Warping effects allow a unit to move disregarding move requirements. For sources of this effect, see the category page Sources of warping effects
Skill interaction[ | ]
Main article: Skill interaction
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects, Stall, Gravity, Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
Sources of warping effects[ | ]
Self warping[ | ]
List of Weapons
List of Unrefined Weapons
Weapon | Description |
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Apotheosis Spear | Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. |
Arcane Truthfire | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat with HP ≥ 25% and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5, max 14), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat. |
Astral Breath | Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Breaker Bow | Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. Enables【Canto (1)】. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.), grants Atk/Spd/Def/Res+5 to unit, and grants Atk/Spd+X × 6 to unit during combat (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-A to unit before unit's first attack and grants Special cooldown count-B to unit before unit's first follow-up attack during combat (A = X + 1; max = unit's Special cooldown count value at start of combat; B = X + 1 - unit's Special cooldown count value at start of combat; min 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Corsair Cleaver | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Def+6 and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
Divine Draught | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Flower Hauteclere | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. |
Grimoire | If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. |
Heartbroker Bow | Enables【Canto (Ally 2)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 5 + number of times unit has been enhanced using Dragonflowers, max 10), deals damage = 15% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat. 【Canto (Ally 2)】 After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
Heired Gungnir | Neutralizes "effective against flying" bonuses. Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 and【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Def (excluding area-of-effect Specials) during combat. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
Icebound Tome | Accelerates Special trigger (cooldown count-1). If unit is on a team with unit's support partner, unit can move to a space within 2 spaces of any support partner within 3 spaces of unit. If unit is not on a team with their support partner, at start of turn, unit can move 1 extra space (that turn only; does not stack). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat - 4; max 14, min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces damage from attacks during combat by percentage = 20 + number of spaces from start position to end position of whoever initiated combat (max 5) × 10 (excluding area-of-effect Specials), and if unit deals damage with follow-up attack, restores 7 HP to unit (triggers even if 0 damage is dealt). |
Inseverable Spear | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to an ally within 2 spaces" and【Dual Strike】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) |
Kumo Naginata+ | Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. |
Kumo Naginata | |
Kumo Yumi+ | Effective against flying foes. Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. |
Kumo Yumi | |
Lance of Frelia | Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat. |
Lance of Heroics | If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + X (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). |
Libération | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants【Charge】to unit and support partners within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and inflicts Spd/Def-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 4, + 4; max 12), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4; max 40%). 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
Lofty Leaflet | Enables【Canto (Unit 3×3)】. Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, deals damage = 15% of unit's Spd, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats. Calculates each stat bonus and penalty independently. 【Canto (Unit 3×3)】 After an attack, Assist skill, or structure destruction, unit can move to a space within 3 rows and 3 columns centered on unit. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
Magic Rabbits | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit's Atk = unit's max Special cooldown count value × 3 during combat. |
Nabata Kunai | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Unit can move to a space within 2 spaces of any ally within 2 spaces. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Nóatún | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. |
Pure-Wing Spear | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 spaces of unit × 3, + 5 (max 14), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from attacks by 30% (excluding area-of-effect Specials), and also, if unit deals damage to foe during combat, restores X HP to unit (if foe is armored or cavalry, X = 14; otherwise, X = 7; triggers even if 0 damage is dealt). |
Shadowy Quill | Enables【Canto (Recall)】. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, calculates damage using the lower of foe's Def or Res, grants Atk/Spd+6 to unit during combat, and deals damage = total of the greater between unit's current bonus or foe's current penalty to Atk/Spd/Def/Res. (Calculates each value independently. Excluding area-of-effect Specials.) Effect:【Dagger 7】 【Canto (Recall)】 After an attack, Assist skill, or structure destruction, unit can return to the space they moved from. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Silent Power | Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants【Null Follow-Up】to unit and that ally for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
Sky-Hopper Egg | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Charge】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit, allies within 2 spaces of unit, and allies in a support-partner pair on player's team (excluding with unit) for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and an additional bonus to unit's Atk/Spd = number of allies granted【Charge】(excluding unit) × 4 (max 8), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
Soothing Scent | Enables【Canto (Ally 2)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack. If unit's HP ≥ 25% at start of combat and unit attacks, after combat, deals 10 damage to target and foes within 2 spaces of target. 【Canto (Ally 2)】 After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
Troubling Blade | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain). |
Wedding-Bell Axe | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. 【Triangle Attack】 If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.) |
List of Refined Weapons
Weapon | Refined Description |
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Astral Breath | Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants Spd/Def/Res+6 and【Dodge】to unit and any support partner within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
Grimoire | Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat. |
Nóatún | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. |
List of Skill Refined Weapons
Icon | Weapon | Refined Description |
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Astra Blade | Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and an additional Atk+X to unit and inflicts Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). |
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Dark Spikes Τ | Accelerates Special trigger (cooldown count-1). At start of turn, grants the following status to unit for 1 turn and deals 1 damage to unit: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
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Death | Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. |
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Flower Lance | Enables【Canto (2)】. If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
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Fujin Yumi | If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. |
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Nóatún | ||
Tome of Favors | Unit can move to a space adjacent to a beast ally that can equip Sing or Dance.
