Weapons
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Please help improve this if you can. The Discussion page may contain suggestions. |
This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Please help improve this if you can. The Discussion page may contain suggestions.
This page is about a complete list of weapons split by weapon type. For a complete list of weapons not sorted by type, see Weapons (Full). For a complete list of only unique weapons, with wielders, sorted by type, see Unique Weapons.
Some weapons can be upgraded or evolved using the Weapon Refinery, for a complete list of these weapons, see List of Upgradable Weapons or List of Evolving Weapons.
Contents
Red weapons[edit | edit source]
Swords[edit | edit source]
Main article:
:Category:Swords
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Alondite | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Amatsu | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. | 400 | Yes |
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Amiti | 11 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Arden's Blade | 10 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
400 | Yes |
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Ardent Durandal | 16 | 1 | Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
400 | Yes |
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Armorslayer+ | 12 | 1 | Effective against armored foes. | 300 | No |
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Armorslayer | 8 | 1 | Effective against armored foes. | 200 | No |
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Armorsmasher+ | 14 | 1 | Effective against armored foes. | 300 | No |
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Armorsmasher | 10 | 1 | Effective against armored foes. | 200 | No |
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Astra Blade | 16 | 1 | Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. | 400 | Yes |
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Audhulma | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Res+5. |
400 | Yes |
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Ayra's Blade | 16 | 1 | Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Balmung | 16 | 1 | Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. | 400 | Yes |
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Barrier Blade+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 300 | No |
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Barrier Blade | 10 | 1 | If foe initiates combat, grants Res+7 during combat. | 200 | No |
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Bellringer+ | 14 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Bellringer | 10 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Beloved Zofia | 16 | 1 | Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. | 400 | Yes |
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Binding Blade | 16 | 1 | If foe initiates combat, grants Def/Res+2 during combat. | 400 | Yes |
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Blade of Shadow | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. | 400 | Yes |
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Blazing Durandal | 16 | 1 | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Brave Sword+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | No |
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Brave Sword | 5 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 200 | No |
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Bull Blade | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 | Yes |
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Cake Cutter+ | 14 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | No |
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Cake Cutter | 10 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 200 | No |
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Carrot Cudgel+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Carrot Cudgel | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Chaos Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. | 400 | Yes |
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Concealed Blade | 16 | 1 | Deals +10 damage when Special triggers. | 400 | Yes |
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Conjurer Curios | 16 | 1 | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 | Yes |
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Creator Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. | 400 | Yes |
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Dark Creator S | 16 | 1 | Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). | 400 | Yes |
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Dark Greatsword | 16 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 400 | Yes |
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Dark Mystletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 | Yes |
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Divine Tyrfing | 16 | 1 | Grants Res+3. Reduces damage from magic foe's first attack by 50%. | 400 | Yes |
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Dracofalchion | 16 | 1 | Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. | 400 | Yes |
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Dragonbind | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 | Yes |
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Durandal | 16 | 1 | If unit initiates combat, grants Atk+4 during combat. | 400 | Yes |
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Eckesachs | 16 | 1 | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | 400 | Yes |
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Exalted Falchion | 16 | 1 | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
400 | Yes |
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Falchion | 16 | 1 | Effective against dragon foes. At the start of every third turn, restores 10 HP. | 400 | Yes |
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Falchion | 16 | 1 | Effective against dragons. At the start of every third turn, unit recovers 10 HP. | 400 | Yes |
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Falchion | 16 | 1 | Effective against dragon foes. At the start of every third turn, restores 10 HP. | 400 | Yes |
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Feather Sword | 16 | 1 | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. | 400 | Yes |
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Firesweep S+ | 15 | 1 | Unit and foe cannot counterattack. | 300 | No |
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Firesweep S | 11 | 1 | Unit and foe cannot counterattack. | 200 | No |
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Flower of Ease | 16 | 1 | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Fólkvangr | 16 | 1 | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | 400 | Yes |
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Geishun+ | 14 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 300 | No |
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Geishun | 10 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 200 | No |
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Gjöll | 16 | 1 | Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. | 400 | Yes |
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Gladiator's Blade | 16 | 1 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Golden Dagger | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Guard Sword+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Guard Sword | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Gurgurant | 16 | 1 | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. | 400 | Yes |
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Hana's Katana | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Heart's Blade+ | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Heart's Blade | 10 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Hikami | 16 | 1 | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. | 400 | Yes |
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Hinata's Katana | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat. | 400 | Yes |
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Iron Sword | 6 | 1 | 50 | No | |
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Jubilant Blade | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Kadomatsu+ | 14 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 300 | No |
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Kadomatsu | 10 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 200 | No |
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Killing Edge+ | 11 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Killing Edge | 7 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Laevatein | 16 | 1 | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Laid-Back Blade | 16 | 1 | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Larcei's Edge | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Laslow's Blade | 16 | 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) | 400 | Yes |
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Light Brand | 16 | 1 | Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. | 400 | Yes |
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Lyngheiðr | 16 | 1 | Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) |
400 | Yes |
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Mareeta's Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Meisterschwert | 11 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
400 | Yes |
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Melee Bouquet+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Melee Bouquet | 10 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Mercurius | 16 | 1 | Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) | 400 | Yes |
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Mirage Falchion | 16 | 1 | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). | 400 | Yes |
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Missiletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) |
400 | Yes |
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Mystletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Nameless Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Ninja Katana+ | 9 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | No |
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Ninja Katana | 6 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | No |
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Níu | 16 | 1 | Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. | 400 | Yes |
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Panther Sword | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Petal Parasol+ | 14 | 1 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Petal Parasol | 10 | 1 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Pledged Blade+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Pledged Blade | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Ragnell·Alondite | 10 | 1 | Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). | 400 | Yes |
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Raijinto | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Rapier | 16 | 1 | Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. | 400 | Yes |
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Regal Blade | 16 | 1 | At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. | 400 | Yes |
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Resolute Blade | 16 | 1 | Grants Atk+3. Deals +10 damage when Special triggers. | 400 | Yes |
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Rowdy Sword | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Royal Sword | 16 | 1 | Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Ruby Sword+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | No |
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Ruby Sword | 8 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 200 | No |
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Safeguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. | 300 | No |
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Safeguard | 10 | 1 | If foe initiates combat, grants Def+7 during combat. | 200 | No |
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Sandfort Spade+ | 14 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 300 | No |
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Sandfort Spade | 10 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 200 | No |
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Scarlet Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Sealed Falchion | 16 | 1 | Effective against dragon foes. At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. |
400 | Yes |
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Selena's Blade | 16 | 1 | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Shadow Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Shamshir | 16 | 1 | Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. | 400 | Yes |
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Siegfried | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Sieglinde | 16 | 1 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 400 | Yes |
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Silver Sword+ | 15 | 1 | 300 | No | |
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Silver Sword | 11 | 1 | 200 | No | |
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Silverbrand | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Skuld | 16 | 1 | If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. | 400 | Yes |
