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What's In Store for the 8.3.0 Update

Thank you for playing the Fire Emblem Heroes game! Here's an update from the Fire Emblem Heroes development team.

The additions in the Ver. 8.3.0 update are as follows:

・ New skills have been added for some Mythic Heroes.
Divine Codes (Part 5) have been added.
・ A Display Skill Keywords feature has been added to Settings.
・ The lineup of Limited-Time Combat Manuals has been updated.
・ New weapon skills and weapons to refine have been added.
・ New Memento Events have been added to Heroes Journey.
Aether Raids has been updated.

Notes:
・ Your app's version can be seen in the bottom-left corner of the title screen.
・ If the app is not updated correctly, use the update function in your device's app store.
・ If the app is not connected to a Nintendo Account and you uninstall the app, your save data will be lost.

Tap More for additional information.

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Thank you for playing the Fire Emblem Heroes game! Here's an update from the Fire Emblem Heroes development team.


The following will introduce the new features and changes in the Ver. 8.3.0 update.

■ New skills have been added for some Mythic Heroes

Of the Heroes that appear in Legendary & Mythic Hero Remixes, Dagr: Sun's Radiance and Seiros: Saint of Legend have gained new skills.

○ New skills

Hero banner Dagr Suns Radiance 2

・ A Skill

Atk Spd HexbladeAtk/Spd Hexblade
At start of turn, if unit is within 2 spaces of a
magic ally, grants【Hexblade】to unit for 1 turn.
If【Bonus】is active on unit, grants
Atk/Spd+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's
Def or Res during combat for 1 turn (including
damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

・ B Skill
News icon new skillSun-Twin Wing PlusSun-Twin Wing+
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Def-5 on foe, neutralizes effects that
guarantee foe's follow-up attacks and prevent
unit's follow-up attacks, deals damage =
20% of unit's Spd (excluding area-of-effect
Specials), and reduces the percentage of
foe's non-Special "reduce damage by X%"
skills by 50% during combat (excluding
area-of-effect Specials).
This skill can only be equipped by its original unit.

Hero banner Seiros Saint of Legend 2

・ A Skill

Atk Res Scowl 4Atk/Res Scowl 4
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+7 to unit
during combat, and also, if foe's attack can
trigger foe's Special and unit's Res ≥ foe's
Res+5 during combat, inflicts Special
cooldown count+1 on foe before foe's first
attack. (Cannot exceed the foe's maximum
Special cooldown.)
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Beast

・ C Skill
News icon new skillWings of Light PlusWings of Light+
If the number of Mythic Hero allies on team
≤ 3 (including unit), grants Atk/Spd/Def/Res+X
(X = turn number + 3; max 8) and "reduces
damage from attacks (excluding area-of-effect
Specials) by 30%" to Mythic Hero allies
(excluding unit) during their combat. Grants
Atk/Spd/Def/Res+4 and Special cooldown
charge +1 (only highest value applied; does
not stack) per attack to allies within 3 rows
or 3 columns centered on unit during their
combat. If there is a Mythic Hero ally on your
team (excluding unit), or if there is an ally
within 3 rows or 3 columns centered on unit,
grants Atk/Spd/Def/Res+5 to unit, reduces
damage from attacks during combat by 30%
(excluding area-of-effect Specials), and grants
Special cooldown charge +1 to unit per attack
during combat (only highest value applied;
does not stack).
This skill can only be equipped by its original unit.

Dagr: Sun's Radiance and Seiros: Saint of Legend have received new weapon skills to refine at the same time, so be sure to check the section of this notification labeled "New weapon skills and weapons to refine have been added" in conjunction with this section.

Divine Codes (Part 5) have been added

New Divine Codes that can be used to compile Normal Combat Manuals, Divine Codes (Part 5) are available! Mjölnir's Strike and other events from which Divine Codes can be obtained will, after the update, switch from Divine Codes (Part 4) to Divine Codes (Part 5).

Notes:
・ The Divine Codes available as rewards from the Arena will switch with the season starting
・ Old Divine Codes will only be available as rewards in Summoner Duels Favor Battles.




Also, along with the addition of Divine Codes (Part 5), a new Normal 5 category has been added to the Compile menu. There are Ascended Hero & Rearmed Hero Combat Manuals in Normal 5 as well, so please check it out!

Note: If you compile a Combat Manual for an Ascended Hero that you haven't made your ally, you will not receive an Ascendant Floret.

Please note that you will still be able to compile Normal 1 through 4 Combat Manuals after the update. Normal 1 Combat Manuals are generally compiled with Divine Codes (Part 1), and so on, but if you don't have enough older Divine Codes, you can supplement them with Divine Codes (Part 5). Older Divine Codes will be prioritized.

