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Warping effects allow a unit to move disregarding move requirements.

The following sources of warping effects are present in the game:

Self movement[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Apotheosis Spear
Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
Astral Breath
Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Flower Hauteclere
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat.
Grimoire
If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces.
Lance of Frelia
Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat.
Magic Rabbits
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit's Atk = unit's max Special cooldown count value × 3 during combat.
Nabata Kunai
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Unit can move to a space within 2 spaces of any ally within 2 spaces.
Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Nóatún
If unit's HP ≤ 40%, unit can move to a space adjacent to any ally.
Silent Power
Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants【Null Follow-Up】to unit and that ally for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Wedding-Bell Axe
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat.

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)

Weapons related to this keyword when refined

Weapon Refined Description
Grimoire
Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat.
Nóatún
If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Flower Lance W.png Flower Lance
Enables【Canto (2)】.

If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.

【Canto (2)】

After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Follow W.png Fujin Yumi
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Nóatún
Tome of Favors W.png Tome of Favors
Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat.
Vedrfolnirs Egg W.png Veðrfölnir's Egg
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat.

List of Assists

Assist Description
Gentle Dream
Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

Icon Passive Description
Wings of Mercy 1.png Wings of Mercy 1
If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally.
Wings of Mercy 2.png Wings of Mercy 2
If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally.
Wings of Mercy 3.png Wings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.
Escape Route 1.png Escape Route 1
If unit's HP ≤ 30%, unit can move to a space adjacent to any ally.
Escape Route 2.png Escape Route 2
If unit's HP ≤ 40%, unit can move to a space adjacent to any ally.
Escape Route 3.png Escape Route 3
If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.
Flier Formation 1.png Flier Formation 1
If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 2.png Flier Formation 2
If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 3.png Flier Formation 3
Unit can move to a space adjacent to a flying ally within 2 spaces.
Warp Powder.png Warp Powder
If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces.
Aerobatics 1.png Aerobatics 1
If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 2.png Aerobatics 2
If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 3.png Aerobatics 3
Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.

C passives related to this keyword

Icon Passive Description
Air Orders 1.png Air Orders 1
At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 2.png Air Orders 2
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 3.png Air Orders 3
At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 1.png Ground Orders 1
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 2.png Ground Orders 2
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 3.png Ground Orders 3
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Goddess Bearer.png Goddess Bearer
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+7,【Null Follow-Up】, and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

Sacred seals related to this keyword

None, currently.

List of Captain Skills

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

Owners Duo Skill
Peony Alfar Dream Duo Face FC.png
Peony: Álfar Dream Duo
Grants another action, Atk/Spd/Def/Res+3, and the "unit can move to a space adjacent to any ally within 2 spaces" status to adjacent ally with the highest HP for 1 turn. (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

List of Harmonized Skills

None, currently.

Ally movement[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Fruit of Iðunn
Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit.
New-Height Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's HP ≤ 60%, allies can move to a space adjacent to unit. Allies within 2 spaces can move to a space within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Spd.
Wedding-Bell Axe
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat.

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)

Weapons related to this keyword when refined

Weapon Refined Description
Fruit of Iðunn
Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Flower Lance W.png Flower Lance
Enables【Canto (2)】.

If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.

【Canto (2)】

After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Hinokas Spear W.png Hinoka's Spear
Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
Vedrfolnirs Egg W.png Veðrfölnir's Egg
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

None, currently.

C passives related to this keyword

Icon Passive Description
Guidance 1.png Guidance 1
If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 2.png Guidance 2
If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 3.png Guidance 3
Infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 1.png Flier Guidance 1
If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 2.png Flier Guidance 2
If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 3.png Flier Guidance 3
Flying allies within 2 spaces can move to a space adjacent to unit.
Goddess Bearer.png Goddess Bearer
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+7,【Null Follow-Up】, and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Opening Retainer.png Opening Retainer
Allies within 2 spaces can move to a space within 2 spaces of unit.

Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.

Sacred seals related to this keyword

None, currently.

List of Captain Skills

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

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