Thank you for playing the Fire Emblem Heroes game! Here's an update from the Fire Emblem Heroes development team.
The major additions in the Ver. 10.1.0 update are as follows:
・ New effects have been added for Chosen Heroes to receive in Aether Raids.
・ New skills have been added for some Mythic Heroes.
・ The lineup of Limited-Time Combat Manuals has been updated.
・ New weapon skills and weapons to refine have been added.
・ New Memento Events have been added to Heroes Journey.
Notes:
・ Your app's version can be seen in the bottom-left corner of the title screen.
・ If the app is not updated correctly, use the update function in your device's app store.
・ If the app is not connected to a Nintendo Account and you uninstall the app, your save data will be lost.
Tap More for additional information.
The following will introduce the new features and changes in the Ver. 10.1.0 update.
■ New effects have been added for Chosen Heroes to receive in Aether Raids
When a Mythic Hero and a Chosen Hero are placed on the same team in Aether Raids during their season, the Chosen Hero will gain the Mythic Effect of the Mythic Hero, just as a Hero bestowed with the corresponding blessing does.
Chosen Heroes can receive the following Mythic Effects in Aether Raids:
・ Stat increases dependent on the Mythic Hero on the team.
・ Boost in Aetheric Lift acquisition for successful attacks.
・ Decrease in Aetheric Lift loss for defense failures.
・ Enables special slot for offensive and defensive teams.
・ Enables reinforcement slot for offensive and defensive teams.
■ New skills have been added for some Mythic Heroes
Of the Heroes that appear in Legendary & Mythic Hero Remixes, Fomortiis: Demon King and Seiðr: Goddess of Hope have gained new skills.
○ New skills
・ A Skill
Nightmare+
If unit can transform, transformation effects
gain "if unit is within 2 spaces of a beast or
dragon ally, or if number of adjacent allies
other than beast or dragon allies ≤ 2" as
a trigger condition (in addition to existing
conditions).
If defending in Aether Raids, at the start of
enemy turn 1, if conditions for transforming
are met, unit transforms.
Inflicts Atk/Def-10 on foe, neutralizes foe's
bonuses to Atk/Def, reduces damage from
foe's first attack by 30% ("first attack" normally
means only the first strike; for effects that grant
"unit attacks twice," it means the first and
second strikes), reduces damage from foe's
first attack by an additional 15 ("first attack"
normally means only the first strike; for effects
that grant "unit attacks twice," it means the first
and second strikes), and grants Special
cooldown count-2 to unit before foe's first
attack during combat.
If foe initiates combat, after combat, the
closest foes within 4 spaces of target who
have yet to act have their actions end
immediately.
This skill can only be equipped by its original unit.
・ B Skill
Assault Fighter
If unit initiates combat or is within 3 spaces of
an ally, inflicts Atk/Def-4 on foe, deals damage
= 20% of unit's Def (excluding area-of-effect
Specials), reduces damage from foe's attacks
by 20% of unit's Def (excluding area-of-effect
Specials), unit makes a guaranteed follow-up
attack, and reduces the percentage of foe's
non-Special "reduce damage by X%" skills by
50% during combat (excluding area-of-effect
Specials).
Cannot use:
・ B Skill
Def/Res Shackle
At start of turn, and after unit acts (if Canto
triggers, after Canto), inflicts【Def Shackle】
and【Res Shackle】on closest foes and foes
within 2 spaces of those foes through their
next actions.
Inflicts Def/Res-4 on foe and deals damage
= number of【Penalty】effects active on foe,
excluding stat penalties, × 2, + 7 during combat
(max 15; excluding area-of-effect Specials).
【Def Shackle】
Inflicts penalty on unit's Def during combat =
number of【Penalty】effects active on unit + 4,
excluding stat penalties (max 8; through unit's
next action).
【Res Shackle】
Inflicts penalty on unit's Res during combat =
number of【Penalty】effects active on unit + 4,
excluding stat penalties (max 8; through unit's
next action).
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
・ C Skill
Future-Focused+
Enables【Canto (Dist.; Max 3, Min 1)】.
After foes' start-of-turn skills trigger, for the
closest foes in cardinal directions of unit, if
unit's Res ≥ foe's Res+X (X = distance from
unit to foe × 3, -5) and【Time's Grip】is not
active on foe, that foe's action ends
immediately and inflicts【Time's Grip】and
【Panic】on that foe.
