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This page is about a complete list of weapons split by weapon type. For a complete list of weapons not sorted by type, see Weapons (Full). For a complete list of only unique weapons, with wielders, sorted by type, see Unique Weapons.
Some weapons can be upgraded or evolved using the Weapon Refinery, for a complete list of these weapons, see List of Upgradable Weapons or List of Evolving Weapons.

Red weapons[]

Swords[]

Main article: :Category:Swords
Sprite Weapon Might Range Description SP Exclusive
Weapon Alondite.png Alondite 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Wep sw101.webp Amatsu 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. 400 Yes
Weapon Amiti.png Amiti 11 1 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Wep sw109.webp Arden's Blade 10 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
400 Yes
Weapon Ardent Durandal.png Ardent Durandal 16 1 Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400 Yes
Wep sw005.webp Armorslayer+ 12 1 Effective against armored foes. 300 No
Wep sw005.webp Armorslayer 8 1 Effective against armored foes. 200 No
Weapon Armorsmasher.png Armorsmasher+ 14 1 Effective against armored foes. 300 No
Weapon Armorsmasher.png Armorsmasher 10 1 Effective against armored foes. 200 No
Wep sw081.webp Astra Blade 16 1 Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. 400 Yes
Weapon Audhulma.png Audhulma 16 1 Accelerates Special trigger (cooldown count-1).
Grants Res+5.
400 Yes
Weapon Ayras Blade.png Ayra's Blade 16 1 Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Wep sw088.webp Balmung 16 1 Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. 400 Yes
Weapon Barrier Blade.png Barrier Blade+ 14 1 If foe initiates combat, grants Res+7 during combat. 300 No
Weapon Barrier Blade.png Barrier Blade 10 1 If foe initiates combat, grants Res+7 during combat. 200 No
Wep sw086.webp Bellringer+ 14 1 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Wep sw086.webp Bellringer 10 1 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Beloved Zofia.png Beloved Zofia 16 1 Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. 400 Yes
Wep sw008.webp Binding Blade 16 1 If foe initiates combat, grants Def/Res+2 during combat. 400 Yes
Wep sw112.webp Blade of Renais 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Wep sw103.webp Blade of Shadow 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. 400 Yes
Weapon Blazing Durandal.png Blazing Durandal 16 1 Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Wep sw003.webp Brave Sword+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Wep sw003.webp Brave Sword 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Weapon Bull Blade.png Bull Blade 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) 400 Yes
Wep sw069.webp Cake Cutter+ 14 1 If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
Wep sw069.webp Cake Cutter 10 1 If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Wep sw094.webp Carrot Cudgel+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Wep sw094.webp Carrot Cudgel 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep sw096.webp Chaos Ragnell 16 1 Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. 400 Yes
Wep sw082.webp Concealed Blade 16 1 Deals +10 damage when Special triggers. 400 Yes
Wep sw080.webp Conjurer Curios 16 1 Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. 400 Yes
Wep sw074.webp Creator Sword 16 1 Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. 400 Yes
Wep sw105.webp Dark Creator S 16 1 Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). 400 Yes
Wep sw034.webp Dark Greatsword 16 1 If unit initiates combat, grants Atk/Spd+4 during combat. 400 Yes
Weapon Dark Mystletainn.png Dark Mystletainn 16 1 Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. 400 Yes
Weapon Divine Tyrfing.png Divine Tyrfing 16 1 Grants Res+3. Reduces damage from magic foe's first attack by 50%. 400 Yes
Weapon Dracofalchion.png Dracofalchion 16 1 Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. 400 Yes
Weapon Dragonbind.png Dragonbind 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. 400 Yes
Wep sw010.webp Durandal 16 1 If unit initiates combat, grants Atk+4 during combat. 400 Yes
Wep sw009.webp Eckesachs 16 1 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. 400 Yes
Weapon Exalted Falchion.png Exalted Falchion 16 1 Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
400 Yes
Wep sw007B.webp Falchion 16 1 Effective against dragon foes. At the start of every third turn, restores 10 HP. 400 Yes
Weapon Falchion Gaiden.png Falchion 16 1 Effective against dragons. At the start of every third turn, unit recovers 10 HP. 400 Yes
Wep sw007A.webp Falchion 16 1 Effective against dragon foes. At the start of every third turn, restores 10 HP. 400 Yes
Wep sw095.webp Feather Sword 16 1 Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. 400 Yes
Wep sw033.webp Firesweep S+ 15 1 Unit and foe cannot counterattack. 300 No
Wep sw033.webp Firesweep S 11 1 Unit and foe cannot counterattack. 200 No
Wep sw100.webp Flower of Ease 16 1 Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Wep sw015.webp Fólkvangr 16 1 At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. 400 Yes
Weapon Geishun.png Geishun+ 14 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 300 No
Weapon Geishun.png Geishun 10 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 200 No
Weapon Genesis Falchion.png Genesis Falchion 16 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. 400 Yes
Weapon Gjoll.png Gjöll 16 1 Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. 400 Yes
Weapon Gladiators Blade.png Gladiator's Blade 16 1 If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Weapon Golden Dagger.png Golden Dagger 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep sw085.webp Guard Sword+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Wep sw085.webp Guard Sword 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Wep sw097.webp Gurgurant 16 1 Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. 400 Yes
Weapon Hallowed Tyrfing.png Hallowed Tyrfing 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%. 400 Yes
Weapon Hanas Katana.png Hana's Katana 16 1 Effective against armored foes. 400 Yes
Weapon Hearts Blade.png Heart's Blade+ 14 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Weapon Hearts Blade.png Heart's Blade 10 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Hikami.png Hikami 16 1 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. 400 Yes
Weapon Hinatas Katana.png Hinata's Katana 16 1 If foe initiates combat, grants Atk/Def+4 during combat. 400 Yes
Wep sw119.webp Instant Sword+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep sw119.webp Instant Sword 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Wep sw000.webp Iron Sword 6 1 50 No
Wep sw093.webp Jubilant Blade 16 1 Effective against armored foes. 400 Yes
Weapon Kadomatsu.png Kadomatsu+ 14 1 Grants Def/Res+2 to allies within 2 spaces during combat. 300 No
Weapon Kadomatsu.png Kadomatsu 10 1 Grants Def/Res+2 to allies within 2 spaces during combat. 200 No
Wep sw004.webp Killing Edge+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Wep sw004.webp Killing Edge 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Wep sw115.webp Ladyblade 11 1 Enables【Canto (2)】.

Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
400 Yes
Wep sw032.webp Laevatein 16 1 Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Wep sw092.webp Laid-Back Blade 16 1 Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Wep sw087.webp Larcei's Edge 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Wep sw090.webp Laslow's Blade 16 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) 400 Yes
Weapon Light Brand.png Light Brand 16 1 Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. 400 Yes
Wep sw108.webp Lyngheiðr 16 1 Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)
400 Yes
Wep sw083.webp Mareeta's Sword 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Weapon Meisterschwert.png Meisterschwert 11 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
400 Yes
Wep sw091.webp Melee Bouquet+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep sw091.webp Melee Bouquet 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Wep sw079.webp Mercurius 16 1 Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) 400 Yes
Wep sw089.webp Mirage Falchion 16 1 Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). 400 Yes
Weapon Missiletainn sword.png Missiletainn 16 1 Accelerates Special trigger (cooldown count-1).
Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
400 Yes
Weapon Mystletainn.png Mystletainn 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Nameless Blade.png Nameless Blade 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep sw106.webp Ninja Katana+ 9 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 300 No
Wep sw106.webp Ninja Katana 6 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 200 No
Weapon Niu.png Níu 16 1 Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. 400 Yes
Weapon Panther Sword.png Panther Sword 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Wep sw073.webp Petal Parasol+ 14 1 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300 No
Wep sw073.webp Petal Parasol 10 1 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200 No
Wep sw098.webp Pledged Blade+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Wep sw098.webp Pledged Blade 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Wep sw021.webp Ragnell 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Alondite.png Ragnell·Alondite 10 1 Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). 400 Yes
Weapon Raijinto.png Raijinto 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Wep sw078.webp Rapier 16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. 400 Yes
Weapon Regal Blade.png Regal Blade 16 1 At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. 400 Yes
Weapon Resolute Blade.png Resolute Blade 16 1 Grants Atk+3. Deals +10 damage when Special triggers. 400 Yes
Wep sw072.webp Rowdy Sword 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Royal Sword.png Royal Sword 16 1 Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Wep sw006.webp Ruby Sword+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 No
Wep sw006.webp Ruby Sword 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 No
Weapon Safeguard.png Safeguard+ 14 1 If foe initiates combat, grants Def+7 during combat. 300 No
Weapon Safeguard.png Safeguard 10 1 If foe initiates combat, grants Def+7 during combat. 200 No
Wep sw070.webp Sandfort Spade+ 14 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 300 No
Wep sw070.webp Sandfort Spade 10 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 200 No
Weapon Scarlet Sword.png Scarlet Sword 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Sealed Falchion.png Sealed Falchion 16 1 Effective against dragon foes.
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
400 Yes
Wep sw075.webp Selena's Blade 16 1 Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Weapon Shadow Sword.png Shadow Sword 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Wep sw111.webp Shamshir 16 1 Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. 400 Yes
Wep sw014.webp Siegfried 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Sieglinde.png Sieglinde 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 400 Yes
Wep sw002.webp Silver Sword+ 15 1 300 No
Wep sw002.webp Silver Sword 11 1 200 No
Weapon Silverbrand.png Silverbrand 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Weapon Skuld.png Skuld 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. 400 Yes
Weapon Slaying Edge.png Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Slaying Edge.png Slaying Edge 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Sokkvabekkr.png Sökkvabekkr 16 1 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. 400 Yes
Wep sw011.webp Sol Katti 16 1 If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Wep sw117.webp Soleil's Shine 16 1 Unit and foe cannot counterattack. 400 Yes
Weapon Solitary Blade.png Solitary Blade 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep sw118.webp Spendy Scimitar 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 Yes
Wep sw099.webp Stalwart Sword 16 1 If foe initiates combat, inflicts Atk-6 on foe during combat. 400 Yes
Wep sw120.webp Steadfast Sword+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Wep sw120.webp Steadfast Sword 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep sw001.webp Steel Sword 8 1 100 No
Weapon Storm Sieglinde.png Storm Sieglinde 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
400 Yes
Wep sw114.webp Sword Breidablik 16 1 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Wep sw104.webp Thunderbrand 16 1 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Weapon Tyrfing.png Tyrfing 16 1 If unit's HP ≤ 50%, grants Def+4 during combat. 400 Yes
Wep sw999.webp Umbra Burst 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Wep sw110.webp Unbound Blade+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep sw110.webp Unbound Blade 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Vassals Blade.png Vassal's Blade 16 1 Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) 400 Yes
Wep sw084.webp Venin Edge 16 1 Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. 400 Yes
Weapon Tyrfing.png Virtuous Tyrfing 16 1 Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 400 Yes
Weapon Whitewing Blade.png Whitewing Blade 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Weapon Wing Sword.png Wing Sword 16 1 Effective against armored and cavalry foes. 400 Yes
Weapon Wo Dao.png Wo Dao+ 13 1 Deals +10 damage when Special triggers. 300 No
Weapon Wo Dao.png Wo Dao 9 1 Deals +10 damage when Special triggers. 200 No
Wep sw012.webp Yato 16 1 If unit initiates combat, grants Spd+4 during combat. 400 Yes
Weapon Zanbato.png Zanbato+ 14 1 Effective against cavalry foes. 300 No
Weapon Zanbato.png Zanbato 10 1 Effective against cavalry foes. 200 No