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Slaying Edge+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Slaying Edge | 10 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Sökkvabekkr | 16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | 400 | Yes |
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Sol Katti | 16 | 1 | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Solitary Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Stalwart Sword | 16 | 1 | If foe initiates combat, inflicts Atk-6 on foe during combat. | 400 | Yes |
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Steel Sword | 8 | 1 | 100 | No | |
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Storm Sieglinde | 16 | 1 | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) |
400 | Yes |
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Thunderbrand | 16 | 1 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Tyrfing | 16 | 1 | If unit's HP ≤ 50%, grants Def+4 during combat. | 400 | Yes |
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Umbra Burst | 16 | 1 | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. | 0 | No |
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Unbound Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Unbound Blade | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Vassal's Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 | Yes |
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Venin Edge | 16 | 1 | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 | Yes |
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Virtuous Tyrfing | 16 | 1 | Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 | Yes |
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Whitewing Blade | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Wing Sword | 16 | 1 | Effective against armored and cavalry foes. | 400 | Yes |
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Wo Dao+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | No |
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Wo Dao | 9 | 1 | Deals +10 damage when Special triggers. | 200 | No |
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Yato | 16 | 1 | If unit initiates combat, grants Spd+4 during combat. | 400 | Yes |
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Zanbato+ | 14 | 1 | Effective against cavalry foes. | 300 | No |
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Zanbato | 10 | 1 | Effective against cavalry foes. | 200 | No |
Red Tomes[edit | edit source]
Main article:
:Category:Red Tomes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Aversa's Night | 14 | 2 | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. | 400 | Yes |
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Banshee Θ | 14 | 2 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Bolganone+ | 13 | 2 | 300 | No | |
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Bolganone | 9 | 2 | 200 | No | |
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Book of Dreams | 14 | 2 | Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 400 | Yes |
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Brynhildr | 14 | 2 | If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. | 400 | Yes |
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Candelabra+ | 12 | 2 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Candelabra | 8 | 2 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Conch Bouquet+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No |
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Conch Bouquet | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No |
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Corvus Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Cymbeline | 14 | 2 | If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. | 400 | Yes |
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Dark Scripture | 14 | 2 | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. | 400 | Yes |
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Dark Spikes T | 14 | 2 | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. | 400 | Yes |
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Dawn Suzu | 14 | 2 | Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. | 400 | Yes |
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Elfire | 6 | 2 | 100 | No | |
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Eternal Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Fell Candelabra | 14 | 2 | Grants Atk+3. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -6 on those foes' corresponding stat through their next action. | 400 | Yes |
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Fenrir+ | 13 | 2 | 300 | No | |
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Fenrir | 9 | 2 | 200 | No | |
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Fire | 4 | 2 | 50 | No | |
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Flower of Plenty | 14 | 2 | Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. | 400 | Yes |
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Flux | 4 | 2 | 50 | No | |
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Forblaze | 14 | 2 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 400 | Yes |
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Fruit of Iðunn | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. | 400 | Yes |
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Gilt Goblet | 14 | 2 | Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). | 400 | Yes |
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Gleipnir | 14 | 2 | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | 400 | Yes |
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Grima's Truth | 14 | 2 | Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. | 400 | Yes |
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Grimoire | 14 | 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. | 400 | Yes |
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Gullinkambi Egg | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice. | 400 | Yes |
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Hades Ω | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. | 400 | Yes |
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Hermit's Tome | 14 | 2 | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Iago's Tome | 14 | 2 | Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Imhullu | 14 | 2 | Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. | 400 | Yes |
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Keen Rauðrwolf+ | 12 | 2 | Effective against cavalry foes. | 300 | No |
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Keen Rauðrwolf | 8 | 2 | Effective against cavalry foes. | 200 | No |
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Loptous | 14 | 2 | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat. |
400 | Yes |
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Loyal Wreath+ | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Loyal Wreath | 8 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Mirage Rod | 14 | 2 | Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. | 400 | Yes |
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Mögþrasir | 8 | 2 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Múspell Fireposy | 14 | 2 | Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400 | Yes |
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Naglfar | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Petrify | 14 | 2 | Grants Res+3. At start of turns 1 through 5, inflicts Atk/Spd-7 and【Gravity】on foe on the enemy team with the lowest specified stat (see below). (Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.) 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Ragnarok | 14 | 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. | 400 | Yes |
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Rauðrblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300 | No |
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Rauðrblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200 | No |
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Rauðrfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | No |
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Rauðrfox | 8 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | No |
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Rauðrowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | No |
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Rauðrowl | 6 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 200 | No |
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Rauðrraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | No |
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Rauðrraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 | No |
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Rauðrserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | No |
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Rauðrserpent | 8 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 200 | No |
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Rauðrwolf+ | 10 | 2 | Effective against cavalry foes. | 300 | No |
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Rauðrwolf | 6 | 2 | Effective against cavalry foes. | 200 | No |
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Reese's Tome | 14 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 400 | Yes |
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Ruin | 6 | 2 | 100 | No | |
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Sparking Tome | 14 | 2 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. | 400 | Yes |
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Studied Forblaze | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. | 400 | Yes |
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Sun's Percussors | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | 400 | Yes |
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Tharja's Hex | 14 | 2 | Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Tomato Tome+ | 12 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | No |
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Tomato Tome | 8 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 200 | No |
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Umbra Burst | 14 | 2 | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. | 0 | No |
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Unity Blooms+ | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Unity Blooms | 8 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Valflame | 14 | 2 | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | Yes |
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Þjálfi | 14 | 2 | Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's "reduce damage by X%" skills by 50%, but after combat, if unit attacked, deals 20 damage to nearest ally. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) | 400 | Yes |
Blue weapons[edit | edit source]
Lances[edit | edit source]
Main article:
:Category:Lances
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Apotheosis Spear | 16 | 1 | Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | 400 | Yes |
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Areadbhar | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) |
400 | Yes |
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Barrier Lance+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 300 | No |
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Barrier Lance | 10 | 1 | If foe initiates combat, grants Res+7 during combat. | 200 | No |
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Berkut's Lance+ | 14 | 1 | If foe initiates combat, grants Res+4 during combat. | 300 | No |
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Berkut's Lance | 10 | 1 | If foe initiates combat, grants Res+4 during combat. | 200 | No |
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Brave Lance+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | No |
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Brave Lance | 5 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 200 | No |
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Bright Naginata | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat. | 400 | Yes |
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Bull Spear | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Candy Cane+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | No |
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Candy Cane | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | No |
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Carrot Lance+ | 13 | 1 | If unit initiates combat, restores 4 HP after combat. | 300 | No |
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Carrot Lance | 9 | 1 | If unit initiates combat, restores 4 HP after combat. | 200 | No |
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Casa Blanca+ | 14 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Casa Blanca | 10 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Cordelia's Lance | 10 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Courtly Candle+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | No |
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Courtly Candle | 10 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 200 | No |
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Cursed Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. | 400 | Yes |