Example: If you wish to compile a Normal 3 Combat Manual that requires 1,200 Divine Codes and you have 100 Divine Codes (Part 3), 200 Divine Codes (Part 4), and 1,000 Divine Codes (Part 5), the Divine Codes (Part 3) will be consumed first, followed by your Divine Codes (Part 4). Finally, your Divine Codes (Part 5) will account for the remainder.


Note: You cannot compile Combat Manuals that require new Divine Codes by using older Divine Codes.

■ A Display Skill Keywords feature has been added to Settings

A Display Skill Keywords feature has been added to the Settings menu and can be switched On or Off. When switched to Off, the descriptive text portion of skill keywords displayed within 【】 in the skill description will not be displayed.

・ When switched to On


・ When switched to Off


The default setting is set to On. You can switch between On or Off at any time from the Settings menu.

■ The lineup of Limited-Time Combat Manuals has been updated

With the release of Ver. 8.3.0, players will be able to obtain Divine Codes (Ephemera 3) from events and exchange them from an updated lineup of Limited-Time Combat Manuals using the Compile Combat Manual feature.

Divine Codes (Ephemera 3) will be able to be exchanged for the following Combat Manuals:


Icon Class Red Tome5★ Severa: Bitter Blossom
Icon Class Colorless Bow5★ Henry: Peculiar Egg
Icon Class Blue Lance4★ Benny: Sensitive Soul
Icon Class Blue Lance4★ Vanessa: Dutiful Rider
Icon Class Green Axe4★ Fuga: Force of Gales
Icon Class Colorless Bow4★ Kiragi: Upbeat Archer
Icon Class Colorless Dagger4★ Merlinus: Pherae's Clerk

Notes:
・ The Combat Manuals added in this update can be compiled until
・ Divine Codes (Ephemera 3) may be obtained from events that begin after the release of Ver. 8.3.0, while Divine Codes (Ephemera 2) may continue to be obtained from events that began before the release of Ver. 8.3.0.

■ New weapon skills and weapons to refine have been added


The following Hero will be able to learn this new character-specific weapon skill at 5★:

Icon Class Red BowLucky Bow
Hero who can learn this skill: Midori: Reliable Chemist

・ The weapon above can be upgraded in the Weapon Refinery after it has been obtained.
・ To learn weapon skills, tap Allies, then Ally Growth, and then Learn Skills.

The following weapons will be able to be upgraded or gain additional special effects by using Arena Medals and Divine Dew:

Icon Class Blue BreathAurora Breath
Hero who can learn this skill: Seiros: Saint of Legend

Icon Class Blue BreathBrutal Breath
Hero who can learn this skill: Corrin: Bloodbound Beast

Icon Class Green AxeSkinfaxi
Hero who can learn this skill: Dagr: Sun's Radiance

Icon Class Green AxeCrusher
Hero who can learn this skill: Annette: Overachiever

Icon Class Colorless TomeJoyful Vows
Hero who can learn this skill: Micaiah: Dawn Wind's Duo

Icon Class Colorless DaggerLevin Dagger
Hero who can learn this skill: Gangrel: Plegia's Mad King

Note: To access the Weapon Refinery, you must clear Book I, Chapter 13 in the main story and then clear the second Intermission map, The Rite of Blades.

■ New Memento Events have been added to Heroes Journey

○ New Memento Events have been added.


Aether Raids has been updated

○ Some structures have had their level cap increased.

・ Healing Tower (O/D): up to level 12

Aether Resort has been updated.

・ Two new songs have been added to the Concert Hall: "Whisperers" from the Fire Emblem: New Mystery of the Emblem game and "Holy Land of Lythos" from the Fire Emblem Engage game.

■ Summoner Duels has been updated

○ You will be able to increase your Favor Level to level 4,100.

This will be in effect with the season starting

■ Additional Heroes via Heroic Grails

The following Heroes will be available to summon using Heroic Grails:

Perne: Dacian Scoundrel
Hawkeye: Taciturn Guardian

■ Other changes

○ The behavior of some skills has been corrected.

The "Holy Light" Special Skill series (Holy Pressure, Light's Restraint, Holy Panic, and Glitter of Light) has been adjusted. Previously, the part of the skill that inflicted a penalty on a designated foe(s) after combat when the Special was triggered was not triggering after combat in situations where the unit was defeated. The skill series has been adjusted so that this effect does trigger, even if the unit is defeated.

The adjusted skills are as follows:

・ Holy Pressure
・ Light's Restraint
・ Holy Panic
・ Glitter of Light

Example: Glitter of Light
If an Assist skill is used, unit's Special cooldown
count does not go down. When Special triggers,
boosts damage by 45% of foe's Res (calculates
damage from staff after combat damage is
added). If this Special is triggered during
combat, after combat, inflicts status on target
and foes within 2 spaces of target preventing
counterattacks through their next actions.

That's all the news about the update!

We hope you continue to enjoy playing Fire Emblem Heroes.

Posted:


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