Red Tomes[]

Sprite Weapon Might Range Description SP Exclusive
Weapon Agneas Arrow.png Agnea's Arrow 14 2 Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns. 400 Yes
Weapon Aversas Night.png Aversa's Night 14 2 Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. 400 Yes
Weapon Banshee O.png Banshee Θ 14 2 At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.

【Gravity】
Restricts target's movement to 1 space through its next action.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
400 Yes
Weapon Bolganone.png Bolganone+ 13 2 300 No
Weapon Bolganone.png Bolganone 9 2 200 No
Weapon Book of Dreams.png Book of Dreams 14 2 Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. 400 Yes
Weapon Brynhildr.png Brynhildr 14 2 If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. 400 Yes
Weapon Candelabra.png Candelabra+ 12 2 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Candelabra.png Candelabra 8 2 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Wep mg044.webp Conch Bouquet+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 300 No
Wep mg044.webp Conch Bouquet 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 200 No
Weapon Corvus Tome.png Corvus Tome 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Cymbeline.png Cymbeline 14 2 If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. 400 Yes
Weapon Dark Scripture.png Dark Scripture 14 2 Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. 400 Yes
Weapon Dark Spikes T.png Dark Spikes T 14 2 Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. 400 Yes
Weapon Dawn Suzu.png Dawn Suzu 14 2 Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. 400 Yes
Weapon Elfire.png Elfire 6 2 100 No
Weapon Eternal Tome.png Eternal Tome 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Fell Candelabra.png Fell Candelabra 14 2 Grants Atk+3. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -6 on those foes' corresponding stat through their next action. 400 Yes
Weapon Fenrir.png Fenrir+ 13 2 300 No
Weapon Fenrir.png Fenrir 9 2 200 No
Weapon Fire.png Fire 4 2 50 No
Wep mg038.webp Flower of Plenty 14 2 Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. 400 Yes
Weapon Flux.png Flux 4 2 50 No
Weapon Forblaze.png Forblaze 14 2 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 400 Yes
Weapon Fruit of Idunn.png Fruit of Iðunn 14 2 Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. 400 Yes
Wep mg046.webp Gilt Goblet 14 2 Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). 400 Yes
Weapon Ginnungagap.png Ginnungagap 14 2 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat or foe initiates combat and uses magic or staff, reduces damage from foe's first attack by 40% and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat. 400 Yes
Weapon Gleipnir.png Gleipnir 14 2 Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. 400 Yes
Weapon Grimas Truth.png Grima's Truth 14 2 Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. 400 Yes
Weapon Grimoire.png Grimoire 14 2 If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. 400 Yes
Wep mg054.webp Gullinkambi Egg 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice. 400 Yes
Weapon Hades O.png Hades Ω 14 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. 400 Yes
Weapon Hermits Tome.png Hermit's Tome 14 2 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Iagos Tome.png Iago's Tome 14 2 Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Panic】
Converts bonuses on target into penalties through its next action.
400 Yes
Weapon Imhullu.png Imhullu 14 2 Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. 400 Yes
Weapon Keen Raudrwolf.png Keen Rauðrwolf+ 12 2 Effective against cavalry foes. 300 No
Weapon Keen Raudrwolf.png Keen Rauðrwolf 8 2 Effective against cavalry foes. 200 No
Weapon Loptous.png Loptous 14 2 Grants Res+3. Skills with "effective against dragons" are effective against unit.
If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat.
400 Yes
Weapon Loyal Wreath.png Loyal Wreath+ 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Weapon Loyal Wreath.png Loyal Wreath 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Luminous Grace.png Luminous Grace+ 12 2 At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 300 No
Weapon Luminous Grace.png Luminous Grace 8 2 At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 200 No
Wep mg039.webp Mirage Rod 14 2 Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. 400 Yes
Wep mg035.webp Mögþrasir 8 2 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Muspell Fireposy.png Múspell Fireposy 14 2 Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
400 Yes
Weapon Naglfar.png Naglfar 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Wep mg057.webp Peachy Parfait+ 12 2 At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. 300 No
Wep mg057.webp Peachy Parfait 8 2 At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. 200 No
Weapon Petrify.png Petrify 14 2 Grants Res+3. At start of turns 1 through 5, inflicts Atk/Spd-7 and【Gravity】on foe on the enemy team with the lowest specified stat (see below).

(Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.)

【Gravity】
Restricts target's movement to 1 space through its next action.
400 Yes
Weapon Ragnarok.png Ragnarok 14 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. 400 Yes
Weapon Raudrblade.png Rauðrblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
300 No
Weapon Raudrblade.png Rauðrblade 9 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
200 No
Weapon Raudrfox.png Rauðrfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 300 No
Weapon Raudrfox.png Rauðrfox 8 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 200 No
Weapon Raudrlion.png Rauðrlion+ 12 2 At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. 300 No
Weapon Raudrlion.png Rauðrlion 8 2 At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. 200 No
Weapon Raudrowl.png Rauðrowl+ 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 300 No
Weapon Raudrowl.png Rauðrowl 6 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 200 No
Weapon Raudrrabbit.png Rauðrrabbit+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 300 No
Weapon Raudrrabbit.png Rauðrrabbit 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 200 No
Weapon Raudrraven.png Rauðrraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 300 No
Weapon Raudrraven.png Rauðrraven 7 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 200 No
Weapon Raudrserpent.png Rauðrserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 300 No
Weapon Raudrserpent.png Rauðrserpent 8 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 200 No
Weapon Raudrwolf.png Rauðrwolf+ 10 2 Effective against cavalry foes. 300 No
Weapon Raudrwolf.png Rauðrwolf 6 2 Effective against cavalry foes. 200 No
Weapon Reeses Tome.png Reese's Tome 14 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 400 Yes
Weapon Ruin.png Ruin 6 2 100 No
Wep mg055.webp Scarlet Breidablik 14 2 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Weapon Sparking Tome.png Sparking Tome 14 2 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. 400 Yes
Weapon Studied Forblaze.png Studied Forblaze 14 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. 400 Yes
Wep mg043.webp Sun's Percussors 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. 400 Yes
Weapon Tharjas Hex.png Tharja's Hex 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Weapon Tomato Tome.png Tomato Tome+ 12 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 300 No
Weapon Tomato Tome.png Tomato Tome 8 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 200 No
Weapon Tome of Despair.png Tome of Despair 14 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Res+6 bonus and foe has an Atk/Res-6 penalty, the calculated total will be 24.) 400 Yes
Weapon Umbra Burst magic.png Umbra Burst 14 2 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Wep mg051.webp Unity Blooms+ 12 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Wep mg051.webp Unity Blooms 8 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Valflame.png Valflame 14 2 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 400 Yes
Wep mg050.webp Þjálfi 14 2 Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's "reduce damage by X%" skills by 50%, but after combat, if unit attacked, deals 20 damage to nearest ally. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) 400 Yes

Blue weapons[]

Lances[]

Main article: :Category:Lances
Sprite Weapon Might Range Description SP Exclusive
Wep lc075.webp Apotheosis Spear 16 1 Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 400 Yes
Wep lc086.webp Areadbhar 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

(If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
400 Yes
Wep lc052.webp Barrier Lance+ 14 1 If foe initiates combat, grants Res+7 during combat. 300 No
Wep lc052.webp Barrier Lance 10 1 If foe initiates combat, grants Res+7 during combat. 200 No
Wep lc102.webp Bereft Lance 16 1 Grants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Berkuts Lance.png Berkut's Lance+ 14 1 If foe initiates combat, grants Res+4 during combat. 300 No
Weapon Berkuts Lance.png Berkut's Lance 10 1 If foe initiates combat, grants Res+4 during combat. 200 No
Weapon Binding Reginleif.png Binding Reginleif 16 1 Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 400 Yes
Wep lc003.webp Brave Lance+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Wep lc003.webp Brave Lance 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Wep lc022.webp Bright Naginata 16 1 If foe initiates combat, grants Atk/Def+4 during combat. 400 Yes
Weapon Bull Spear.png Bull Spear 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Wep lc091.webp Candy Cane+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 No
Wep lc091.webp Candy Cane 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 200 No
Weapon Carrot Lance.png Carrot Lance+ 13 1 If unit initiates combat, restores 4 HP after combat. 300 No
Weapon Carrot Lance.png Carrot Lance 9 1 If unit initiates combat, restores 4 HP after combat. 200 No
Weapon Casa Blanca.png Casa Blanca+ 14 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300 No
Weapon Casa Blanca.png Casa Blanca 10 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 200 No
Wep lc065.webp Cordelia's Lance 10 1 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Wep lc081.webp Courtly Candle+ 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 300 No
Wep lc081.webp Courtly Candle 10 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 200 No
Weapon Cursed Lance.png Cursed Lance 16 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. 400 Yes
Wep lc076.webp Dark Royal Spear 16 1 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. 400 Yes
Weapon Dauntless Lance.png Dauntless Lance 16 1 Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
400 Yes
Weapon Daybreak Lance.png Daybreak Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Deft Harpoon.png Deft Harpoon+ 14 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 300 No
Weapon Deft Harpoon.png Deft Harpoon 10 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 200 No
Wep lc104.webp Divine Sea Spear 16 1 Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat and inflicts Atk/Spd/Def-3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently. 400 Yes
Weapon Gae Bolg.png Earthly Gáe Bolg 16 1 Grants Def+3. In combat against an infantry, armored, or cavalry foe, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Wep lc084.webp Effie's Lance 16 1 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. 400 Yes
Wep lc008.webp Fensalir 16 1 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. 400 Yes
Weapon Festive Siegmund.png Festive Siegmund 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Firesweep L.png Firesweep L+ 15 1 Unit and foe cannot counterattack. 300 No
Weapon Firesweep L.png Firesweep Lance 11 1 Unit and foe cannot counterattack. 200 No
Weapon First Bite.png First Bite+ 14 1 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 300 No
Weapon First Bite.png First Bite 10 1 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 200 No
Wep lc082.webp Flame Lance 16 1 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. 400 Yes
Weapon Flame Siegmund.png Flame Siegmund 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. 400 Yes
Weapon Flashing Carrot.png Flashing Carrot+ 14 1 At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Flashing Carrot.png Flashing Carrot 10 1 At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Florinas Lance.png Florina's Lance 16 1 Effective against armored foes. 400 Yes
Wep lc097.webp Flower Lance 16 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. 400 Yes
Wep lc079.webp Flowing Lance+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep lc079.webp Flowing Lance 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Gae Bolg.png Gáe Bolg 16 1 In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. 400 Yes
Weapon Geirskogul.png Geirskögul 16 1 Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. 400 Yes
Wep lc071.webp Gilt Fork+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Wep lc071.webp Gilt Fork 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep lc060.webp Golden Naginata 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Wep lc007.webp Gradivus 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Wep lc069.webp Guard Lance+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Wep lc069.webp Guard Lance 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Weapon Harmonic Lance.png Harmonic Lance+ 13 1 Deals +10 damage when Special triggers. 300 No
Weapon Harmonic Lance.png Harmonic Lance 9 1 Deals +10 damage when Special triggers. 200 No
Wep lc005.webp Heavy Spear+ 12 1 Effective against armored foes. 300 No
Wep lc005.webp Heavy Spear 8 1 Effective against armored foes. 200 No
Wep lc074.webp Hewn Lance 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Hinokas Spear.png Hinoka's Spear 16 1 If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. 400 Yes
Wep lc103.webp Holy Gradivus 16 1 Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack. 400 Yes
Wep lc098.webp Hotshot Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.)

At start of combat, if unit's HP ≥ 25% and the unit has been enhanced using Dragonflowers three or more times, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
400 Yes
Wep lc092.webp Hreiðmarr 16 1 Grants Def+3. Enables【Canto (3)】during turns 1 through 4. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
400 Yes
Wep lc094.webp Hrímfaxi 16 1 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. (Example: if unit has +7 bonus to Atk, grants Atk+12, for a net bonus of Atk+19.) Calculates each stat bonus independently. Effect:【Pathfinder】

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
400 Yes
Wep lc089.webp Instant Lance+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep lc089.webp Instant Lance 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Wep lc000.webp Iron Lance 6 1 50 No
Weapon Its Curtains....png It's Curtains...+ 14 1 At the start of turn 1, grants Special cooldown count-2. 300 No
Weapon Its Curtains....png It's Curtains... 10 1 At the start of turn 1, grants Special cooldown count-2. 200 No
Wep lc004.webp Killer Lance+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Wep lc004.webp Killer Lance 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Wep lc064.webp Knightly Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Kriemhild.png Kriemhild 16 1 If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. 400 Yes
Wep lc100.webp Lance Breidablik 16 1 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Wep lc099.webp Lance of Frelia 16 1 Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat. 400 Yes
Wep lc021.webp Leiptr 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Wep lc050.webp Lofty Blossoms+ 14 1 If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
Wep lc050.webp Lofty Blossoms 10 1 If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Wep lc063.webp Lordly Lance 16 1 Effective against armored foes. 400 Yes
Wep lc051.webp Loyal Greatlance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep lc108.webp Loyalty Spear 10 1 Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) 400 Yes
Wep lc095.webp Lúin 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack. 400 Yes
Weapon Luncheon Lance.png Luncheon Lance+ 14 1 If foe initiates combat, grants Atk/Def+4 during combat. 300 No
Weapon Luncheon Lance.png Luncheon Lance 10 1 If foe initiates combat, grants Atk/Def+4 during combat. 200 No
Weapon Maltet.png Maltet 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. 400 Yes
Wep lc067.webp Mirage Feather 16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. 400 Yes
Wep lc080.webp Moon Gradivus 16 1 Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 400 Yes
Wep lc056.webp Ninis's Ice Lance 16 1 Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Wep lc112.webp Ninja Naginata+ 9 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 300 No
Wep lc112.webp Ninja Naginata 6 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 200 No
Wep lc087.webp Ninja Yari+ 9 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 300 No
Wep lc087.webp Ninja Yari 6 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 200 No
Wep lc054.webp Noble Lance 16 1 Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack. 400 Yes
Weapon Oboros Spear.png Oboro's Spear 16 1 Effective against armored foes. 400 Yes
Wep lc090.webp Obsidian Lance 16 1 Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. 400 Yes
Weapon Panther Lance.png Panther Lance 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) 400 Yes
Weapon Peris Lance.png Peri's Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep lc062.webp Prized Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 400 Yes
Wep lc061.webp Reginleif 16 1 Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. 400 Yes
Weapon Reprisal Lance.png Reprisal Lance+ 14 1 If foe initiates combat, grants Atk+6 during combat. 300 No
Weapon Reprisal Lance.png Reprisal Lance 10 1 If foe initiates combat, grants Atk+6 during combat. 200 No
Weapon Rhomphaia.png Rhomphaia 16 1 Effective against armored and cavalry foes. 400 Yes
Weapon Ridersbane.png Ridersbane+ 14 1 Effective against cavalry foes. 300 No
Weapon Ridersbane.png Ridersbane 10 1 Effective against cavalry foes. 200 No
Wep lc058.webp Sable Lance 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Wep lc006.webp Sapphire Lance+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 No
Wep lc006.webp Sapphire Lance 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 No
Wep lc055.webp Scythe of Sariel 16 1 Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 400 Yes
Wep lc109.webp Sea-Sear Lance 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack during combat by 75%. 400 Yes
Weapon Shannas Lance.png Shanna's Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Shell Lance.png Shell Lance+ 14 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Shell Lance.png Shell Lance 10 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Wep lc105.webp Shellpoint Lance+ 14 1 At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 300 No
Wep lc105.webp Shellpoint Lance 10 1 At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 200 No
Weapon Siegmund.png Siegmund 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 400 Yes
Wep lc093.webp Silesse Frost 16 1 Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice. 400 Yes
Wep lc002.webp Silver Lance+ 15 1 300 No
Wep lc002.webp Silver Lance 11 1 200 No
Weapon Slaying Lance.png Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Slaying Lance.png Slaying Lance 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Slaying Spear.png Slaying Spear+ 14 1 Effective against armored foes. 300 No
Weapon Slaying Spear.png Slaying Spear 10 1 Effective against armored foes. 200 No
Wep lc059.webp Sol Lance 16 1 Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) 400 Yes
Wep lc085.webp Spear of Assal 16 1 Grants Spd+3. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat. 400 Yes
Wep lc078.webp Spear of Shadow 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. 400 Yes
Wep lc083.webp Spirited Spear+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Wep lc083.webp Spirited Spear 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Wep lc096.webp Springy Lance+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 No
Wep lc096.webp Springy Lance 10 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 200 No
Wep lc077.webp Starpoint Lance 16 1 Grants Spd+3. During unit's first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. 400 Yes
Wep lc107.webp Steadfast Lance+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Wep lc107.webp Steadfast Lance 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep lc053.webp Steady Lance 16 1 Unit and foe cannot counterattack. 400 Yes
Wep lc001.webp Steel Lance 8 1 100 No
Wep lc111.webp Stout Lance+ 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 300 No
Wep lc111.webp Stout Lance 10 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 200 No
Weapon Tannenboom.png Tannenboom!+ 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Tannenboom.png Tannenboom! 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Wep lc068.webp Thorn Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Wep lc106.webp Trident+ 14 1 At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 300 No
Wep lc106.webp Trident 10 1 At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 200 No
Wep lc999.webp Umbra Burst 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Wep lc113.webp Unbound Lance+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep lc113.webp Unbound Lance 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Vanguard.png Vanguard+ 14 1 If foe initiates combat, grants Def+7 during combat. 300 No
Weapon Vanguard.png Vanguard 10 1 If foe initiates combat, grants Def+7 during combat. 200 No
Wep lc101.webp Vengeful Lance 16 1 Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def. 400 Yes
Wep lc057.webp Verðandi 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+4 to target. 400 Yes
Wep lc070.webp Veteran Lance 16 1 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. 400 Yes
Weapon Vidofnir.png Vidofnir 16 1 If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. 400 Yes
Weapon Wagasa.png Wagasa+ 14 1 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 300 No
Weapon Wagasa.png Wagasa 10 1 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 200 No
Wep lc073.webp Weighted Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep lc072.webp Whitedown Spear 16 1 Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. 400 Yes
Weapon Whitewing Lance.png Whitewing Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Whitewing Spear.png Whitewing Spear 16 1 Effective against armored foes. 400 Yes