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Dark Royal Spear | 16 | 1 | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | 400 | Yes |
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Dauntless Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. |
400 | Yes |
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Daybreak Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Deft Harpoon+ | 14 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 300 | No |
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Deft Harpoon | 10 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 200 | No |
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Earthly Gáe Bolg | 16 | 1 | Grants Def+3. In combat against an infantry, armored, or cavalry foe, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Effie's Lance | 16 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | 400 | Yes |
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Fensalir | 16 | 1 | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. | 400 | Yes |
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Festive Siegmund | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Firesweep L+ | 15 | 1 | Unit and foe cannot counterattack. | 300 | No |
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Firesweep Lance | 11 | 1 | Unit and foe cannot counterattack. | 200 | No |
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First Bite+ | 14 | 1 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No |
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First Bite | 10 | 1 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 200 | No |
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Flame Lance | 16 | 1 | Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. | 400 | Yes |
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Flame Siegmund | 16 | 1 | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | 400 | Yes |
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Flashing Carrot+ | 14 | 1 | At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Flashing Carrot | 10 | 1 | At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Florina's Lance | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Flower Lance | 16 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 | Yes |
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Flowing Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Flowing Lance | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Gáe Bolg | 16 | 1 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. | 400 | Yes |
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Geirskögul | 16 | 1 | Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. | 400 | Yes |
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Gilt Fork+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Gilt Fork | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Golden Naginata | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Gradivus | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Guard Lance+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Guard Lance | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Harmonic Lance+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | No |
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Harmonic Lance | 9 | 1 | Deals +10 damage when Special triggers. | 200 | No |
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Heavy Spear+ | 12 | 1 | Effective against armored foes. | 300 | No |
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Heavy Spear | 8 | 1 | Effective against armored foes. | 200 | No |
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Hewn Lance | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Hinoka's Spear | 16 | 1 | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | 400 | Yes |
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Hotshot Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.) At start of combat, if unit's HP ≥ 25% and the unit has been enhanced using Dragonflowers three or more times, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400 | Yes |
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Hreiðmarr | 16 | 1 | Grants Def+3. Enables【Canto (3)】during turns 1 through 4. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Hrímfaxi | 16 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. (Example: if unit has +7 bonus to Atk, grants Atk+12, for a net bonus of Atk+19.) Calculates each stat bonus independently. Effect:【Pathfinder】 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
400 | Yes |
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Instant Lance+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Instant Lance | 10 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Iron Lance | 6 | 1 | 50 | No | |
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It's Curtains...+ | 14 | 1 | At the start of turn 1, grants Special cooldown count-2. | 300 | No |
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It's Curtains... | 10 | 1 | At the start of turn 1, grants Special cooldown count-2. | 200 | No |
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Killer Lance+ | 11 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Killer Lance | 7 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Knightly Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Kriemhild | 16 | 1 | If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | 400 | Yes |
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Leiptr | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Lofty Blossoms+ | 14 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | No |
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Lofty Blossoms | 10 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 200 | No |
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Lordly Lance | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Loyal Greatlance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Lúin | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack. | 400 | Yes |
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Luncheon Lance+ | 14 | 1 | If foe initiates combat, grants Atk/Def+4 during combat. | 300 | No |
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Luncheon Lance | 10 | 1 | If foe initiates combat, grants Atk/Def+4 during combat. | 200 | No |
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Maltet | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Mirage Feather | 16 | 1 | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Moon Gradivus | 16 | 1 | Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 | Yes |
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Ninis's Ice Lance | 16 | 1 | Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Ninja Yari+ | 9 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | No |
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Ninja Yari | 6 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | No |
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Noble Lance | 16 | 1 | Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Oboro's Spear | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Obsidian Lance | 16 | 1 | Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. | 400 | Yes |
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Panther Lance | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 | Yes |
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Peri's Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Prized Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Reginleif | 16 | 1 | Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Reprisal Lance+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. | 300 | No |
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Reprisal Lance | 10 | 1 | If foe initiates combat, grants Atk+6 during combat. | 200 | No |
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Rhomphaia | 16 | 1 | Effective against armored and cavalry foes. | 400 | Yes |
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Ridersbane+ | 14 | 1 | Effective against cavalry foes. | 300 | No |
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Ridersbane | 10 | 1 | Effective against cavalry foes. | 200 | No |
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Sable Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Sapphire Lance+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | No |
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Sapphire Lance | 8 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 200 | No |
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Scythe of Sariel | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Shanna's Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Shell Lance+ | 14 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Shell Lance | 10 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Siegmund | 16 | 1 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 400 | Yes |
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Silesse Frost | 16 | 1 | Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice. | 400 | Yes |
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Silver Lance+ | 15 | 1 | 300 | No | |
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Silver Lance | 11 | 1 | 200 | No | |
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Slaying Lance+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Slaying Lance | 10 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Slaying Spear+ | 14 | 1 | Effective against armored foes. | 300 | No |
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Slaying Spear | 10 | 1 | Effective against armored foes. | 200 | No |
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Sol Lance | 16 | 1 | Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) | 400 | Yes |
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Spear of Assal | 16 | 1 | Grants Spd+3. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat. | 400 | Yes |
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Spear of Shadow | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. | 400 | Yes |
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Spirited Spear+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Spirited Spear | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Springy Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Springy Lance | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Starpoint Lance | 16 | 1 | Grants Spd+3. During unit's first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. | 400 | Yes |
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Steady Lance | 16 | 1 | Unit and foe cannot counterattack. | 400 | Yes |
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Steel Lance | 8 | 1 | 100 | No | |
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Tannenboom!+ | 14 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Tannenboom! | 10 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Thorn Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Umbra Burst | 16 | 1 | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. | 0 | No |
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Vanguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. | 300 | No |
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Vanguard | 10 | 1 | If foe initiates combat, grants Def+7 during combat. | 200 | No |
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Verðandi | 16 | 1 | If Sing or Dance is used, grants Atk/Spd/Def/Res+4 to target. | 400 | Yes |
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Veteran Lance | 16 | 1 | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. | 400 | Yes |
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Vidofnir | 16 | 1 | If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. | 400 | Yes |
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Wagasa+ | 14 | 1 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 300 | No |
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Wagasa | 10 | 1 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 200 | No |
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Weighted Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Whitedown Spear | 16 | 1 | Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. | 400 | Yes |
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Whitewing Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Whitewing Spear | 16 | 1 | Effective against armored foes. | 400 | Yes |
Blue Tomes[edit | edit source]
Main article:
:Category:Blue Tomes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|---|
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Aura | 14 | 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. | 400 | Yes |
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Aureola | 14 | 2 | Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat. | 400 | Yes |
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Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300 | No |
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Blárblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200 | No |
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Blárblooms+ | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Blárblooms | 8 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Blárfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | No |
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Blárfox | 8 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | No |
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Blárowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | No |
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Blárowl | 6 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 200 | No |
