Thank you for playing the Fire Emblem Heroes game! Here's an update from the Fire Emblem Heroes development team.
The additions in the Ver. 7.3.0 update are as follows:
・ New skills have been added for some Legendary and Mythic Heroes.
・ Divine Codes (Part 4) have been added.
・ The lineup of Limited-Time Combat Manuals has been updated.
・ New weapons to refine have been added.
・ New Memento Events have been added to Heroes Journey.
・ Aether Raids has been updated.
・ Summoner Duels has been updated.
Tap More for additional information.
The major additions in the Ver. 7.3.0 update are as follows:
■ New skills are being added for a Legendary and Mythic Hero
Of the Heroes that appear in Legendary & Mythic Hero Remixes, Celica: Queen of Valentia and Mila: Goddess of Love have gained new skills.
○ New skills
・ B Skill
Soul of Zofia II
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat. If unit
initiates combat, unit can make a follow-up
attack before foe can counterattack. At start of
combat, if unit's HP ≥ 25%, inflicts Spd-5 on
foe and reduces the percentage of foe's
non-Special "reduce damage by X%" skills by
50% (example: a foe with a "reduce damage by
45%" skill would reduce damage by 23%
instead).
This skill can only be equipped by its original unit.
・ C Skill
Atk/Spd Menace
At start of turn, if unit is within 4 spaces of
a foe, inflicts Atk/Spd-6 on closest foes through
their next actions and grants Atk/Spd+6 to unit
for 1 turn.
・ B Skill
Dragon Wall 3
If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use:
・ C Skill
Mila's Turnwheel II
At the start of turn, grants "foe cannot make
a follow-up attack" to unit for 1 turn and
inflicts【Isolation】and【Guard】on foes
in cardinal directions with Def < unit's Def
through their next actions.
If deployed in Aether Raids offense during Light
season, grants Turn Limit+1. (If the Turn Limit
is 7, it will increase to 8, etc.)
【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Celica: Queen of Valentia and Mila: Goddess of Love have received new weapon skills to refine at the same time, so be sure to check the section of this notification labeled "New weapons to refine have been added" in conjunction with this section.
■ Divine Codes (Part 4) have been added
New Divine Codes that can be used to compile Normal Combat Manuals, Divine Codes (Part 4) are available! Mjölnir's Strike and other events from which Divine Codes can be obtained will, after the update, switch from Divine Codes (Part 3) to Divine Codes (Part 4).
Notes:
・ The Divine Codes available as rewards from Resonant Battles will switch with the season starting
・ Divine Codes (Part 2) and Divine Codes (Part 3) will only be available as rewards in Summoner Duels Favor Battles.
Also, along with the addition of Divine Codes (Part 4), a new Normal 4 category has been added to the Compile menu. There are Ascended Hero Combat Manuals in Normal 4 as well, so please be sure to check it out!
Note: If you compile a Combat Manual for an Ascended Hero that you haven't made your ally, you will not receive an Ascendant Floret.
Please note that you will still be able to compile Normal 1 through 3 Combat Manuals after the update. Normal 1 Combat Manuals are generally compiled with Divine Codes (Part 1), and so on, but if you don't have enough older Divine Codes, you can supplement them with Divine Codes (Part 4). Older Divine Codes will be prioritized.
Example: If you wish to compile a Normal 1 Combat Manual that requires 1,200 Divine Codes and do not have any Divine Codes (Part 1), but do have 100 Divine Codes (Part 2), 200 Divine Codes (Part 3), and 1,000 Divine Codes (Part 4), the Divine Codes (Part 2) will be consumed first, followed by your Divine Codes (Part 3), and then finally your Divine Codes (Part 4).
Note: You cannot compile Combat Manuals that require new Divine Codes by using older Divine Codes.
■ The lineup of Limited-Time Combat Manuals has been updated
With the release of Ver. 7.3.0, players will be able to obtain Divine Codes (Ephemera 3) from events and exchange them from an updated lineup of Limited-Time Combat Manuals using the Compile Combat Manual feature.
Divine Codes (Ephemera 3) will be able to be exchanged for the following Combat Manuals:
5★ Fiora: Airborne Warrior
5★ Inigo: Festival Flower
4★ Guy: Kutolah Blade
4★ Erk: Studious Mage
4★ Echidna: Unyielding Idealist
4★ Lex: Young Blade
4★ Mordecai: Gentle Firetender
Notes:
・ The Combat Manuals added in this update can be compiled until
・ Divine Codes (Ephemera 3) may be obtained from events that begin after the release of Ver. 7.3.0, while Divine Codes (Ephemera 2) may continue to be obtained from events that began before the release of Ver. 7.3.0.
■ New weapons to refine have been added
The following weapons can now be upgraded or gain additional special effects by using Arena Medals and Divine Dew:
Creator Sword
Heroes who can learn this skill: Byleth: Tested Professor and Byleth: Proven Professor
Mercurius
Hero who can learn this skill: Astram: Midia's Hero
Sol Lance
Hero who can learn this skill: Forsyth: Loyal Lieutenant
Saintly Seraphim
Hero who can learn this skill: Celica: Queen of Valentia
Nurturing Breath
Hero who can learn this skill: Mila: Goddess of Love
New Foxkit Fang
Hero who can learn this skill: Selkie: New Year's Spirit
Note: To access the Weapon Refinery, you must clear Book I, Chapter 13 in the main story and then clear the second Intermission map, The Rite of Blades.
■ New Memento Events have been added to Heroes Journey
○ New Memento Events have been added.
■ Aether Raids has been updated
○ Some structures have had their level cap increased.
・ Bolt Tower (O/D): up to level 10
○ Aether Resort has been updated.
・ Two new songs have been added to the Concert Hall: "On Day Patrol, Divine One?" from the Fire Emblem Engage game and "Coming Demise" from the Fire Emblem Fates games.
■ Summoner Duels has been updated
○ You will be able to increase your Favor Level to level 2,900.
This will be in effect with the season starting
○ A new Captain Skill has been added.
・Headlong Rush
At the start of turns 2 through 5, grants
【Charge】and【Canto (1)】to captain for
1 turn.
【Charge】
Unit can move up to 3 spaces in any cardinal
direction. (Cannot move through foes, terrain
that blocks movement, or effects of skills like
Obstruct. Granted movement treated as
Warp movement.)
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
Note: The new Captain Skill will be able to be used in the season beginning
■ Additional Heroes via Heroic Grails
The following Heroes will be available to summon using Heroic Grails:
・Soren: Wind of Tradition
・Lumera: Dragon Monarch
That's all the news about the update!
Posted: