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What's In Store for the 9.2.0 Update

Thank you for playing the Fire Emblem Heroes game! Here's an update from the Fire Emblem Heroes development team.

The major additions in the Ver. 9.2.0 update are as follows:

・ The number of Heroes who can be made into allies in Binding Worlds has increased to two!
・ The number of skills of each type you can choose from when you clear the highest chamber in Hall of Forms has increased to three!
・ The Arena has been updated.
・ New skills have been added for a Legendary Hero and Mythic Hero.
・ The lineup of Limited-Time Combat Manuals has been updated.
・ New weapon skills and weapons to refine have been added.

Notes:
・ Your app's version can be seen in the bottom-left corner of the title screen.
・ If the app is not updated correctly, use the update function in your device's app store.
・ If the app is not connected to a Nintendo Account and you uninstall the app, your save data will be lost.

Tap More for additional information.

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Thank you for playing the Fire Emblem Heroes game! Here's an update from the Fire Emblem Heroes development team.


The following will introduce the new features and changes in the Ver. 9.2.0 update.

■ The number of Heroes who can be made into allies in Binding Worlds has increased to two

You are now able to make up to two Heroes your allies in Binding Worlds. You can only make up to two Heroes your allies per event. You cannot exchange Otherworld Bonds for two Heroes with the same name and epithet during the same event.

Note: One Otherworld Bond can be used to make one Hero your ally.


We'll be able to befriend many more Heroes from other worlds!

■ The number of skills of each type you can choose from when you clear the highest chamber in Hall of Forms has increased to three.

Three Weapons, Specials, Assists, A skills, B skills, C skills, and Sacred Seals each will appear in the highest chamber (chamber 25) of Hall of Forms!


So many options! Now I'll have an even harder time choosing.

■ The Arena has been updated

○ The number of usable tactical retreats in Arena and Arena Assault+ has increased from two to three.

○ The Free Summon reward for getting five consecutive wins in Arena Duels has been updated.

The First Summon Ticket that you can get by getting five consecutive wins in Arena Duels has switched to one that works for Free Summon: Arena Reward 6.

See the notification entitled Free Summon: Arena Reward 6 to see which Heroes appear.

Note: The Free Summon: Arena Reward 5 summoning event will end at . Please keep in mind that the Arena Reward 5 tickets cannot be used on the Free Summon: Arena Reward 6 summoning event.

○ We have added five new maps.

The above three points will come into effect with the season starting

■ New skills have been added for a Legendary and Mythic Hero

Of the Heroes that appear in Legendary & Mythic Hero Remixes, Xander: Gallant King and Ash: Retainer to Askr have gained new skills.

○ New skills


・ A Skill

Atk/Spd Excel
If unit or foe initiates combat after moving
to a different space, grants Atk/Spd+6 and
Atk/Spd+X to unit during combat (X = number
of spaces from start position to end position
of whoever initiated combat; max 4), and also,
if unit initiates combat, reduces damage from
foe's attacks by X × 3 during combat
(excluding area-of-effect Specials). If foe's
attack triggers foe's Special, reduces damage
dealt to unit by X × 3 during combat (excluding
area-of-effect Specials).
Cannot use:

・ B Skill

Chivalry II
Enables【Canto (Rem. +1; Min 2)】.

Reduces damage from attacks during combat
and from area-of-effect Specials by 50%
(excluding Røkkr area-of-effect Specials).

Inflicts Atk/Spd/Def-5 on foe, deals damage =
X% of unit's Atk (excluding area-of-effect
Specials), reduces damage from foe's attacks
by X% of unit's Atk (excluding area-of-effect
Specials; if foe's HP ≥ 50% at start of combat,
X = 25; otherwise, X = 15), and grants Special
cooldown count-Y to unit before unit's first
attack during combat (Y = number of spaces
from start position to end position of whoever
initiated combat, max 3; if foe's HP ≥ 75% at
start of combat, however, value is treated as 3).

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1
(min 2; if unit used a movement
skill that warped them, unit can move
2 space(s)).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

This skill can only be equipped by its original unit.


・ B Skill

A/D Spiked Wall
Foes with Range = 1 cannot move through
spaces adjacent to unit (does not affect foes
with Pass skills).

Foes with Range = 2 cannot move through
spaces within 2 spaces of unit (does not
affect foes with Pass skills).

Inflicts Atk/Def-4 on foe, deals damage = 15%
of the greater of unit's Def or Res (excluding
area-of-effect Specials), reduces damage from
foe's first attack by 7 ("first attack" normally
means only the first strike; for effects that
grant "unit attacks twice," it means the first and
second strikes), and neutralizes effects that
inflict "Special cooldown charge -X" on unit
during combat.
Cannot use:

・ C Skill

Open Retainer+
Allies within 2 spaces can move to any space
within 2 spaces of unit.

For allies within 3 spaces of unit, grants
Atk/Spd/Def/Res+5 and neutralizes foe's
bonuses during combat, and also, when ally
deals damage to foe during their combat,
restores 7 HP to that ally.