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Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | No |
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Blárraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 | No |
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Blárserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | No |
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Blárserpent | 8 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 200 | No |
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Blárwolf+ | 10 | 2 | Effective against cavalry foes. | 300 | No |
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Blárwolf | 6 | 2 | Effective against cavalry foes. | 200 | No |
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Blessed Bouquet+ | 12 | 2 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No |
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Blessed Bouquet | 8 | 2 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No |
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Blue Egg+ | 11 | 2 | If unit initiates combat, restores 4 HP after combat. | 300 | No |
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Blue Egg | 7 | 2 | If unit initiates combat, restores 4 HP after combat. | 200 | No |
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Blue Gift+ | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Blue Gift | 8 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Blue-Crow Tome | 14 | 2 | Effective against cavalry foes. | 400 | Yes |
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Book of Orchids | 14 | 2 | If unit initiates combat, grants Atk+6 during combat. | 400 | Yes |
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Dancer's Score+ | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 300 | No |
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Dancer's Score | 8 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 200 | No |
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Dark Aura | 14 | 2 | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. | 400 | Yes |
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Death | 14 | 2 | Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 | Yes |
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Dire Thunder | 9 | 2 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Eagle's Egg | 14 | 2 | Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. | 400 | Yes |
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Ellight | 6 | 2 | 100 | No | |
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Elthunder | 6 | 2 | 100 | No | |
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Father's Tactics | 14 | 2 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Fell Flambeau | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 400 | Yes |
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Fimbulvetr | 14 | 2 | Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Flora Guide+ | 12 | 2 | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | 300 | No |
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Flora Guide | 8 | 2 | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | 200 | No |
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Flower of Joy | 14 | 2 | Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. | 400 | Yes |
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Fresh Bouquet+ | 12 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | 300 | No |
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Fresh Bouquet | 8 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | 200 | No |
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Huginn's Egg | 14 | 2 | Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. | 400 | Yes |
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Icy Fimbulvetr | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
400 | Yes |
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Imbued Koma | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Ivaldi | 14 | 2 | Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | 400 | Yes |
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Juicy Wave+ | 12 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | No |
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Juicy Wave | 8 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 200 | No |
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Keen Blárwolf+ | 12 | 2 | Effective against cavalry foes. | 300 | No |
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Keen Blárwolf | 8 | 2 | Effective against cavalry foes. | 200 | No |
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Light | 4 | 2 | 50 | No | |
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Missiletainn | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit for each magic ally on your team (including unit). | 400 | Yes |
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Mjölnir | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Spd+6 during combat. |
400 | Yes |
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Odin's Grimoire | 14 | 2 | Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Pact Blooms+ | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Pact Blooms | 8 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Prayer Wheel | 14 | 2 | Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) | 400 | Yes |
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Sagittae | 14 | 2 | Grants Def+3. At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat. |
400 | Yes |
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Sealife Tome+ | 12 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | No |
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Sealife Tome | 8 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 200 | No |
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Shine+ | 13 | 2 | 300 | No | |
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Shine | 9 | 2 | 200 | No | |
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Silver Goblet+ | 12 | 2 | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. | 300 | No |
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Silver Goblet | 8 | 2 | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. | 200 | No |
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Spooky Censer+ | 12 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 | No |
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Spooky Censer | 8 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 200 | No |
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Tactical Bolt | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Tannenbit+ | 12 | 2 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Tannenbit | 8 | 2 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Thani | 14 | 2 | Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. | 400 | Yes |
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Thoron+ | 13 | 2 | 300 | No | |
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Thoron | 9 | 2 | 200 | No | |
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Thunder | 4 | 2 | 50 | No | |
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Tome of Favors | 14 | 2 | If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. | 400 | Yes |
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Tome of Storms | 14 | 2 | Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Tome of Thoron | 14 | 2 | At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 400 | Yes |
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Umbra Burst | 14 | 2 | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. | 0 | No |
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Valaskjálf | 14 | 2 | If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack. | 400 | Yes |
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Vessel of Cheer+ | 12 | 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | No |
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Vessel of Cheer | 8 | 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 200 | No |
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Virtuous Naga | 14 | 2 | Effective against dragon foes. Grants Atk+3. At start of combat, if unit's Atk > foe's Atk, grants Atk/Res+6 during combat. | 400 | Yes |
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Wargod's Tome | 14 | 2 | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | Yes |
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Weirding Tome | 14 | 2 | Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | Yes |
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Worldsea Wave | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
Green weapons[edit | edit source]
Axes[edit | edit source]
Main article:
:Category:Axes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|---|
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Ardent Service+ | 14 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 300 | No |
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Ardent Service | 10 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 200 | No |
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Armads | 16 | 1 | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Arthur's Axe | 16 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Axe of Virility | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Aymr | 16 | 1 | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Barrier Axe+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 300 | No |
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Barrier Axe | 10 | 1 | If foe initiates combat, grants Res+7 during combat. | 200 | No |
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Basilikos | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Beach Banner+ | 14 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Beach Banner | 10 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Berserk Armads | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. |
400 | Yes |
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Beruka's Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Brave Axe+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | No |
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Brave Axe | 5 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 200 | No |
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Bun-Bun Baton | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Býleistr | 16 | 1 | At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
400 | Yes |
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Camilla's Axe | 16 | 1 | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | 400 | Yes |
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Carrot Axe+ | 13 | 1 | If unit initiates combat, restores 4 HP after combat. | 300 | No |
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Carrot Axe | 9 | 1 | If unit initiates combat, restores 4 HP after combat. | 200 | No |
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Cherche's Axe | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Crimson Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Crusher | 16 | 1 | Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) | 400 | Yes |
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Deck Swabber+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Deck Swabber | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Devil Axe | 16 | 1 | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | 400 | Yes |
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Draconic Poleax | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Dragoon Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Eldhrímnir | 16 | 1 | Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) | 400 | Yes |
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Emerald Axe+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | No |
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Emerald Axe | 8 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 200 | No |
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Faithful Axe+ | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Faithful Axe | 10 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack. | 300 | No |
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Firesweep Axe | 11 | 1 | Unit and foe cannot counterattack. | 200 | No |
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Flower Hauteclere | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. | 400 | Yes |
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Frederick's Axe | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Freikugel | 16 | 1 | Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Garm | 16 | 1 | Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Gate-Anchor Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack. | 400 | Yes |
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Giant Spoon+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | No |
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Giant Spoon | 9 | 1 | Deals +10 damage when Special triggers. | 200 | No |
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Glitnir | 16 | 1 | Grants Atk+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk+6 during combat, and if unit initiates combat against a foe that can counter, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Goddess Axe | 11 | 1 | Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 400 | Yes |
