Whitecap Bow+ | |
---|---|
Weapon type | |
Might | 12 |
Range | 2 |
Effectiveness | |
Required | Whitecap Bow |
SP | 300 |
Exclusive? | No |
String ID | SID_白波の弓+
|
Numeric ID | 3119
|
Description | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. |
Notes[ | ]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- The stat increase that can be applied by Whitecap Bow+ is considered a temporary buff.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The "unit's Spd minus foe's Spd" condition is treated as a comparison between the unit's and foe's Spd stats.
- 【Phantom】 effects such as Phantom Spd 3 can change which effects are granted by this condition.
- Whitecap Bow+'s extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Whitecap Bow+'s user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Whitecap Bow+'s extra attack does not affect the additional follow-up granted by 【Potent Follow X%】 or 【Potent Follow 100%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Whitecap Bow+'s user that guarantees follow-up attacks.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+2 HP, +1 Mt | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. | 350 SP, 500, 50 | |
+2 HP, +2 Spd | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. | 350 SP, 500, 50 | |
+2 HP, +3 Def | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. | 350 SP, 500, 50 | |
+2 HP, +3 Res | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. | 350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 4 | Steel Bow 4 | Whitecap Bow 4 | Whitecap Bow+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 白波の弓+ |
German | Gischtbogen+ |
Spanish (Europe) | Arco espumoso + |
Spanish (Latin America) | Arco espumoso + |
French | Arc écume + |
Italian | Arco spumoso+ |
Traditional Chinese (Taiwan) | 白波之弓+ |
Portuguese | Arco espumoso+ |
See also[ | ]
- Blade Royale
- Divine Draught
- Frozen Delight
- Goddess Temari
- Gullinkambi Egg
- Inseverable Spear
- Mermaid Bow
- Order's Sentence
- Scroll of Curses
- Silent Yule Knife
- Skinfaxi
- Sun's Percussors
- Sweet Yule Log
- Thunder's Fist
- Thunder's Mjölnir
- Wedding-Bell Axe
- Whitecap Bow
- Whitewing Blade
- Whitewing Lance
- Whitewing Spear