If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+5 to unit, neutralizes foe's
bonuses, and reduces the percentage of foe's
non-Special "reduce damage by X%" skills by
50% during combat (excluding area-of-effect
Specials), and also, when unit deals damage
to foe during combat, restores 7 HP to unit.
This skill can only be equipped by its original unit.

Xander: Gallant King and Ash: Retainer to Askr have received new weapon skills to refine at the same time, so be sure to check the section of this notification labeled "New weapon skills and weapons to refine have been added" in conjunction with this section.

■ The lineup of Limited-Time Combat Manuals has been updated

With the release of Ver. 9.2.0, players will be able to obtain Divine Codes (Ephemera 2) from events and exchange them for an updated lineup of Limited-Time Combat Manuals using the Compile Combat Manual feature.

Divine Codes (Ephemera 2) will be able to be exchanged for the following Combat Manuals:


★5 Leo: Shrouded Heart
★5 Niime: Mountain Hermit
★4 Lara: Step Lively
★4 Oboro: Fierce Fighter
★4 Seteth: Seiros Adherent
★4 Merric: Wind Mage
★4 Takumi: Wishful Spark

Notes:
・ The Combat Manuals added in this update can be compiled until
・ Divine Codes (Ephemera 2) may be obtained from events that begin after the release of Ver. 9.2.0, while Divine Codes (Ephemera 1) may continue to be obtained from events that began before the release of Ver. 9.2.0.

■ New weapon skills and weapons to refine have been added


The following Heroes can learn these new character-specific weapon skills at 5★:

Aerial Longsword
Hero who can learn this skill: Annand: Knight-Defender

Dark Monograph
Hero who can learn this skill: Knoll: Darkness Watcher

・ The weapons above can be upgraded in the Weapon Refinery after they have been obtained.
・ To learn weapon skills, tap Allies, then Ally Growth, and then Learn Skills.

The following weapons can be upgraded or gain additional special effects by using Arena Medals and Divine Dew:

Frostfire Breath
Hero who can learn this skill: Tiki: Harmonic Hope

Ebon Bölverk
Hero who can learn this skill: Xander: Gallant King

Grafcalibur
Hero who can learn this skill: Asbel: Windswept Youth

Bow of Frelia
Hero who can learn this skill: Innes: Frelian Moonlight

Horn of Opening
Hero who can learn this skill: Ash: Retainer to Askr

Note: To access the Weapon Refinery, you must clear Book I, Chapter 13 in the main story and then clear the second Intermission map, The Rite of Blades.

■ New Memento Events have been added to Heroes Journey

○ New Memento Events have been added.


Aether Raids has been updated

○ Some structures have had their level cap increased.

・ Dark Shrine (O/D): up to level 13
Escape Ladder (O): up to level 8

You can return all of a lost battle's Aether cost up to 8 times by placing a Level 8 Escape Ladder. Be sure to put this structure to good use!

Aether Resort has been updated.

・ Two new songs have been added to the Concert Hall: "Dreaming of Home" from the Fire Emblem: Path of Radiance game and "Song of Peace" from the Fire Emblem Echoes: Shadows of Valentia game.

Summoner Duels has been updated

○ You will be able to increase your Favor Level to level 5,200.

This will be in effect with the season starting

■ Additional Heroes are available via Heroic Grails

The following Heroes are available to summon using Heroic Grails:

Vaida: Dracofang General
Eikþyrnir: Blessed Strength
Innes: New Year's Aim

■ Other Changes

○ The following have been added to profile cards:

Yggdrasill and Ásgarðr have been added as backgrounds under Favored Heroes.
Ásgarðr has been added to Home Base.

You can edit your profile card from the following.
・ From the Home screen, tap the Friend List, then the profile card icon in your own box.
・ From the Allies menu, tap Interact with Allies, My Summoner, then the profile card icon on the details screen.

○ Two slight adjustments have been made in regard to Lyn: Of Blazing engaging with Duo Heroes.

When a Duo Hero is engaged with an Emblem Hero that has an effect that enables Style, that Duo Hero cannot use Duo Skills until they Disengage. However, it appeared that Duo Skills were usable in the following situations, so adjustments have been made.

・ When a Duo Hero was placed on a team while Smart End was set to Excl. Pair/Duo in the settings, the player phase would not end automatically, even if all of the player's Heroes had acted.
After the update releases, the player phase ends automatically in the scenario above.

・ When a Duo Hero was placed on a team, the effects of their Duo Skill would activate at the start of the battle and at the end of their action.
After the update releases, the effects of Duo Skills will not activate.

○ Slight bug regarding reinforcements in Aether Raids has been fixed.

We have looked into a bug that prevented reinforcements from acting when Auto-Battle was turned on before they appeared in Aether Raids.

After the update releases, reinforcements can act, regardless of when Auto-Battle is turned on.

That's all the news about the update!

We hope you continue to enjoy playing Fire Emblem Heroes.

Posted:


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