Weapon Refinery
The Weapon Refinery is a feature introduced in Version 2.0.0 where the player can upgrade and evolve weapons. Players must first clear Chapter 13: Diabolical Bloodline and the Intermission: The Rite of Blades from Book I, in order to access the Weapon Refinery under the Ally Growth menu.
Details[]
Units need to learn the weapon before it is eligible to be upgraded or evolved.
Refining Stones, Divine Dew, and Arena Medals are used as materials to upgrade or evolve Weapons. Arena Medals and Refining Stones can be earned in Arena, from Quests and various events. Divine Dew is received when using Refining Stones to upgrade weapons, and is a required material for evolving or upgrading Unique Weapons.
Upgrading[]
Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.
Depending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon:
| Glow | Upgrade Type |
|---|---|
| Purple | Special effect upgrade |
| Red | Mt upgrade |
| Green | Spd upgrade |
| Yellow | Def upgrade |
| Blue | Res upgrade |
Divine Dew[]
The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew.
| Aerial Longsword | |
| Might: 16, Range: 1, HP +3 | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Null Follow-Up】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res = 5 + 10% of unit's Spd at start of combat, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. | |
| Enables【Canto (2)】. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | |
| 400 SP, 200 , 500 | |
| Agnea's Arrow | |
| Might: 14, Range: 2 | |
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns during combat. | |
| Enables【Canto (Rem.; Min 1)】. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Sabotage】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). | |
| 400 SP, 200 , 500 | |
| Airborne Spear | |
| Might: 16, Range: 1, HP +3 | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's attack can trigger unit's Special and unit's Spd+Res ≥ foe's Spd+Res-5 during combat (excluding effects from【Phantom】), grants Special cooldown count-2 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. 【Phantom】 If a skill effect compares unit's stats to a foe or ally stats, treats unit's stats as if granted +X. | |
| 400 SP, 200 , 500 | |
| Alondite | |
| Might: 16, Range: 1, HP +3 | |
Unit can counterattack regardless of foe's range. | |
| Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4. | |
| 400 SP, 200 , 500 | |
| Altruist's Axe | |
| Might: 16, Range: 1, HP +3 | |
At start of player phase or enemy phase, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat. | |
| Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. | |
| 400 SP, 200 , 500 | |
| Amatsu | |
| Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | |
| If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | |
| 400 SP, 200 , 500 | |
| Amiti | |
| Might: 11, Range: 1, HP +3 | |
Inflicts Spd-2. If unit initiates combat, unit attacks twice. | |
| If unit initiates combat, grants Atk/Spd+4 during combat. | |
| 400 SP, 200 , 500 | |
| Ancient Codex | |
| Might: 14, Range: 2 | |
If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | |
| At the start of turns 1 through 3, grants Special cooldown count-1 to unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | |
| 400 SP, 200 , 500 | |
| Apotheosis Spear | |
| Might: 16, Range: 1, HP +3 | |
Grants Spd+3. Unit can move to any space within 2 spaces of an ally within 2 spaces of unit. At start of turn, grants the following effects to unit and allies within 2 spaces of unit based on the number of allies within 2 spaces of unit: if ≥ 1, grants【Canto (1)】for 1 turn; if ≥ 2, grants【Dodge】. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 and Def/Res+4 to unit during combat and restores 7 HP to unit after combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = number of Bonus effects active on unit, excluding stat bonuses, × 2, + 4; max 12), neutralizes penalties on unit, and deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials). | |
| 400 SP, 200 , 500 | |
| Arch-Sage Tome | |
| Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). At start of turn, grants Atk/Spd/Def/Res+6 and 【Assign Decoy】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 5 + highest bonus on each stat between allies within 3 spaces of unit (calculates each stat bonus independently), and reduces damage from foe's attacks by 20% of unit's Res during combat (including area-of-effect Specials, excluding Røkkr area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials by percentage = difference between stats × 4 (max 40%; excluding Røkkr area-of-effect Specials). 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. | |
| At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7,【Exposure】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), neutralizes unit's penalties to Atk/Res, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). | |
| 400 SP, 200 , 500 | |
| Arden's Blade | |
| Might: 10, Range: 1, HP +3 | |
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | |
| At start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
| 400 SP, 200 , 500 | |
| Ardent Durandal | |
| Might: 16, Range: 1, HP +3 | |
Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | |
| If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat). | |
| 400 SP, 200 , 500 | |
| Areadbhar | |
| Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) | |
| If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | |
| 400 SP, 200 , 500 | |
| Argent Aura | |
| Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Atk/Spd/Def/Res-6,【Stall】, 【Sabotage】, and【Discord】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes through their next actions. Grants Atk/Res+6 and Spd/Def+5 to unit, and unit makes a guaranteed follow-up attack during combat. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space." 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). | |
| Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. | |
| 400 SP, 200 , 500 | |
| Argent Bow | |
| Might: 8, Range: 2 | |
Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | |
| At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | |
| 400 SP, 200 , 500 | |
| Arthur's Axe | |
| Might: 16, Range: 1, HP +3 | |
If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | |
| At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
| 400 SP, 200 , 500 | |
| Astra Blade | |
| Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. | |
| Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and an additional Atk+X to unit and inflicts Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). | |
| 400 SP, 200 , 500 | |
| Astral Breath | |
| Might: 16, Range: 1, HP +3 | |
Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants Spd/Def/Res+6 and【Dodge】to unit and any support partner within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = number of spaces from start position to end position of whoever initiated combat, + 4; max 8), unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | |
| 400 SP, 200 , 500 | |
| Asura Blades | |
| Might: 8, Range: 2 | |
Grants Atk/Spd/Def/Res+5. Unit attacks twice (even if foe initiates combat). Reduces damage from foe's attacks by 7 (excluding area-of-effect Specials) and neutralizes penalties on unit during combat. If unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
| At start of turn and after unit acts (if Canto triggers, after Canto), inflicts【Exposure】, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), and unit deals +X × 5 damage (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). 【Exposure】 Foe's attacks deal +10 damage. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). | |
| 400 SP, 200 , 500 | |
| Athame | |
| Might: 14, Range: 2 | |
Grants Res+3. If unit initiates combat or if foe's HP ≤ 99% at the start of combat, grants Atk/Spd+5 to unit during combat. If foe initiates combat and foe's HP ≤ 99% at the start of combat, unit can counterattack before foe's first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | |
| If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. After combat, if unit initiated combat and attacked, deals 5 damage to target and foes within 2 spaces of unit, and inflicts【Exposure】 on those foes through their next actions. 【Exposure】 Foe's attacks deal +10 damage. | |
| 400 SP, 200 , 500 | |
| Audhulma | |
| Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Grants Res+5. | |
| If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | |
| 400 SP, 200 , 500 | |
| Aura | |
| Might: 14, Range: 2 | |
At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | |
| If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | |
| 400 SP, 200 , 500 | |
| Aureola | |
| Might: 14, Range: 2 | |
Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | |
| At start of turn, if unit is within 2 spaces of an ally, grants Spd/Res+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | |
| 400 SP, 200 , 500 | |
| Aurora Breath | |
| Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |
| Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+4 to unit and unit's first attack deals damage = 15% of foe's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. | |
| 400 SP, 200 , 500 | |
| Auto-Lofnheiðr | |
| Might: 16, Range: 1, HP +3 | |
Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | |
| At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and【Incited】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+5 to unit, inflicts penalty on foe's Atk/Def = current bonus on each of foe's stats × 2 (calculates each stat penalty independently), and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials). 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). | |
| 400 SP, 200 , 500 | |
| Aversa's Night | |
| Might: 14, Range: 2 | |
Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. | |
| At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
| 400 SP, 200 , 500 | |
| Axe of Despair | |
| Might: 16, Range: 1, HP +3 | |
Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe and unit deals +X × 5 damage during combat (max 25; excluding area-of- effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties), and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) | |
| At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Def+6, 【Rally Spectrum】, and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat + 6 and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Rally Spectrum】 Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerated); otherwise, X = 2). (That turn only.) 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | |
| 400 SP, 200 , 500 | |
| Axe of Virility | |
| Might: 16, Range: 1, HP +3 | |
Effective against armored foes. | |
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |
| 400 SP, 200 , 500 | |
| Aymr | |
| Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit is not adjacent to an ally or if foe initiates combat, inflicts Atk/Def-6 on foe, foe cannot make a follow-up attack, and reduces damage from foe's first attack by 30% during combat. | |
| At start of combat, if foe's HP ≥ 75% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | |
| 400 SP, 200 , 500 | |
| Ayra's Blade | |
| Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3. During combat, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | |
| At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat and reduces damage from foe's first attack by 20%. | |
| 400 SP, 200 , 500 | |
| Azure Lance | |
| Might: 16, Range: 1, HP +3 | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. | |
| If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn and restores 10 HP to both. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | |
| 400 SP, 200 , 500 | |
| Balmung | |
| Might: 16, Range: 1, HP +3 | |
Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats × 4 (max 40%). | |
| 400 SP, 200 , 500 | |
| Banshee Θ | |
| Might: 14, Range: 2 | |
At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | |