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Grado Poleax | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Guard Axe+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Guard Axe | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Guardian's Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Hack-o'-Lantern+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Hack-o'-Lantern | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Hagoita+ | 14 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 300 | No |
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Hagoita | 10 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 200 | No |
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Hammer+ | 12 | 1 | Effective against armored foes. | 300 | No |
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Hammer | 8 | 1 | Effective against armored foes. | 200 | No |
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Handbell+ | 14 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Handbell | 10 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Hauteclere | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Hel Scythe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) | 400 | Yes |
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Hel's Reaper | 16 | 1 | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) | 400 | Yes |
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Huge Fan+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Huge Fan | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Inveterate Axe | 16 | 1 | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. | 400 | Yes |
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Iron Axe | 6 | 1 | 50 | No | |
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Killer Axe+ | 11 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Killer Axe | 7 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Legion's Axe+ | 14 | 1 | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | 300 | No |
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Legion's Axe | 10 | 1 | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | 200 | No |
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Lilith Floatie+ | 14 | 1 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | No |
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Lilith Floatie | 10 | 1 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 200 | No |
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Lofnheiðr | 16 | 1 | Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) |
400 | Yes |
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Loyalist Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 75%. | 400 | Yes |
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Melon Crusher+ | 14 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 300 | No |
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Melon Crusher | 10 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 200 | No |
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Mirage Axe | 16 | 1 | Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Ninja Masakari+ | 9 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | No |
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Ninja Masakari | 6 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | No |
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Nóatún | 16 | 1 | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. | 400 | Yes |
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Plegian Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Plegian Axe | 10 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Poleaxe+ | 14 | 1 | Effective against cavalry foes. | 300 | No |
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Poleaxe | 10 | 1 | Effective against cavalry foes. | 200 | No |
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Rearguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. | 300 | No |
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Rearguard | 10 | 1 | If foe initiates combat, grants Def+7 during combat. | 200 | No |
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Reprisal Axe+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. | 300 | No |
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Reprisal Axe | 10 | 1 | If foe initiates combat, grants Atk+6 during combat. | 200 | No |
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Rinkah's Club | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 | Yes |
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Runeaxe | 16 | 1 | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 | Yes |
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Sack o' Gifts+ | 14 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Sack o' Gifts | 10 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Scepter of Love | 16 | 1 | Grants Spd+3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70%, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat. | 400 | Yes |
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Shoreline Rake+ | 14 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 300 | No |
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Shoreline Rake | 10 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 200 | No |
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Silver Axe+ | 15 | 1 | 300 | No | |
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Silver Axe | 11 | 1 | 200 | No | |
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Sinmara | 16 | 1 | Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces. | 400 | Yes |
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Skinfaxi | 16 | 1 | Grants Spd+3 and【Pathfinder】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
400 | Yes |
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Slaying Axe+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Slaying Axe | 10 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Slaying Hammer+ | 14 | 1 | Effective against armored foes. | 300 | No |
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Slaying Hammer | 10 | 1 | Effective against armored foes. | 200 | No |
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Sneering Axe | 16 | 1 | Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Springy Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Springy Axe | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Steadfast Axe+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Steadfast Axe | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Steel Axe | 8 | 1 | 100 | No | |
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Stout Tomahawk | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Talregan Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Thunder Armads | 16 | 1 | Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. | 400 | Yes |
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Tiger-Roar Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Twin Star Axe | 11 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk = half of total bonuses on unit during combat. |
400 | Yes |
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Umbra Burst | 16 | 1 | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. | 0 | No |
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Urvan | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. | 400 | Yes |
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Urðr | 16 | 1 | If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. | 400 | Yes |
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Victorious Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | 400 | Yes |
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Vouge | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. | 400 | Yes |
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Wo Gùn+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | No |
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Wo Gùn | 9 | 1 | Deals +10 damage when Special triggers. | 200 | No |
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Wolf Berg | 16 | 1 | Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
Green Tomes[edit | edit source]
Main article:
:Category:Green Tomes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|---|
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Amity Blooms+ | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Amity Blooms | 8 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Blizzard | 14 | 2 | Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 | Yes |
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Blood Tome | 14 | 2 | Grants Atk+3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 400 | Yes |
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Bond of the Álfar | 14 | 2 | Grants Spd+3. Grants Atk+6 to any ally in cardinal directions of unit during that ally's combat. | 400 | Yes |
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Book of Shadows | 14 | 2 | Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 400 | Yes |
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Buoyboard+ | 12 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | 300 | No |
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Buoyboard | 8 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | 200 | No |
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Chaos Manifest | 14 | 2 | Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. | 400 | Yes |
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Dancer's Ring+ | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 300 | No |
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Dancer's Ring | 8 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 200 | No |
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Dark Excalibur | 14 | 2 | Deals +10 damage when Special triggers. | 400 | Yes |
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Divine Naga | 14 | 2 | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Élivágar | 14 | 2 | If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | 400 | Yes |
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Elwind | 6 | 2 | 100 | No | |
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Excalibur | 14 | 2 | Effective against flying foes. | 400 | Yes |
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Exotic Fruit Juice | 14 | 2 | Grants Atk+3. Inflicts Spd/Res-6 on foes within 2 spaces during combat. | 400 | Yes |
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Flower of Sorrow | 14 | 2 | Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat. | 400 | Yes |
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Forseti | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Giga Excalibur | 14 | 2 | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 | Yes |
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Grafcalibur | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Green Egg+ | 11 | 2 | If unit initiates combat, restores 4 HP after combat. | 300 | No |
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Green Egg | 7 | 2 | If unit initiates combat, restores 4 HP after combat. | 200 | No |
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Green Gift+ | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Green Gift | 8 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300 | No |
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Gronnblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200 | No |
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Gronnblooms+ | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Gronnblooms | 8 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Gronnowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | No |
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Gronnowl | 6 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 200 | No |
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Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | No |
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Gronnraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 | No |
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Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | No |
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Gronnserpent | 8 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 200 | No |
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Gronnwolf+ | 10 | 2 | Effective against cavalry foes. | 300 | No |
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Gronnwolf | 6 | 2 | Effective against cavalry foes. | 200 | No |
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Hibiscus Tome+ | 12 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | No |
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Hibiscus Tome | 8 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 200 | No |
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Hrist | 14 | 2 | Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%. | 400 | Yes |
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Ífingr | 14 | 2 | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. | 400 | Yes |
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Inscribed Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Iris's Tome | 14 | 2 | Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Keen Gronnwolf+ | 12 | 2 | Effective against cavalry foes. | 300 | No |
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Keen Gronnwolf | 8 | 2 | Effective against cavalry foes. | 200 | No |
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Light of Dawn | 14 | 2 | Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | 400 | Yes |
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Madness Flask+ | 12 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 | No |
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Madness Flask | 8 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 200 | No |