Blue Tomes[]

Sprite Weapon Might Range Description SP Exclusive
Weapon Aura.png Aura 14 2 If unit initiates combat, restores 5 HP to adjacent allies after combat. 400 Yes
Weapon Aureola.png Aureola 14 2 Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat. 400 Yes
Wep mg159.webp Azure Breidablik 14 2 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Weapon Blarblade.png Blárblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
300 No
Weapon Blarblade.png Blárblade 9 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
200 No
Weapon Blarblooms.png Blárblooms+ 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Weapon Blarblooms.png Blárblooms 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Blarfox.png Blárfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 300 No
Weapon Blarfox.png Blárfox 8 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 200 No
Weapon Blarowl.png Blárowl+ 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 300 No
Weapon Blarowl.png Blárowl 6 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 200 No
Weapon Blarrabbit.png Blárrabbit+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 300 No
Weapon Blarrabbit.png Blárrabbit 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 200 No
Weapon Blarraven.png Blárraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 300 No
Weapon Blarraven.png Blárraven 7 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 200 No
Weapon Blarserpent.png Blárserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 300 No
Weapon Blarserpent.png Blárserpent 8 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 200 No
Weapon Blarwolf.png Blárwolf+ 10 2 Effective against cavalry foes. 300 No
Weapon Blarwolf.png Blárwolf 6 2 Effective against cavalry foes. 200 No
Weapon Blessed Bouquet.png Blessed Bouquet+ 12 2 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 300 No
Weapon Blessed Bouquet.png Blessed Bouquet 8 2 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 300 No
Weapon Blue Egg.png Blue Egg+ 11 2 If unit initiates combat, restores 4 HP after combat. 300 No
Weapon Blue Egg.png Blue Egg 7 2 If unit initiates combat, restores 4 HP after combat. 200 No
Weapon Blue Gift.png Blue Gift+ 12 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300 No
Weapon Blue Gift.png Blue Gift 8 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Blue-Crow Tome.png Blue-Crow Tome 14 2 Effective against cavalry foes. 400 Yes
Weapon Book of Orchids.png Book of Orchids 14 2 If unit initiates combat, grants Atk+6 during combat. 400 Yes
Weapon Dancers Score.png Dancer's Score+ 12 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. 300 No
Weapon Dancers Score.png Dancer's Score 8 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. 200 No
Weapon Dark Aura.png Dark Aura 14 2 At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. 400 Yes
Weapon Death.png Death 14 2 Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. 400 Yes
Weapon Demonic Tome.png Demonic Tome 14 2 Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat. 400 Yes
Weapon Dire Thunder.png Dire Thunder 9 2 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Drifting Grace.png Drifting Grace+ 12 2 At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 300 No
Weapon Drifting Grace.png Drifting Grace 8 2 At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 200 No
Wep mg148.webp Eagle's Egg 14 2 Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. 400 Yes
Weapon Ellight.png Ellight 6 2 100 No
Weapon Elthunder.png Elthunder 6 2 100 No
Weapon Fathers Tactics.png Father's Tactics 14 2 At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Fell Flambeau.png Fell Flambeau 14 2 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 400 Yes
Weapon Fimbulvetr.png Fimbulvetr 14 2 Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Weapon Flora Guide.png Flora Guide+ 12 2 Inflicts Spd/Res-5 on foes within 2 spaces during combat. 300 No
Weapon Flora Guide.png Flora Guide 8 2 Inflicts Spd/Res-5 on foes within 2 spaces during combat. 200 No
Wep mg144.webp Flower of Joy 14 2 Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. 400 Yes
Weapon Fresh Bouquet.png Fresh Bouquet+ 12 2 At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. 300 No
Weapon Fresh Bouquet.png Fresh Bouquet 8 2 At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. 200 No
Weapon Huginns Egg.png Huginn's Egg 14 2 Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. 400 Yes
Weapon Icy Fimbulvetr.png Icy Fimbulvetr 14 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat.

At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
400 Yes
Wep mg146.webp Imbued Koma 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack. 400 Yes
Weapon Ivaldi.png Ivaldi 14 2 Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. 400 Yes
Weapon Juicy Wave.png Juicy Wave+ 12 2 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 300 No
Weapon Juicy Wave.png Juicy Wave 8 2 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 200 No
Weapon Keen Blarwolf.png Keen Blárwolf+ 12 2 Effective against cavalry foes. 300 No
Weapon Keen Blarwolf.png Keen Blárwolf 8 2 Effective against cavalry foes. 200 No
Weapon Light.png Light 4 2 50 No
Wep mg160.webp Love Bouquet+ 12 2 Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. 300 No
Wep mg160.webp Love Bouquet 8 2 Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. 200 No
Weapon Missiletainn tome.png Missiletainn 14 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit for each magic ally on your team (including unit). 400 Yes
Weapon Mjolnir.png Mjölnir 14 2 Accelerates Special trigger (cooldown count-1).
If unit initiates combat, grants Spd+6 during combat.
400 Yes
Weapon Odins Grimoire.png Odin's Grimoire 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Wep mg156.webp Pact Blooms+ 12 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Wep mg156.webp Pact Blooms 8 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Prayer Wheel.png Prayer Wheel 14 2 Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) 400 Yes
Weapon Sagittae.png Sagittae 14 2 Grants Def+3.
At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat.
400 Yes
Weapon Sealife Tome.png Sealife Tome+ 12 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 300 No
Weapon Sealife Tome.png Sealife Tome 8 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 200 No
Weapon Shine.png Shine+ 13 2 300 No
Weapon Shine.png Shine 9 2 200 No
Wep mg141.webp Silver Goblet+ 12 2 Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. 300 No
Wep mg141.webp Silver Goblet 8 2 Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. 200 No
20px Spider Plush+ 12 2 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
20px Spider Plush 8 2 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Weapon Spooky Censer.png Spooky Censer+ 12 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 300 No
Weapon Spooky Censer.png Spooky Censer 8 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 200 No
Weapon Tactical Bolt.png Tactical Bolt 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Wep mg145.webp Tannenbit+ 12 2 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Wep mg145.webp Tannenbit 8 2 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Thani.png Thani 14 2 Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. 400 Yes
Weapon Thoron.png Thoron+ 13 2 300 No
Weapon Thoron.png Thoron 9 2 200 No
Weapon Thunder.png Thunder 4 2 50 No
Weapon Tome of Favors.png Tome of Favors 14 2 If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. 400 Yes
Weapon Tome of Grado.png Tome of Grado 14 2 Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and neutralizes unit's penalties to Atk/Res during combat, and also, if foe is colorless and uses bow, dagger, magic, or staff, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe during combat. 400 Yes
Weapon Tome of Storms.png Tome of Storms 14 2 Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Weapon Tome of Thoron.png Tome of Thoron 14 2 At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 Yes
Weapon Umbra Burst magic.png Umbra Burst 14 2 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Weapon Valaskjalf.png Valaskjálf 14 2 If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack. 400 Yes
Wep mg137.webp Vessel of Cheer+ 12 2 If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
Wep mg137.webp Vessel of Cheer 8 2 If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Weapon Virtuous Naga.png Virtuous Naga 14 2 Effective against dragon foes. Grants Atk+3. At start of combat, if unit's Atk > foe's Atk, grants Atk/Res+6 during combat. 400 Yes
Weapon Wargods Tome.png Wargod's Tome 14 2 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 400 Yes
Weapon Weirding Tome.png Weirding Tome 14 2 Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 400 Yes
Wep mg138.webp Worldsea Wave 14 2 Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes

Green weapons[]

Axes[]

Main article: :Category:Axes
Sprite Weapon Might Range Description SP Exclusive
Weapon Ardent Service.png Ardent Service+ 14 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. 300 No
Weapon Ardent Service.png Ardent Service 10 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. 200 No
Wep ax008.webp Armads 16 1 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 400 Yes
Wep ax052.webp Arthur's Axe 16 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Wep ax098.webp Auto-Lofnheiðr 16 1 Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)
400 Yes
Wep ax087.webp Axe Breidablik 16 1 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Wep ax088.webp Axe of Despair 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Def+6 bonus and foe has an Atk/Def-6 penalty, the calculated total will be 24.) 400 Yes
Weapon Axe of Virility.png Axe of Virility 16 1 Effective against armored foes. 400 Yes
Wep ax063.webp Aymr 16 1 Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Wep ax066.webp Barrier Axe+ 14 1 If foe initiates combat, grants Res+7 during combat. 300 No
Wep ax066.webp Barrier Axe 10 1 If foe initiates combat, grants Res+7 during combat. 200 No
Weapon Basilikos.png Basilikos 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Beach Banner.png Beach Banner+ 14 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Beach Banner.png Beach Banner 10 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Berserk Armads.png Berserk Armads 16 1 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
400 Yes
Wep ax046.webp Beruka's Axe 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep ax003.webp Brave Axe+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Wep ax003.webp Brave Axe 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Wep ax059.webp Bun-Bun Baton 16 1 Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Weapon Byleistr.png Býleistr 16 1 At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
400 Yes
Weapon Camillas Axe.png Camilla's Axe 16 1 If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. 400 Yes
Weapon Carrot Axe.png Carrot Axe+ 13 1 If unit initiates combat, restores 4 HP after combat. 300 No
Weapon Carrot Axe.png Carrot Axe 9 1 If unit initiates combat, restores 4 HP after combat. 200 No
Weapon Cherches Axe.png Cherche's Axe 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Wep ax067.webp Crimson Axe 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep ax057.webp Crusher 16 1 Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) 400 Yes
Wep ax071.webp Deck Swabber+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep ax071.webp Deck Swabber 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Wep ax055.webp Devil Axe 16 1 Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. 400 Yes
Wep ax093.webp Dolphin-Dive Axe 16 1 Enables【Canto (2)】.

Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
400 Yes
Weapon Draconic Poleax.png Draconic Poleax 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Wep ax062.webp Dragoon Axe 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 400 Yes
Weapon Eldhrimnir.png Eldhrímnir 16 1 Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) 400 Yes
Wep ax006.webp Emerald Axe+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 No
Wep ax006.webp Emerald Axe 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 No
Wep ax094.webp Fair-Fury Axe 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, deals damage = 15% of unit's Atk and grants Atk/Spd+6 to unit during combat. 400 Yes
Weapon Faithful Axe.png Faithful Axe+ 14 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Weapon Faithful Axe.png Faithful Axe 10 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Basilikos.png Fanged Basilikos 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 400 Yes
Wep ax050.webp Firesweep Axe+ 15 1 Unit and foe cannot counterattack. 300 No
Wep ax050.webp Firesweep Axe 11 1 Unit and foe cannot counterattack. 200 No
Wep ax072.webp Flower Hauteclere 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. 400 Yes
Wep ax049.webp Frederick's Axe 16 1 Effective against armored foes. 400 Yes
Wep ax047.webp Freikugel 16 1 Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat. 400 Yes
Weapon Garm.png Garm 16 1 Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. 400 Yes
Wep ax070.webp Gate-Anchor Axe 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack. 400 Yes
Weapon Giant Spoon.png Giant Spoon+ 13 1 Deals +10 damage when Special triggers. 300 No
Weapon Giant Spoon.png Giant Spoon 9 1 Deals +10 damage when Special triggers. 200 No
Weapon Glitnir.png Glitnir 16 1 Grants Atk+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk+6 during combat, and if unit initiates combat against a foe that can counter, unit makes a guaranteed follow-up attack. 400 Yes
Wep ax084.webp Goddess Axe 11 1 Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) 400 Yes
Weapon Grado Poleax.png Grado Poleax 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep ax058.webp Guard Axe+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Wep ax058.webp Guard Axe 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Wep ax048.webp Guardian's Axe 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Hack-o-Lantern.png Hack-o'-Lantern+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Weapon Hack-o-Lantern.png Hack-o'-Lantern 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Weapon Hagoita.png Hagoita+ 14 1 Grants Def/Res+2 to allies within 2 spaces during combat. 300 No
Weapon Hagoita.png Hagoita 10 1 Grants Def/Res+2 to allies within 2 spaces during combat. 200 No
Wep ax005.webp Hammer+ 12 1 Effective against armored foes. 300 No
Wep ax005.webp Hammer 8 1 Effective against armored foes. 200 No
Weapon Handbell.png Handbell+ 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Handbell.png Handbell 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Wep ax007.webp Hauteclere 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Hel Scythe.png Hel Scythe 16 1 Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) 400 Yes
Wep ax068.webp Hel's Reaper 16 1 Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) 400 Yes
Wep ax095.webp Helmsman Axe+ 14 1 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 300 No
Wep ax095.webp Helmsman Axe 10 1 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 200 No
Wep ax065.webp Huge Fan+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Wep ax065.webp Huge Fan 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Wep ax097.webp Instant Axe+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep ax097.webp Instant Axe 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Wep ax060.webp Inveterate Axe 16 1 At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. 400 Yes
Wep ax000.webp Iron Axe 6 1 50 No
Wep ax004.webp Killer Axe+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Wep ax004.webp Killer Axe 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Legions Axe.png Legion's Axe+ 14 1 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. 300 No
Weapon Legions Axe.png Legion's Axe 10 1 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. 200 No
Weapon Lilith Floatie.png Lilith Floatie+ 14 1 Grants Atk/Spd+1 to allies within 2 spaces during combat. 300 No
Weapon Lilith Floatie.png Lilith Floatie 10 1 Grants Atk/Spd+1 to allies within 2 spaces during combat. 200 No
Wep ax079.webp Lofnheiðr 16 1 Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)
400 Yes
Weapon Love Candelabra.png Love Candelabra+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 300 No
Weapon Love Candelabra.png Love Candelabra 10 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 200 No
Wep ax082.webp Loyalist Axe 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 75%. 400 Yes
Wep ax092.webp Masking Axe 16 1 Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. 400 Yes
Weapon Melon Crusher.png Melon Crusher+ 14 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 300 No
Weapon Melon Crusher.png Melon Crusher 10 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 200 No
Wep ax054.webp Mirage Axe 16 1 Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. 400 Yes
Wep ax099.webp Nifl's Bite 16 1 Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally, restores 7 HP to unit after combat, and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. 400 Yes
Wep ax074.webp Ninja Masakari+ 9 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 300 No
Wep ax074.webp Ninja Masakari 6 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 200 No
Wep ax009.webp Nóatún 16 1 If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. 400 Yes
Weapon Plegian Axe.png Plegian Axe+ 14 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 300 No
Weapon Plegian Axe.png Plegian Axe 10 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 200 No
Weapon Poleaxe.png Poleaxe+ 14 1 Effective against cavalry foes. 300 No
Weapon Poleaxe.png Poleaxe 10 1 Effective against cavalry foes. 200 No
Wep ax051.webp Rearguard+ 14 1 If foe initiates combat, grants Def+7 during combat. 300 No
Wep ax051.webp Rearguard 10 1 If foe initiates combat, grants Def+7 during combat. 200 No
Wep ax080.webp Reprisal Axe+ 14 1 If foe initiates combat, grants Atk+6 during combat. 300 No
Wep ax080.webp Reprisal Axe 10 1 If foe initiates combat, grants Atk+6 during combat. 200 No
Wep ax061.webp Rinkah's Club 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 400 Yes
Wep ax064.webp Runeaxe 16 1 When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 400 Yes
Weapon Sack o Gifts.png Sack o' Gifts+ 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Sack o Gifts.png Sack o' Gifts 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Wep ax056.webp Scepter of Love 16 1 Grants Spd+3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70%, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat. 400 Yes
Wep ax044.webp Shoreline Rake+ 14 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 300 No
Wep ax044.webp Shoreline Rake 10 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 200 No
Wep ax101.webp Shuriken Cleaver+ 9 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 300 No
Wep ax101.webp Shuriken Cleaver 6 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 200 No
Wep ax002.webp Silver Axe+ 15 1 300 No
Wep ax002.webp Silver Axe 11 1 200 No
Weapon Sinmara.png Sinmara 16 1 Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces. 400 Yes
Wep ax083.webp Skinfaxi 16 1 Grants Spd+3 and【Pathfinder】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
400 Yes
Weapon Slaying Axe.png Slaying Axe+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Slaying Axe.png Slaying Axe 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Slaying Hammer.png Slaying Hammer+ 14 1 Effective against armored foes. 300 No
Weapon Slaying Hammer.png Slaying Hammer 10 1 Effective against armored foes. 200 No
Wep ax069.webp Sneering Axe 16 1 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】
on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
400 Yes
Wep ax086.webp Springy Axe+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 No
Wep ax086.webp Springy Axe 10 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 200 No
Wep ax085.webp Steadfast Axe+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Wep ax085.webp Steadfast Axe 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep ax001.webp Steel Axe 8 1 100 No
Weapon Stout Tomahawk.png Stout Tomahawk 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Wep ax073.webp Talregan Axe 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Weapon Thunder Armads.png Thunder Armads 16 1 Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. 400 Yes
Wep ax078.webp Tiger-Roar Axe 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. 400 Yes
Wep ax076.webp Twin Star Axe 11 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk = half of total bonuses on unit during combat.
400 Yes
Wep ax999.webp Umbra Burst 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Wep ax100.webp Unbound Axe+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep ax100.webp Unbound Axe 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Urvan.png Urvan 16 1 Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. 400 Yes
Weapon Urdr.png Urðr 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. 400 Yes
Wep ax091.webp Victorfish+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. 300 No
Wep ax091.webp Victorfish 10 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. 200 No
Wep ax045.webp Victorious Axe 16 1 Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. 400 Yes
Wep ax053.webp Vouge 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. 400 Yes
Wep ax103.webp War-God Mjölnir 16 1 Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Wep ax089.webp Wedding-Bell Axe 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】
to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat.