| At start of player phase or enemy phase, inflicts Atk/Res-7 and【Sabotage】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and neutralizes foe's bonuses to Atk/Res during combat, and unit makes a guaranteed follow-up attack. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | |
| 400 SP, 200 , 500 | |
| Basilikos | |
| Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
| Grants Atk/Spd+5. Inflicts Def/Res-5. | |
| 400 SP, 200 , 500 | |
| Beloved Zofia | |
| Might: 16, Range: 1, HP +3 | |
Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | |
| At start of combat, if unit's or foe's HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)" | |
| 400 SP, 200 , 500 | |
| Bereft Lance | |
| Might: 16, Range: 1, HP +3 | |
Grants Def+3. Grants Atk/Spd/Def/Res+X to unit (calculates X based on number of allies adjacent to unit: 0 allies grants +10; 1 ally grants +8; 2 allies grants +6; ≥3 allies grants +4), neutralizes foe's bonuses, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). | |
| At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Exposure】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. 【Exposure】 Foe's attacks deal +10 damage. | |
| 400 SP, 200 , 500 | |
| Berserk Armads | |
| Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | |
| If foe initiates combat or foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) | |
| 400 SP, 200 , 500 | |
| Beruka's Axe | |
| Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). | |
| At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
| 400 SP, 200 , 500 | |
| Binding Blade | |
| Might: 16, Range: 1, HP +3 | |
Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | |
| If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | |
| 400 SP, 200 , 500 | |
| Binding Reginleif | |
| Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that prevent unit's follow-up attacks during combat. | |
| If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def-X on foe (X = 5 + number of【Bonus】effects active on foe; max 9; excludes stat bonuses), neutralizes foe's bonuses to Atk/Spd/Def (from skills like Fortify, Rally, etc.), and neutralizes effects that guarantee foe's follow-up attacks during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |
| 400 SP, 200 , 500 | |
| Blade of Shadow | |
| Might: 16, Range: 1, HP +3 | |
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, inflicts Atk/Spd/Def-5 on foe, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe, restores 7 HP to unit (triggers even if 0 damage is dealt). | |
| 400 SP, 200 , 500 | |
| Blazing Durandal | |
| Might: 16, Range: 1, HP +3 | |
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |
| If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. | |
| 400 SP, 200 , 500 | |
| Blizzard | |
| Might: 14, Range: 2 | |
Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. At start of combat, if foe's HP ≥ 75%, inflicts Spd/Res-4 on foe during combat. | |
| At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. | |
| 400 SP, 200 , 500 | |
| Blood Tome | |
| Might: 14, Range: 2 | |
Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | |
| At start of turn, grants【Cancel Affinity】to unit. At start of turn, inflicts Atk/Res-7 and 【Triangle Adept】on closest foes within 5 spaces of unit and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit, inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. | |
| 400 SP, 200 , 500 | |
| Blue-Crow Tome | |
| Might: 14, Range: 2 | |
Effective against cavalry foes. | |
| Grants bonus to unit's Atk = total penalties on foe during combat. | |
| 400 SP, 200 , 500 | |
| Book of Dreams | |
| Might: 14, Range: 2 | |
Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and deals damage = 15% of unit's Atk, including when dealing damage with a Special triggered before combat. | |
| 400 SP, 200 , 500 | |
| Book of Orchids | |
| Might: 14, Range: 2 | |
If unit initiates combat, grants Atk+6 during combat. | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | |
| 400 SP, 200 , 500 | |
| Bow of Beauty | |
| Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. | |
| At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. | |
| 400 SP, 200 , 500 | |
| Bow of Devotion | |
| Might: 14, Range: 2 | |
Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | |
| If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | |
| 400 SP, 200 , 500 | |
| Bow of Frelia | |
| Might: 14, Range: 2 | |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 and Def/Res+5 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +15 damage and neutralizes "reduces damage by X%" effects from foe's non-Special skills. | |
| At start of turn, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit and disables skills of all foes excluding foe in combat during combat. | |
| 400 SP, 200 , 500 | |
Refining Stones[]
The following weapon skills can be upgraded by using Arena Medals and Refining Stones.
Evolution[]
Evolution allows a weapon to be transformed into a different weapon, possibly losing effects along the way. For example Aura can be evolved into Dark Aura, and lose its healing properties.
The current list of weapons capable of evolution:
- Armads → Berserk Armads
- Armorslayer+ → Armorsmasher+
- Assassin's Bow+ → Guard Bow+
- Aura → Dark Aura
- Blárwolf+ → Keen Blárwolf+
- Candlelight → Candlelight+
- Durandal → Blazing Durandal
- Excalibur → Dark Excalibur
- Falchion → Sealed Falchion
- Gronnwolf+ → Keen Gronnwolf+
- Hammer+ → Slaying Hammer+
- Heavy Spear+ → Slaying Spear+
- Killer Axe+ → Slaying Axe+
- Killer Bow+ → Slaying Bow+
- Killer Lance+ → Slaying Lance+
- Killing Edge+ → Slaying Edge+
- Mystletainn → Dark Mystletainn
- Naga → Divine Naga
- Rauðrwolf+ → Keen Rauðrwolf+
- Siegmund → Flame Siegmund
- Tyrfing → Divine Tyrfing
In other languages[]
| Language | Name |
|---|---|
| Japanese | 武器錬成 |
| German | Waffenveredelung |
| Spanish (Europe) | Refinería de armas |
| Spanish (Latin America) | Refinería de armas |
| French | Atelier d'armement |
| Italian | Officina delle armi |
| Traditional Chinese (Taiwan) | 武器鍊成 |
| Portuguese | Refinería de Armas |