Name | Cooldown | Description | SP | Required |
---|---|---|---|---|
Warp Ragnarok | 2 | Boosts Special damage by 25% of unit's Atk. Unit can move through foes' spaces. For each foe within 6 spaces of unit, unit can move to the nearest spaces that are 2 spaces away from that foe (unless space is impassable terrain). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
500 | Moonbow |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Map effects | ||
Neutralizes Obstruction & Warp preventing effects | Unit | — |
Warp to nearest spaces 2 spaces from Foes within 6 spaces | ||
Special cooldown count-1 | At start of turn if Unit's CD is max value | |
Combat effects | ||
Boosts damage by X% X = 25% of Unit's Atk | Unit | Special triggers |
Notes[ | ]
- Warp Ragnarok has the same effect as Time's Pulse 3.
- The Special damage boosting effect of Warp Ragnarok can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Units with Warp Ragnarok will ignore the effects of warp preventing effects and movement preventing effects.
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects, Stall, Gravity, Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
- Warp Ragnarok's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Warp Ragnarok (at start of turn) are not considered in Warp Ragnarok's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
New Moon 5 | Moonbow 5 | Warp Ragnarok 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | ワープライナ |
German | Teleport-Ragna |
Spanish (Europe) | Teleragnarok |
Spanish (Latin America) | Teleragnarok |
French | Téléragnation |
Italian | Teleragnarok |
Traditional Chinese (Taiwan) | 傳送末世烈焰 |
Portuguese | Teleragnarok |