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Melon Float+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No |
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Melon Float | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No |
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Muninn's Egg | 14 | 2 | Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action. | 400 | Yes |
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Naga | 14 | 2 | Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. | 400 | Yes |
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Nifl Frostflowers | 14 | 2 | Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400 | Yes |
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Obsessive Curse | 14 | 2 | Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. | 400 | Yes |
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Plegian Torch+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Plegian Torch | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Rexcalibur+ | 13 | 2 | 300 | No | |
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Rexcalibur | 9 | 2 | 200 | No | |
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Saintly Seraphim | 14 | 2 | Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.) | 400 | Yes |
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Sandwiches!+ | 12 | 2 | If foe initiates combat, grants Atk/Res+4 during combat. | 300 | No |
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Sandwiches! | 8 | 2 | If foe initiates combat, grants Atk/Res+4 during combat. | 200 | No |
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Spectral Tome+ | 12 | 2 | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | 300 | No |
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Spectral Tome | 8 | 2 | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | 200 | No |
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Tactical Gale | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Thunderhead | 14 | 2 | Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Tome of Order | 14 | 2 | Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Tome of Reglay | 14 | 2 | Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Umbra Burst | 14 | 2 | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. | 0 | No |
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Vafþrúðnir | 9 | 2 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Veðrfölnir's Egg | 14 | 2 | Grants Spd+3. At start of combat, if unit's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Wind's Brand | 14 | 2 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 400 | Yes |
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Winds of Change | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Winds of Silesse | 14 | 2 | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Wind | 4 | 2 | 50 | No |
Colorless weapons[edit | edit source]
Colorless Tomes[edit | edit source]
Main article:
:Category:Colorless Tomes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|---|
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Atlas+ | 13 | 2 | 300 | No | |
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Atlas | 9 | 2 | 200 | No | |
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Dire Breidablik | 14 | 2 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes |
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Elstone | 6 | 2 | 100 | No | |
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Jokers Wild | 14 | 2 | Grants HP+5. Unit's Atk/Spd/Def/Res = highest respective stat from among allies within 2 spaces during combat. (Calculates each stat bonus independently at start of combat. If unit's stat is highest, unit's stat will decrease.) | 400 | Yes |
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Joyful Vows | 14 | 2 | Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Stone | 4 | 2 | 50 | No | |
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Umbra Burst | 14 | 2 | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. | 0 | No |
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Void Tome | 14 | 2 | Grants Atk+3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
Staves[edit | edit source]
Main article:
:Category:Staves
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|---|
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Absorb+ | 7 | 2 | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. |
300 | No |
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Absorb | 4 | 2 | Restores HP = 50% of damage dealt. | 150 | No |
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Assault | 10 | 2 | 50 | No | |
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Caduceus Staff | 14 | 2 | Calculates damage from staff like other weapons. Reduces damage from foes' attacks during combat to allies within 2 spaces by 30%. | 400 | Yes |
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Candlelight+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 | No |
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Candlelight | 7 | 2 | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. | 200 | No |
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Elena's Staff | 14 | 2 | Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Elise's Staff | 14 | 2 | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Fear+ | 12 | 2 | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Fear | 5 | 2 | After combat, if unit attacked, inflicts Atk-6 on foe through its next action. | 150 | No |
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Flash+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 | No |
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Flash | 7 | 2 | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. | 200 | No |
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Gjallarbrú | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
400 | Yes |
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Grandscratcher+ | 12 | 2 | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) | 300 | No |
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Grandscratcher | 8 | 2 | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) | 200 | No |
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Gravity+ | 10 | 2 | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | 300 | No |
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Gravity | 6 | 2 | After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action. | 150 | No |
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Hliðskjálf | 14 | 2 | Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | 400 | Yes |
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Joyous Lantern+ | 12 | 2 | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) | 300 | No |
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Joyous Lantern | 8 | 2 | At start of turn, grants Def/Res+3 to ally with the highest Atk for 1 turn. (Excludes unit.) | 200 | No |
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Kia Staff | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if【Penalty】is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】on that ally. (If【Penalty】is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Kumade+ | 12 | 2 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. | 300 | No |
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Kumade | 8 | 2 | At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Def through its next action. | 200 | No |
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Melancholy+ | 12 | 2 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
300 | No |
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Melancholy | 8 | 2 | After combat, if unit attacked, resets Special cooldown of foe, and inflicts【Guard】on foe. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
200 | No |
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Ovoid Staff+ | 12 | 2 | At start of turn, restores 7 HP to unit and adjacent allies. | 300 | No |
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Ovoid Staff | 8 | 2 | At start of turn, restores 5 HP to unit and adjacent allies. | 200 | No |
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Pain+ | 10 | 2 | Deals 10 damage to target and foes within 2 spaces of target after combat. | 300 | No |
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Pain | 3 | 2 | After combat, if unit attacked, deals 10 damage to foe. | 150 | No |
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Palm Staff+ | 12 | 2 | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. | 300 | No |
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Palm Staff | 8 | 2 | Inflicts Atk/Spd-3 on foes within 2 spaces during combat. | 200 | No |
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Panic+ | 11 | 2 | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 300 | No |
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Panic | 7 | 2 | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | 150 | No |
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Rapport Wand+ | 12 | 2 | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) | 300 | No |
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Rapport Wand | 8 | 2 | At start of turn, grants Atk/Def+3 to ally with the highest Spd for 1 turn. (Excludes unit.) | 200 | No |
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Sanngriðr | 14 | 2 | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Slow+ | 12 | 2 | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Slow | 5 | 2 | After combat, if unit attacked, inflicts Spd-6 on foe through its next action. | 150 | No |
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Springtime Staff | 14 | 2 | Grants Atk+3. Foe cannot counterattack. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Tannenbaton+ | 12 | 2 | Grants Def/Res+2 to allies within 2 spaces of unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | No |
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Tannenbaton | 8 | 2 | Grants Def/Res+2 to allies within 2 spaces of unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | No |
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Thökk | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action. |
400 | Yes |
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Toasty Skewer+ | 12 | 2 | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. | 300 | No |
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Toasty Skewer | 8 | 2 | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. | 200 | No |
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Trilemma+ | 12 | 2 | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 300 | No |
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Trilemma | 8 | 2 | After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 200 | No |
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Umbra Burst | 14 | 2 | Unit can counterattack regardless of foe's range. Calculates damage from staff like other weapons. Deals a minimum of 1 damage. | 0 | No |
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Witchy Wand+ | 12 | 2 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | 300 | No |
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Witchy Wand | 8 | 2 | After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | 200 | No |
Multicolor weapons[edit | edit source]
Beast weapons[edit | edit source]
Main article:
:Category:Beast weapons
Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|
Adult (Armored) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 200 | No |
Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 | No |
Adult (Flier) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 200 | No |
Adult (Infantry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 200 | No |
Brazen Cat Fang | 14 | 1 | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Bride's Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, inflicts Atk/Spd/Def-5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count-1 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Bunny Fang | 14 | 1 | Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Covert Cat Fang | 14 | 1 | Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Fledgling (Flier) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 100 | No |
Foxkit Fang | 14 | 1 | Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Groom's Wing | 14 | 1 | Grants Res+3. At start of turn 1, grants Special cooldown count-1 to unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Guardian Fang | 14 | 1 | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Hatchling (Flier) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 50 | No |
Hawk King Claw | 14 | 1 | Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes |
Heron Wing | 14 | 1 | Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes |
Kitsune Fang | 14 | 1 | Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Lion King Fang | 14 | 1 | Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 400 | Yes |
New Foxkit Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Nightmare Horn | 14 | 1 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Raven King Beak | 14 | 1 | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes |
Refreshed Fang | 14 | 1 | Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Spd+5 to unit, inflicts Spd-5 on foe during combat, and then, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Renewed Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of support partner, inflicts Atk/Spd-6 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Grants Special cooldown charge +1 per attack to support partners within 2 spaces. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Resolved Fang | 14 | 1 | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Sabertooth Fang | 14 | 1 | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes |
Sky-Pirate Claw | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
400 | Yes |
Taguel Fang | 14 | 1 | Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Whelp (Armored) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 50 | No |
Whelp (Cavalry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 50 | No |
Whelp (Infantry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 50 | No |
Wolf Queen Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Wolfpup Fang | 14 | 1 | Grants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes |
Wolfskin Fang | 9 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes |
Yearling (Arm.) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 100 | No |
Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 100 | No |
Yearling (Infantry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 100 | No |
Dragonstones[edit | edit source]
Main article:
:Category:Dragonstones
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|---|
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Astral Breath | 16 | 1 | Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Aurora Breath | 16 | 1 | Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Blackfire Breath+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Blackfire Breath | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Breath of Blight | 16 | 1 | Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Breath of Fog | 16 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Brutal Breath | 16 | 1 | Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +5; 1 grants +3; 2 grants +1; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Dark Breath+ | 13 | 1 | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | 300 | No |
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Dark Breath | 9 | 1 | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | 200 | No |
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Demonic Breath | 16 | 1 | Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def and Res. | 400 | Yes |
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Divine Breath | 16 | 1 | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Divine Mist | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Draconic Rage | 16 | 1 | Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Eternal Breath | 16 | 1 | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Ethereal Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Expiration | 16 | 1 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Fell Breath | 16 | 1 | Grants Atk+3. At the start of combat, if foe’s HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Fire Breath+ | 8 | 1 | 100 | No | |
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Fire Breath | 6 | 1 | 50 | No | |
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Flametongue+ | 15 | 1 | 300 | No | |
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Flametongue | 11 | 1 | 200 | No | |
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Frost Breath | 16 | 1 | Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res-4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Frostfire Breath | 16 | 1 | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res × 1.5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Glittering Breath+ | 14 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Glittering Breath | 10 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Gloom Breath | 16 | 1 | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Great Flame | 16 | 1 | Grants Atk+3. If unit's Def ≥ foe's Def+5, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Light Breath+ | 13 | 1 | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. | 300 | No |
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Light Breath | 9 | 1 | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. | 200 | No |
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Lightning Breath+ | 11 | 1 | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. |
300 | No |
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Lightning Breath | 7 | 1 | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. |
200 | No |
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Lilac-Jade Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Moonless Breath | 16 | 1 | Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Nurturing Breath | 16 | 1 | Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat. | 400 | Yes |
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Oracle's Breath | 16 | 1 | Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Pale Breath+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Pale Breath | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Primordial Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Purifying Breath | 14 | 1 | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Razing Breath | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Savage Breath | 16 | 1 | Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Snow's Grace | 16 | 1 | Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Spirit Breath | 16 | 1 | Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Sublime Surge | 16 | 1 | Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Summer's Breath | 16 | 1 | Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Sun Dragonstone | 16 | 1 | If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Umbra Burst | 16 | 1 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Deals a minimum of 1 damage. | 0 | No |
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Water Breath+ | 14 | 1 | If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
300 | No |
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Water Breath | 10 | 1 | If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
200 | No |
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Zephyr Breath | 16 | 1 | Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
Bows[edit | edit source]
Main article:
:Category:Bows
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|---|
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Argent Bow | 8 | 2 | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Assassin's Bow+ | 11 | 2 | Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 300 | No |
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Assassin's Bow | 7 | 2 | Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | No |
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Beguiling Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Beguiling Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Big-Catch Bow+ | 12 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Big-Catch Bow | 8 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Bouquet Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | No |
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Bouquet Bow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 200 | No |
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Bow of Beauty | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 400 | Yes |
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Bow of Devotion | 14 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 | Yes |
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Brave Bow+ | 7 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
300 | No |
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Brave Bow | 4 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
200 | No |
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Budding Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Budding Bow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Candlewax Bow+ | 12 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 | No |
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Candlewax Bow | 8 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 200 | No |
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Clarisse's Bow+ | 11 | 2 | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
300 | No |
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Clarisse's Bow | 7 | 2 | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
200 | No |
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Cocobow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
300 | No |
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Cocobow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
200 | No |
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Coral Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | No |
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Coral Bow | 8 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 200 | No |
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Courtly Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | No |
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Courtly Bow | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 200 | No |
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Cunning Bow | 14 | 2 | Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) | 400 | Yes |
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Cupid Arrow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No |
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Cupid Arrow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
200 | No |
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Daniel-Made Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. | 400 | Yes |
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Deep-Blue Bow | 14 | 2 | Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Devilish Bow+ | 12 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Devilish Bow | 8 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Dignified Bow | 14 | 2 | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Double Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. | 400 | Yes |
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Failnaught | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Fiddlestick Bow+ | 12 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 300 | No |
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Fiddlestick Bow | 8 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 200 | No |
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Firesweep Bow+ | 11 | 2 | Effective against flying foes. Unit and foe cannot counterattack. | 300 | No |
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Firesweep Bow | 7 | 2 | Effective against flying foes. Unit and foe cannot counterattack. | 200 | No |
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First-Dream Bow | 14 | 2 | Effective against flying foes. Grants Res+3. Grants Atk+4 to allies within 3 spaces during combat. Inflicts Atk-4 on any foe within 3 spaces during combat. | 400 | Yes |
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Fishie Bow+ | 12 | 2 | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | No |
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Fishie Bow | 8 | 2 | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 200 | No |
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Fortune Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 300 | No |
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Fortune Bow | 8 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 200 | No |
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Fujin Yumi | 14 | 2 | Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. | 400 | Yes |
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Gratia+ | 12 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Gratia | 8 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
200 | No |
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Guard Bow+ | 12 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
300 | No |
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Guard Bow | 8 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
200 | No |
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Guardian's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.) | 400 | Yes |
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Hama Ya+ | 12 | 2 | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
300 | No |
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Hama Ya | 8 | 2 | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
200 | No |
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Helm Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Helm Bow | 8 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Indignant Bow | 14 | 2 | Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Iron Bow | 4 | 2 | Effective against flying foes. | 50 | No |
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Kabura Ya+ | 12 | 2 | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 300 | No |
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Kabura Ya | 8 | 2 | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 200 | No |
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Killer Bow+ | 9 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 300 | No |
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Killer Bow | 5 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 200 | No |
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Luna Arc | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.) | 400 | Yes |
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Meisterbogen | 9 | 2 | Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." | 400 | Yes |
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Mirage Longbow | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit's Spd > foe's Spd, foe cannot counterattack. | 400 | Yes |