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)
400 Yes
Wep ax096.webp Whirling Grace 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes penalties that inflict "Special cooldown charge -X" on unit during combat. 400 Yes
Weapon Wo Gun.png Wo Gùn+ 13 1 Deals +10 damage when Special triggers. 300 No
Weapon Wo Gun.png Wo Gùn 9 1 Deals +10 damage when Special triggers. 200 No
Weapon Wolf Berg.png Wolf Berg 16 1 Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. 400 Yes

Green Tomes[]

Sprite Weapon Might Range Description SP Exclusive
Wep mg252.webp Amity Blooms+ 12 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Wep mg252.webp Amity Blooms 8 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Blizzard.png Blizzard 14 2 Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. 400 Yes
Weapon Blood Tome.png Blood Tome 14 2 Grants Atk+3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. 400 Yes
Wep mg249.webp Bond of the Álfar 14 2 Grants Spd+3. Grants Atk+6 to any ally in cardinal directions of unit during that ally's combat. 400 Yes
Weapon Book of Shadows.png Book of Shadows 14 2 Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. 400 Yes
Wep mg234.webp Buoyboard+ 12 2 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. 300 No
Wep mg234.webp Buoyboard 8 2 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. 200 No
Weapon Chaos Manifest.png Chaos Manifest 14 2 Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. 400 Yes
Wep mg258.webp Charging Horn 14 2 Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) 400 Yes
Weapon Dancers Ring.png Dancer's Ring+ 12 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. 300 No
Weapon Dancers Ring.png Dancer's Ring 8 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. 200 No
Weapon Dark Excalibur.png Dark Excalibur 14 2 Deals +10 damage when Special triggers. 400 Yes
Weapon Divine Naga.png Divine Naga 14 2 Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Elivagar.png Élivágar 14 2 If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions. 400 Yes
Weapon Elwind.png Elwind 6 2 100 No
Weapon Excalibur.png Excalibur 14 2 Effective against flying foes. 400 Yes
Wep mg244.webp Exotic Fruit Juice 14 2 Grants Atk+3. Inflicts Spd/Res-6 on foes within 2 spaces during combat. 400 Yes
Wep mg239.webp Flower of Sorrow 14 2 Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat. 400 Yes
Weapon Forseti.png Forseti 14 2 Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Weapon Giga Excalibur.png Giga Excalibur 14 2 Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) 400 Yes
Weapon Grafcalibur.png Grafcalibur 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Green Egg.png Green Egg+ 11 2 If unit initiates combat, restores 4 HP after combat. 300 No
Weapon Green Egg.png Green Egg 7 2 If unit initiates combat, restores 4 HP after combat. 200 No
Weapon Green Gift.png Green Gift+ 12 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300 No
Weapon Green Gift.png Green Gift 8 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 200 No
Wep mg260.webp Grim Brokkr 14 2 Grants Atk+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat and unit makes a guaranteed follow-up attack.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
400 Yes
Weapon Gronnblade.png Gronnblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
300 No
Weapon Gronnblade.png Gronnblade 9 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
200 No
Weapon Gronnblooms.png Gronnblooms+ 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Weapon Gronnblooms.png Gronnblooms 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Gronnfox.png Gronnfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 300 No
Weapon Gronnfox.png Gronnfox 8 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 200 No
Weapon Gronnowl.png Gronnowl+ 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 300 No
Weapon Gronnowl.png Gronnowl 6 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 200 No
Weapon Gronnraven.png Gronnraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 300 No
Weapon Gronnraven.png Gronnraven 7 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 200 No
Weapon Gronnserpent.png Gronnserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 300 No
Weapon Gronnserpent.png Gronnserpent 8 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 200 No
Weapon Gronnwolf.png Gronnwolf+ 10 2 Effective against cavalry foes. 300 No
Weapon Gronnwolf.png Gronnwolf 6 2 Effective against cavalry foes. 200 No
Weapon Hibiscus Tome.png Hibiscus Tome+ 12 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 300 No
Weapon Hibiscus Tome.png Hibiscus Tome 8 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 200 No
Wep mg248.webp Hrist 14 2 Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%. 400 Yes
Weapon Ifingr.png Ífingr 14 2 Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. 400 Yes
Weapon Inscribed Tome.png Inscribed Tome 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Iriss Tome.png Iris's Tome 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Wep mg254.webp Jade Breidablik 14 2 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Weapon Keen Gronnwolf.png Keen Gronnwolf+ 12 2 Effective against cavalry foes. 300 No
Weapon Keen Gronnwolf.png Keen Gronnwolf 8 2 Effective against cavalry foes. 200 No
Wep mg236.webp Light of Dawn 14 2 Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 400 Yes
Wep mg238.webp Madness Flask+ 12 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 300 No
Wep mg238.webp Madness Flask 8 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 200 No
Wep mg245.webp Melon Float+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 300 No
Wep mg245.webp Melon Float 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 200 No
Weapon Muninns Egg.png Muninn's Egg 14 2 Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action. 400 Yes
Weapon Naga tome.png Naga 14 2 Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. 400 Yes
Weapon Nifl Frostflowers.png Nifl Frostflowers 14 2 Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
400 Yes
20px Ninjutsu Scrolls 9 2 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) 400 Yes
Weapon Obsessive Curse.png Obsessive Curse 14 2 Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. 400 Yes
Weapon Plegian Torch.png Plegian Torch+ 12 2 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 300 No
Weapon Plegian Torch.png Plegian Torch 8 2 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 200 No
Weapon Professorial Text.png Professorial Text 14 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.

Allies within 2 spaces gain: "If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks."
400 Yes
Weapon Rexcalibur.png Rexcalibur+ 13 2 300 No
Weapon Rexcalibur.png Rexcalibur 9 2 200 No
Wep mg240.webp Saintly Seraphim 14 2 Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.) 400 Yes
Weapon Sandwiches.png Sandwiches!+ 12 2 If foe initiates combat, grants Atk/Res+4 during combat. 300 No
Weapon Sandwiches.png Sandwiches! 8 2 If foe initiates combat, grants Atk/Res+4 during combat. 200 No
Weapon Spectral Tome.png Spectral Tome+ 12 2 After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. 300 No
Weapon Spectral Tome.png Spectral Tome 8 2 After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. 200 No
Weapon Tactical Gale.png Tactical Gale 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Thunderhead.png Thunderhead 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Weapon Tiger Spirit.png Tiger Spirit 14 2 Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat, and also, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
400 Yes
Weapon Tome of Order.png Tome of Order 14 2 Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Tome of Reglay.png Tome of Reglay 14 2 Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat. 400 Yes
Weapon Umbra Burst magic.png Umbra Burst 14 2 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Wep mg237.webp Vafþrúðnir 9 2 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Vedrfolnirs Egg.png Veðrfölnir's Egg 14 2 Grants Spd+3. At start of combat, if unit's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Winds Brand.png Wind's Brand 14 2 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 400 Yes
Weapon Winds of Change.png Winds of Change 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Weapon Winds of Silesse.png Winds of Silesse 14 2 Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. 400 Yes
Weapon Wind.png Wind 4 2 50 No

Colorless weapons[]

Colorless Tomes[]

Sprite Weapon Might Range Description SP Exclusive
Weapon Atlas.png Atlas+ 13 2 300 No
Weapon Atlas.png Atlas 9 2 200 No
Wep mg306.webp Dire Breidablik 14 2 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Weapon Elstone.png Elstone 6 2 100 No
Weapon Jokers Wild.png Jokers Wild 14 2 Grants HP+5. Unit's Atk/Spd/Def/Res = highest respective stat from among allies within 2 spaces during combat. (Calculates each stat bonus independently at start of combat. If unit's stat is highest, unit's stat will decrease.) 400 Yes
Wep mg304.webp Joyful Vows 14 2 Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Weapon New Dawn.png New Dawn 14 2 Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Wep mg307.webp Order's Sentence 14 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Weapon Phantasm Tome.png Phantasm Tome 14 2 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%. 400 Yes
Weapon Stone.png Stone 4 2 50 No
Weapon Umbra Burst magic.png Umbra Burst 14 2 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Weapon Void Tome.png Void Tome 14 2 Grants Atk+3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes

Staves[]

Main article: :Category:Staves
Sprite Weapon Might Range Description SP Exclusive
Weapon Absorb.png Absorb+ 7 2 Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
300 No
Weapon Absorb.png Absorb 4 2 Restores HP = 50% of damage dealt. 150 No
Weapon Assault.png Assault 10 2 50 No
Wep rd031.webp Caduceus Staff 14 2 Calculates damage from staff like other weapons. Reduces damage from foes' attacks during combat to allies within 2 spaces by 30%. 400 Yes
Weapon Candlelight.png Candlelight+ 11 2 After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. 300 No
Weapon Candlelight.png Candlelight 7 2 After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. 200 No
Wep rd034.webp Elena's Staff 14 2 Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. 400 Yes
Wep rd033.webp Elise's Staff 14 2 Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
400 Yes
Weapon Fear.png Fear+ 12 2 After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. 300 No
Weapon Fear.png Fear 5 2 After combat, if unit attacked, inflicts Atk-6 on foe through its next action. 150 No
Weapon Flash.png Flash+ 11 2 After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. 300 No
Weapon Flash.png Flash 7 2 After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. 200 No
Wep rd026.webp Gjallarbrú 14 2 Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
400 Yes
Weapon Grandscratcher.png Grandscratcher+ 12 2 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) 300 No
Weapon Grandscratcher.png Grandscratcher 8 2 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) 200 No
Weapon Gravity.png Gravity+ 10 2 After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. 300 No
Weapon Gravity.png Gravity 6 2 After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action. 150 No
Weapon Hlidskjalf.png Hliðskjálf 14 2 Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. 400 Yes
Weapon Joyous Lantern.png Joyous Lantern+ 12 2 At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) 300 No
Weapon Joyous Lantern.png Joyous Lantern 8 2 At start of turn, grants Def/Res+3 to ally with the highest Atk for 1 turn. (Excludes unit.) 200 No
Wep rd037.webp Kia Staff 14 2 Calculates damage from staff like other weapons. At start of turn, if【Penalty】is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】on that ally. (If【Penalty】is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.)

