the unit does not perform an action.
- If the unit uses a ranged weapon type and is inflicted with Canto Control, 【Canto (Rem. +1)】 will trigger, but the unit's action will end without being able to move.
- Canto Control will reduce the amount of movement granted by 【Canto (Rem. +1)】 to 1 space if the affected unit uses a close weapon type.
- 【Canto (Rem. +1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Rem. +1)】 to enter or cross through a forest.
- 【Canto (Rem. +1)】 also takes into account effects that alter a unit's normal movement such as Pass 3, Obstruct 3, Traverse Terrain, 【Divine Vein (Flame)】, and 【Pathfinder】.
- 【Canto (Rem. +1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Rem. +1)】.
- 【Canto (Rem. +1)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Stall, and Gravity.
- 【Canto (Rem. +1)】 will have the remaining value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not move.
- The remaining value for 【Canto (Rem. +1)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- The stat increase that can be applied by Whitedown Spear is considered a temporary buff.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 5 | Steel Lance 5 | Silver Lance 5 | Whitedown Spear 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 白き飛翔の槍 |
German | Daunenlanze |
Spanish (Europe) | Lanza aliblanca |
Spanish (Latin America) | Lanza aliblanca |
French | Lance pégase |
Italian | Lancia eburnea |
Traditional Chinese (Taiwan) | 純白飛翔之槍 |
Portuguese | Lança alva |