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Monstrous Bow+ | 12 | 2 | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
300 | No |
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Monstrous Bow | 8 | 2 | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
200 | No |
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Mulagir | 14 | 2 | Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Nidhogg | 14 | 2 | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 400 | Yes |
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Niles's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | 400 | Yes |
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Parthia | 14 | 2 | Effective against flying foes. If unit initiates combat, grants Res+4 during combat. |
400 | Yes |
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Persecution Bow | 14 | 2 | Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Plegian Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Plegian Bow | 8 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Randgríðr | 14 | 2 | Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat. | 400 | Yes |
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Rebecca's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 400 | Yes |
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Refreshing Bolt+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
300 | No |
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Refreshing Bolt | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
200 | No |
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Rein Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | No |
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Rein Bow | 8 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 200 | No |
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Reindeer Bow+ | 12 | 2 | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | No |
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Reindeer Bow | 8 | 2 | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | No |
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Renowned Bow | 9 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Setsuna's Yumi | 14 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Shining Bow+ | 12 | 2 | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | 300 | No |
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Shining Bow | 8 | 2 | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | 200 | No |
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Short Bow+ | 12 | 2 | Effective against flying foes. Deals +10 damage when Special triggers. | 300 | No |
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Short Bow | 8 | 2 | Effective against flying foes. Deals +10 damage when Special triggers. | 200 | No |
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Silver Bow+ | 13 | 2 | Effective against flying foes. | 300 | No |
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Silver Bow | 9 | 2 | Effective against flying foes. | 200 | No |
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Skadi | 14 | 2 | Effective against flying foes. Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions. |
400 | Yes |
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Slaying Bow+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 300 | No |
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Slaying Bow | 8 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 200 | No |
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Sniper's Bow | 14 | 2 | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. | 400 | Yes |
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Spendthrift Bow+ | 12 | 2 | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | 300 | No |
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Spendthrift Bow | 8 | 2 | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | 200 | No |
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Springy Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Springy Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Spy-Song Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | 400 | Yes |
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Steel Bow | 6 | 2 | Effective against flying foes. | 100 | No |
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Survivalist Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. | 400 | Yes |
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Swift Mulagir | 14 | 2 | Effective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. |
400 | Yes |
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Tanngrisnir | 14 | 2 | Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | 400 | Yes |
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Thögn | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. |
400 | Yes |
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Umbra Burst | 14 | 2 | Effective against flying foes. Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. | 0 | No |
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Warrior Princess | 14 | 2 | Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat. | 400 | Yes |
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Wind Parthia | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) | 400 | Yes |
Daggers[edit | edit source]
Main article:
:Category:Daggers
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|---|
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Athame | 14 | 2 | Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Barb Shuriken+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Barb Shuriken | 8 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Bottled Juice+ | 12 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Bottled Juice | 8 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Broadleaf Fan+ | 12 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Broadleaf Fan | 8 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Caltrop Dagger+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Caltrop Dagger | 8 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Candied Dagger | 14 | 2 | If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Cloud Maiougi+ | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Cloud Maiougi | 8 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Constant Dagger | 14 | 2 | Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Courtly Fan+ | 12 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Courtly Fan | 8 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Courtly Mask+ | 12 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Courtly Mask | 8 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Dancer's Fan+ | 10 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | 300 | No |
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Dancer's Fan | 7 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | No |
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Deathly Dagger | 11 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit initiates combat, deals 7 damage to foe after combat. |
400 | Yes |
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Dragonslasher+ | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Dragonslasher | 8 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Dusk Uchiwa+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Dusk Uchiwa | 8 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Felicia's Plate | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. |
400 | Yes |
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Goodie Boot+ | 12 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Goodie Boot | 8 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Hidden Thorns+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Hidden Thorns | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Hoarfrost Knife | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Hunting Blade | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | No |
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Jakob's Tray | 14 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Kagami Mochi+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Kagami Mochi | 8 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Kagero's Dart | 14 | 2 | At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Kitty Paddle+ | 8 | 2 | Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action. | 300 | No |
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Kitty Paddle | 5 | 2 | Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-5 on foe through its next action. |
200 | No |
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Lethal Carrot+ | 12 | 2 | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Lethal Carrot | 8 | 2 | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Levin Dagger | 14 | 2 | Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Lyfjaberg | 14 | 2 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. | 400 | Yes |
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Minty Cane+ | 12 | 2 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Minty Cane | 8 | 2 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Ouch Pouch+ | 12 | 2 | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | No |
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Ouch Pouch | 8 | 2 | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. | 200 | No |
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Pegasus Carrot+ | 12 | 2 | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Pegasus Carrot | 8 | 2 | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Peshkatz | 14 | 2 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | 400 | Yes |
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Poison Dagger+ | 5 | 2 | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action. |
300 | No |
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Poison Dagger | 2 | 2 | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action. |
200 | No |
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Pumpkin-a-Box+ | 12 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Pumpkin-a-Box | 8 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Red-Hot Ducks+ | 12 | 2 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | No |
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Red-Hot Ducks | 8 | 2 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. | 200 | No |
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Rogue Dagger+ | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. | 300 | No |
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Rogue Dagger | 4 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn. | 200 | No |
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Saizo's Star | 14 | 2 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Scallop Blade+ | 12 | 2 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Scallop Blade | 8 | 2 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. Effect:【Dagger 5】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Seashell+ | 10 | 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
300 | No |
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Seashell | 7 | 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. |
200 | No |
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Silver Dagger+ | 10 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | 300 | No |
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Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | No |
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Sky Maiougi+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Sky Maiougi | 8 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Smoke Dagger+ | 9 | 2 | After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. | 300 | No |
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Smoke Dagger | 6 | 2 | After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions. | 200 | No |
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Splashy Bucket+ | 12 | 2 | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | No |
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Splashy Bucket | 8 | 2 | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. | 200 | No |
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Spy's Dagger | 14 | 2 | After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn. Effect:【Dagger 6】 【Dagger 6】 After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Starfish+ | 12 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Starfish | 8 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | No |
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Summer Strikers | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Sylgr | 14 | 2 | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Sæhrímnir | 14 | 2 | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Tailwind Shuriken | 9 | 2 | Accelerates Special trigger (cooldown count-1). Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | Yes |
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Temari+ | 12 | 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Temari | 8 | 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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The Cleaner+ | 12 | 2 | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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The Cleaner | 8 | 2 | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Tropical Treats+ | 12 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Tropical Treats | 8 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Umbra Burst | 14 | 2 | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
0 | No |