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Weapon Kumade.png Kumade+ 12 2 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. 300 No
Weapon Kumade.png Kumade 8 2 At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Def through its next action. 200 No
Wep rd028.webp Melancholy+ 12 2 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
300 No
Wep rd028.webp Melancholy 8 2 After combat, if unit attacked, resets Special cooldown of foe, and inflicts【Guard】on foe. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
200 No
Wep rd040.webp Observant Staff+ 12 2 If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep rd040.webp Observant Staff 8 2 If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Ovoid Staff.png Ovoid Staff+ 12 2 At start of turn, restores 7 HP to unit and adjacent allies. 300 No
Weapon Ovoid Staff.png Ovoid Staff 8 2 At start of turn, restores 5 HP to unit and adjacent allies. 200 No
Weapon Pain.png Pain+ 10 2 Deals 10 damage to target and foes within 2 spaces of target after combat. 300 No
Weapon Pain.png Pain 3 2 After combat, if unit attacked, deals 10 damage to foe. 150 No
Wep rd030.webp Palm Staff+ 12 2 Inflicts Atk/Spd-5 on foes within 2 spaces during combat. 300 No
Wep rd030.webp Palm Staff 8 2 Inflicts Atk/Spd-3 on foes within 2 spaces during combat. 200 No
Weapon Panic.png Panic+ 11 2 After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. 300 No
Weapon Panic.png Panic 7 2 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. 150 No
Wep rd043.webp Punishment Staff 14 2 Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target.

【Triangle Adept】
If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action.
400 Yes
Wep rd029.webp Rapport Wand+ 12 2 At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) 300 No
Wep rd029.webp Rapport Wand 8 2 At start of turn, grants Atk/Def+3 to ally with the highest Spd for 1 turn. (Excludes unit.) 200 No
Wep rd027.webp Sanngriðr 14 2 Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
400 Yes
Weapon Slow.png Slow+ 12 2 After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. 300 No
Weapon Slow.png Slow 5 2 After combat, if unit attacked, inflicts Spd-6 on foe through its next action. 150 No
Wep rd036.webp Springtime Staff 14 2 Grants Atk+3. Foe cannot counterattack. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
400 Yes
Wep rd039.webp Staff of Rausten 14 2 Calculates damage from staff like other weapons. At start of turn, inflicts Res-6 and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If unit initiates combat, grants Atk/Spd+6 during combat. 400 Yes
Wep rd044.webp Staff of Twelve+ 12 2 At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) 300 No
Wep rd044.webp Staff of Twelve 8 2 At start of turn, restores 5 HP to ally that has been dealt the most damage. (Excludes unit.) 200 No
Wep rd041.webp Sunshade Staff 14 2 Calculates damage from staff like other weapons. Grants Atk+6 to allies within 2 spaces during combat. Grants Special cooldown charge +1 per foe's attack to allies within 2 spaces during their combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. 400 Yes
Wep rd035.webp Tannenbaton+ 12 2 Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) 300 No
Wep rd035.webp Tannenbaton 8 2 Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) 200 No
Weapon Thokk.png Thökk 14 2 Calculates damage from staff like other weapons.
At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action.
400 Yes
Weapon Toasty Skewer.png Toasty Skewer+ 12 2 If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. 300 No
Weapon Toasty Skewer.png Toasty Skewer 8 2 If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. 200 No
Weapon Trilemma.png Trilemma+ 12 2 After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." 300 No
Weapon Trilemma.png Trilemma 8 2 After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." 200 No
Wep rd999.webp Umbra Burst 14 2 Unit can counterattack regardless of foe's range. Calculates damage from staff like other weapons. Deals a minimum of 1 damage. 0 No
Weapon Witchy Wand.png Witchy Wand+ 12 2 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 300 No
Weapon Witchy Wand.png Witchy Wand 8 2 After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 200 No

Multicolor weapons[]

Beast weapons[]

Weapon Might Range Description SP Exclusive
Adult (Armored) 9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 200 No
Adult (Cavalry) 9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. 200 No
Adult (Flier) 9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 200 No
Adult (Infantry) 9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 200 No
Brazen Cat Fang 14 1 Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Bride's Fang 14 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, inflicts Atk/Spd/Def-5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count-1 after combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
400 Yes
Brightmare Horn 14 1 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of combat, if unit's HP ≥ 25% while transformed, neutralizes effects that prevent unit's follow-up attacks during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 Yes
Bunny Fang 14 1 Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2.
Effect:【Beast (Cavalry)】

【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 Yes
Covert Cat Fang 14 1 Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Crossbones Claw 14 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts Spd/Def-6 on foe and neutralizes effects that prevent unit's follow-up attacks during combat.

If unit is not adjacent to an ally and unit initiates combat while transformed, unit can make a follow-up attack before foe can counterattack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts) If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 Yes
Ebon-Pirate Claw 14 1 Grants Res+3. At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Def/Res-7 on that foe through their next actions.

At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+5 to unit during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 Yes
Fledgling (Flier) 6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 100 No
Foxkit Fang 14 1 Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Groom's Wing 14 1 Grants Res+3. At start of turn 1, grants Special cooldown count-1 to unit's support partner (if any).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
400 Yes
Guardian Fang 14 1 Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 Yes
Hatchling (Flier) 4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 50 No
Hawk King Claw 14 1 Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 400 Yes
Heron Wing 14 1 Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 400 Yes
Kitsune Fang 14 1 Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Lion King Fang 14 1 Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 400 Yes
New Foxkit Fang 14 1 Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 Yes
Nightmare Horn 14 1 Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 Yes
Raven King Beak 14 1 Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 400 Yes
Raydream Horn 14 1 Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 Yes
Refreshed Fang 14 1 Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Spd+5 to unit, inflicts Spd-5 on foe during combat, and then, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 Yes
Renewed Fang 14 1 Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of support partner, inflicts Atk/Spd-6 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Grants Special cooldown charge +1 per attack to support partners within 2 spaces. (Only highest value applied. Does not stack.)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
400 Yes
Resolved Fang 14 1 Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
400 Yes
Sabertooth Fang 14 1 Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 400 Yes
Sky-Pirate Claw 14 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and unit makes a guaranteed follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 Yes
Taguel Fang 14 1 Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Twin-Crest Power 14 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. 400 Yes
Whelp (Armored) 4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 50 No
Whelp (Cavalry) 4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. 50 No
Whelp (Infantry) 4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 50 No
Wolf Queen Fang 14 1 Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
400 Yes
Wolfpup Fang 14 1 Grants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 400 Yes
Wolfskin Fang 9 1 Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 400 Yes
Yearling (Arm.) 6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 100 No
Yearling (Cavalry) 6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. 100 No
Yearling (Infantry) 6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 100 No

Dragonstones[]

Sprite Weapon Might Range Description SP Exclusive
Blank.png Astral Breath 16 1 Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac033.webp Aurora Breath 16 1 Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac029.webp Blackfire Breath+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 300 No
Wep ac029.webp Blackfire Breath 10 1 If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 200 No
Weapon Breath of Blight.png Breath of Blight 16 1 Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Breath of Fog.png Breath of Fog 16 1 Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Blank.png Brutal Breath 16 1 Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +5; 1 grants +3; 2 grants +1; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac000.webp Dark Breath+ 13 1 If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. 300 No
Wep ac000.webp Dark Breath 9 1 If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. 200 No
Wep ac043.webp Dazzling Breath 16 1 Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Demonic Breath.png Demonic Breath 16 1 Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def and Res. 400 Yes
Wep ac014.webp Divine Breath 16 1 Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Divine Mist.png Divine Mist 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Draconic Rage.png Draconic Rage 16 1 Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac037.webp Dusk Dragonstone 16 1 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac039.webp Eerie Scripture 16 1 Accelerates Special trigger (cooldown count-1). Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac031.webp Eternal Breath 16 1 At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac017.webp Ethereal Breath 16 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Expiration.png Expiration 16 1 Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Fell Breath.png Fell Breath 16 1 Grants Atk+3. At the start of combat, if foe’s HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac000.webp Fire Breath+ 8 1 100 No
Wep ac000.webp Fire Breath 6 1 50 No
Wep ac036.webp Flamelick Breath 16 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 Yes
Wep ac000.webp Flametongue+ 15 1 300 No
Wep ac000.webp Flametongue 11 1 200 No
Wep ac020.webp Frost Breath 16 1 Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res-4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac035.webp Frostbite Breath 16 1 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat, and also, after combat, if unit attacked, inflicts status preventing counterattacks on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac027.webp Frostfire Breath 16 1 Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res × 1.5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Weapon Glittering Breath.png Glittering Breath+ 14 1 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 300 No
Weapon Glittering Breath.png Glittering Breath 10 1 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 200 No
Wep ac025.webp Gloom Breath 16 1 At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Great Flame.png Great Flame 16 1 Grants Atk+3. If unit's Def ≥ foe's Def+5, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac042.webp Lantern Breath+ 14 1 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 300 No
Wep ac042.webp Lantern Breath 10 1 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 200 No
Wep ac000.webp Light Breath+ 13 1 If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. 300 No
Wep ac000.webp Light Breath 9 1 If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. 200 No
Wep ac000.webp Lightning Breath+ 11 1 Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe's range.
300 No
Wep ac000.webp Lightning Breath 7 1 Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe's range.
200 No
Wep ac034.webp Lilac-Jade Breath 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac028.webp Moonless Breath 16 1 Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac040.webp Moonstrike Breath 16 1 Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Blank.png Nurturing Breath 16 1 Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat. 400 Yes
Wep ac015.webp Oracle's Breath 16 1 Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac030.webp Pale Breath+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 300 No
Wep ac030.webp Pale Breath 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 200 No
Wep ac026.webp Primordial Breath 16 1 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Wep ac032.webp Purifying Breath 14 1 Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Razing Breath.png Razing Breath 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Savage Breath.png Savage Breath 16 1 Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac038.webp Scalding Breath 16 1 Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit is not adjacent to an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac019.webp Snow's Grace 16 1 Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Spirit Breath.png Spirit Breath 16 1 Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac016.webp Sublime Surge 16 1 Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Weapon Summers Breath.png Summer's Breath 16 1 Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac018.webp Sun Dragonstone 16 1 If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac999.webp Umbra Burst 16 1 Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Deals a minimum of 1 damage. 0 No
Wep ac000.webp Water Breath+ 14 1 If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
300 No
Wep ac000.webp Water Breath 10 1 If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
200 No
Wep ac041.webp Witch Breath 16 1 Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. At start of combat, if unit's HP ≥ 50%, inflicts Atk-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes
Wep ac021.webp Zephyr Breath 16 1 Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 Yes