For unit and allies within 3 rows or 3 columns
centered on unit, grants Atk/Spd/Def/Res+5,
neutralizes penalties, and reduces damage
from foe's attacks by 7 during combat
(excluding area-of-effect Specials), and
restores 7 HP to unit or ally after combat.
Unit deals +7 damage (including area-of-effect
Specials), and reduces the percentage of foe's
non-Special "reduce damage by X%" skills by
50% during combat (excluding area-of-effect
Specials).
【Canto (Dist.; Max 3, Min 1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
unit moved prior to taking action (max 3;
min 1; if unit used a movement skill
that warped them, unit can move 1 space(s).)
【Time's Grip】
Inflicts Atk/Spd/Def/Res-4 during combat.
Neutralizes unit's skills during allies' combat
through unit's next action.
【Panic】
Converts bonuses on unit into penalties through
its next action.
This skill can only be equipped by its original unit.
Fomortiis: Demon King and Seiðr: Goddess of Hope have received new weapon skills to refine at the same time, so be sure to check the section of this notification labeled "New weapon skills and weapons to refine have been added" in conjunction with this section.
■ The lineup of Limited-Time Combat Manuals has been updated
With the release of Ver. 10.1.0, players can obtain Divine Codes (Ephemera 1) from events and exchange them for an updated lineup of Limited-Time Combat Manuals using the Compile Combat Manual feature.
Divine Codes (Ephemera 1) can be exchanged for the following Combat Manuals:
★5 Nino: Spirited Sorcerer
★5 Altina: Unrivaled Dawn
★4 Kent: Crimson Shield
★4 Balthus: Summer's Big Bet
★4 Reinhardt: Thunder's Fist
★4 Uther: Frugal Militarist
★4 Felicia: Maid Mayhem
Notes:
・ The Combat Manuals added in this update can be compiled until
・ Divine Codes (Ephemera 1) may be obtained from events that begin after the release of Ver. 10.1.0, while Divine Codes (Ephemera 12) may continue to be obtained from events that began before the release of Ver. 10.1.0.
■ New weapon skills and weapons to refine have been added
The following Heroes can learn these new character-specific weapon skills at 5★:
Grappler's Axe
Hero who can learn this skill: Balthus: King of Grappling
Altruist's Axe
Hero who can learn this skill: Gonzalez: Kindly Bandit
・ The weapons above can be upgraded in the Weapon Refinery after they have been obtained.
・ To learn weapon skills, tap Allies, then Ally Growth, and then Learn Skills.
The following weapons can be upgraded or gain additional special effects by using Arena Medals and Divine Dew:
Gullinkambi Egg
Hero who can learn this skill: Severa: Bitter Blossom
Frostbite Breath
Hero who can learn this skill: Nifl: God of Ice
Seiðr
Hero who can learn this skill: Seiðr: Goddess of Hope
Keen Coyote Bow
Hero who can learn this skill: Wolf: Coyote's Loyal
Ravager
Hero who can learn this skill: Fomortiis: Demon King
Note: To access the Weapon Refinery, you must clear Book I, Chapter 13 in the main story and then clear the second Intermission map, The Rite of Blades.
■ New Memento Events have been added to Heroes Journey
○ New Memento Events have been added.
■ Aether Raids has been updated
○ Some structures have had their level cap increased.
・ Catapult (O/D): up to level 15
○ Aether Resort has been updated.
・ Two new songs have been added to the Concert Hall: "Such bonds are the true strength of this army." from the Fire Emblem Awakening game and "The Officers Academy" from the Fire Emblem: Three Houses game.
■ Summoner Duels has been updated
○ You will be able to increase your Favor Level to level 6,300.
This will be in effect with the season starting
■ Additional Heroes via Heroic Grails
The following Hero is available to summon using Heroic Grails:
・ Shez: Ninja Mercenary
■ Other Changes
○ An issue causing the name Kiran to be displayed in the place of the player name on the status screen of the Hero with Summoner Support when Heroes with Summoner Support are deployed in Seer's Snare and Your Time to Shine will be resolved.
○ An issue causing Ryoma: Warrior of Bonds's Bushido Tenet to have an effect that neutralizes bonuses on foes despite not being mentioned in the skill description has been resolved.
○ An issue causing the Japanese voice of Eikþyrnir: Resolved to Train to play on the download screen and map menu in non-Japanese and non-Chinese versions has been resolved.
That's all the news about the update!
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