Bows[]

Main article: :Category:Bows
Sprite Weapon Might Range Description SP Exclusive
Weapon Argent Bow.png Argent Bow 8 2 Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Wep bw005.webp Assassin's Bow+ 11 2 Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 300 No
Wep bw005.webp Assassin's Bow 7 2 Effective against flying foes.
In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
200 No
Weapon Beguiling Bow.png Beguiling Bow+ 12 2 Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Beguiling Bow.png Beguiling Bow 8 2 Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. 200 No
Wep bw036.webp Big-Catch Bow+ 12 2 Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300 No
Wep bw036.webp Big-Catch Bow 8 2 Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200 No
Wep bw034.webp Bouquet Bow+ 12 2 Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
Wep bw034.webp Bouquet Bow 8 2 Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Wep bw052.webp Bow of Beauty 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. 400 Yes
Weapon Bow of Devotion.png Bow of Devotion 14 2 Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. 400 Yes
Wep bw070.webp Bow of Frelia 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +7 damage and neutralizes "reduces damage by X%" effects from non-Special skills. 400 Yes
Wep bw075.webp Bow of Twelve 14 2 Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat, or if unit's HP ≥ 75% at start of combat and foe uses magic or staff, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit’s HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
400 Yes
Wep bw003.webp Brave Bow+ 7 2 Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
300 No
Wep bw003.webp Brave Bow 4 2 Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
200 No
Wep bw048.webp Budding Bow+ 12 2 Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep bw048.webp Budding Bow 8 2 Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Weapon Candlewax Bow.png Candlewax Bow+ 12 2 Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 300 No
Weapon Candlewax Bow.png Candlewax Bow 8 2 Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 200 No
Weapon Clarisses Bow.png Clarisse's Bow+ 11 2 Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
300 No
Weapon Clarisses Bow.png Clarisse's Bow 7 2 Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
200 No
Weapon Cocobow.png Cocobow+ 12 2 Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
300 No
Weapon Cocobow.png Cocobow 8 2 Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
200 No
Wep bw054.webp Coral Bow+ 12 2 Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. 300 No
Wep bw054.webp Coral Bow 8 2 Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. 200 No
Wep bw059.webp Courtly Bow+ 12 2 Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 300 No
Wep bw059.webp Courtly Bow 8 2 Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 200 No
Wep bw037.webp Cunning Bow 14 2 Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) 400 Yes
Weapon Cupid Arrow.png Cupid Arrow+ 12 2 Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 300 No
Weapon Cupid Arrow.png Cupid Arrow 8 2 Effective against flying foes.
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
200 No
Wep bw080.webp Damiell Bow 14 2 Effective against flying foes. Grants Spd+3. If a Rally Assist skill is used by unit, grants target【Bonus Doubler】and target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400 Yes
Wep bw058.webp Daniel-Made Bow 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. 400 Yes
Wep bw035.webp Deep-Blue Bow 14 2 Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Devilish Bow.png Devilish Bow+ 12 2 Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Weapon Devilish Bow.png Devilish Bow 8 2 Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Wep bw039.webp Dignified Bow 14 2 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
400 Yes
Wep bw060.webp Double Bow 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. 400 Yes
Wep bw067.webp Failnaught 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Wep bw038.webp Fiddlestick Bow+ 12 2 Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. 300 No
Wep bw038.webp Fiddlestick Bow 8 2 Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. 200 No
Weapon Firesweep Bow.png Firesweep Bow+ 11 2 Effective against flying foes. Unit and foe cannot counterattack. 300 No
Weapon Firesweep Bow.png Firesweep Bow 7 2 Effective against flying foes. Unit and foe cannot counterattack. 200 No
Wep bw063.webp First-Dream Bow 14 2 Effective against flying foes. Grants Res+3. Grants Atk+4 to allies within 3 spaces during combat. Inflicts Atk-4 on any foe within 3 spaces during combat. 400 Yes
Weapon Fishie Bow.png Fishie Bow+ 12 2 Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 300 No
Weapon Fishie Bow.png Fishie Bow 8 2 Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 200 No
Wep bw078.webp Flame of Múspell 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】
is active on unit, grants Atk/Spd+6 and Atk/Spd/Def/Res during combat = 50% of total bonuses on unit and foe (max: +12), and also, if total bonuses on unit and foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Wep bw045.webp Fortune Bow+ 12 2 Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. 300 No
Wep bw045.webp Fortune Bow 8 2 Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. 200 No
Weapon Fujin Yumi.png Fujin Yumi 14 2 Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. 400 Yes
Weapon Gratia.png Gratia+ 12 2 Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300 No
Weapon Gratia.png Gratia 8 2 Effective against flying foes.
If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
200 No
Wep bw016.webp Guard Bow+ 12 2 Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
300 No
Wep bw016.webp Guard Bow 8 2 Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
200 No
Wep bw043.webp Guardian's Bow 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.) 400 Yes
Weapon Hama Ya.png Hama Ya+ 12 2 Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
300 No
Weapon Hama Ya.png Hama Ya 8 2 Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
200 No
Wep bw056.webp Helm Bow+ 12 2 Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep bw056.webp Helm Bow 8 2 Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Wep bw073.webp Holy Yewfelle 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat and neutralizes penalties to unit's Atk/Spd and effects that inflict "Special cooldown charge -X" on unit during combat. 400 Yes
Wep bw065.webp Indignant Bow 14 2 Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Wep bw077.webp Instant Bow+ 12 2 Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep bw077.webp Instant Bow 8 2 Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Wep bw000.webp Iron Bow 4 2 Effective against flying foes. 50 No
Weapon Kabura Ya.png Kabura Ya+ 12 2 Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 300 No
Weapon Kabura Ya.png Kabura Ya 8 2 Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 200 No
Wep bw076.webp Keen Coyote Bow 14 2 Grants Atk+3. Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Wep bw004.webp Killer Bow+ 9 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. 300 No
Wep bw004.webp Killer Bow 5 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. 200 No
Weapon Luna Arc.png Luna Arc 14 2 Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.) 400 Yes
Wep bw041.webp Meisterbogen 9 2 Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." 400 Yes
Wep bw074.webp Mermaid Bow 14 2 Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice. 400 Yes
Wep bw047.webp Mirage Longbow 14 2 Effective against flying foes. Grants Spd+3. If unit's Spd > foe's Spd, foe cannot counterattack. 400 Yes
Weapon Monstrous Bow.png Monstrous Bow+ 12 2 Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
300 No
Weapon Monstrous Bow.png Monstrous Bow 8 2 Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
200 No
Weapon Mulagir.png Mulagir 14 2 Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Nidhogg.png Nidhogg 14 2 Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 400 Yes
Weapon Niless Bow.png Niles's Bow 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. 400 Yes
Wep bw079.webp Ninja Yumi+ 7 2 Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 300 No
Wep bw079.webp Ninja Yumi 4 2 Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 200 No
Wep bw006.webp Parthia 14 2 Effective against flying foes.
If unit initiates combat, grants Res+4 during combat.
400 Yes
Wep bw050.webp Persecution Bow 14 2 Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Wep bw064.webp Plegian Bow+ 12 2 Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 300 No
Wep bw064.webp Plegian Bow 8 2 Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 200 No
Wep bw049.webp Randgríðr 14 2 Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat. 400 Yes
Wep bw046.webp Rebecca's Bow 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. 400 Yes
Weapon Refreshing Bolt.png Refreshing Bolt+ 12 2 Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
300 No
Weapon Refreshing Bolt.png Refreshing Bolt 8 2 Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
200 No
Wep bw069.webp Rein Bow+ 12 2 Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. 300 No
Wep bw069.webp Rein Bow 8 2 Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. 200 No
Wep bw062.webp Reindeer Bow+ 12 2 Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 No
Wep bw062.webp Reindeer Bow 8 2 Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 200 No
Wep bw042.webp Renowned Bow 9 2 Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Wep bw071.webp Rose-Quartz Bow 14 2 Effective against flying foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, deals damage = 20% of unit's Spd and grants Atk/Spd+6 to unit during combat. 400 Yes
Wep bw055.webp Setsuna's Yumi 14 2 Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Shining Bow.png Shining Bow+ 12 2 Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. 300 No
Weapon Shining Bow.png Shining Bow 8 2 Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. 200 No
Weapon Short Bow.png Short Bow+ 12 2 Effective against flying foes. Deals +10 damage when Special triggers. 300 No
Weapon Short Bow.png Short Bow 8 2 Effective against flying foes. Deals +10 damage when Special triggers. 200 No
Wep bw002.webp Silver Bow+ 13 2 Effective against flying foes. 300 No
Wep bw002.webp Silver Bow 9 2 Effective against flying foes. 200 No