If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat. |
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Veðrfölnir's Egg | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. |
List of Assists
Assist | Description |
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Cloying Dreams | Grants another action to target ally. Grants Atk/Spd/Def/Res+5,【Charge】, and 【Foe Penalty Doubler】to target ally for 1 turn and inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
Gentle Dream | Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Gentle Dream+ | Grants another action to target ally. Grants Atk/Spd/Def/Res+4 and the following statuses to target ally and allies in cardinal directions of unit and target (excluding unit): "unit can move to a space adjacent to any ally within 2 spaces" and "neutralizes penalties on unit during combat." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Tender Dream | Grants another action to target ally. Grants Atk/Spd/Def/Res+4, "unit can move to a space adjacent to any ally within 2 spaces," and 【Canto (1)】to target ally and allies in cardinal directions of unit and target ally (excluding unit) for 1 turn. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
List of Specials
Special | Description |
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Warp Ragnarok | Boosts Special damage by 25% of unit's Atk. Unit can move through foes' spaces. For each foe within 6 spaces of unit, unit can move to the nearest spaces that are 2 spaces away from that foe (unless space is impassable terrain). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
List of Passives
List of A Passives
None, currently.
List of B Passives
Icon | Passive | Description |
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Aerial Maneuvers | Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if both unit's and foe's HP ≥ 50%, inflicts Spd/Def-4 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack during combat. |
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Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
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Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
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Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
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Dazzling Shift | Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack. |
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Escape Route 1 | If unit’s HP ≤ 30%, unit can move to a space adjacent to any ally. |
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Escape Route 2 | If unit’s HP ≤ 40%, unit can move to a space adjacent to any ally. |
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Escape Route 3 | If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally. |
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Escape Route 4 | When unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat). Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
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Flier Formation 1 | If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. |
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Flier Formation 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. |
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Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. |
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Raging Tempest | At start of turn, if unit's HP = 100% or if any foe is within 3 columns or 3 rows centered on unit, grants "unit can move 1 extra space (that turn only; does not stack)" and【Charge】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, inflicts Atk/Def-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and if unit initiates combat, grants another action to unit after combat (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement). 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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Shadow Slide | Unit can move to a space within 2 spaces of any ally that has entered combat during the current turn. Unit can move to a space within 2 spaces of any ally within 2 spaces. If ally has entered combat during the current turn, unit can move through foes' spaces. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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Soaring Wings | Enables【Canto (1)】. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-X on foe during combat (X = 4 + number of spaces from start position to end position of whoever initiates combat; max 8). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
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Warp Powder | If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces. |
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Wings of Mercy 1 | If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally. |
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Wings of Mercy 2 | If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally. |
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Wings of Mercy 3 | If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. |
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Wings of Mercy 4 | Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally. |
List of C Passives
Icon | Passive | Description |
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Air Orders 1 | At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Air Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Air Orders 3 | At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Air Orders 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Charge】, and the following status to unit and flying allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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Assault Troop 1 | At start of turn, if any foe is in cardinal directions of unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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Assault Troop 2 | At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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Assault Troop 3 | At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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Atk/Def Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit during combat. |
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Atk/Res Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat. |
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Atk/Spd Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. |
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Def/Res Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. |
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Goddess Bearer | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+7,【Null Follow-Up】, and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
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Goddess Bearer II | At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd+7,【Null Follow-Up】, and "unit can move to a space adjacent to any ally within 2 spaces" to unit for 1 turn. If there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
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Ground Orders 1 | At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Ground Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Ground Orders 3 | At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
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Inevitable Death+ | For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassible terrain). Inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit during combat. If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
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Inf. Null Follow 4 | At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
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Rallying Cry | At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn and grants【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. Inflicts Spd/Def/Res-5 on infantry, armored, and cavalry foes within 3 rows or 3 columns centered on unit during combat. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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Tip the Scales! | At start of turn, if unit is within 2 spaces of an ally, grants【Rally Spectrum】to unit and allies within 2 spaces of unit. Unit can move to a space adjacent to an ally with【Rally Spectrum】 that is within 5 spaces of unit. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat. 【Rally Spectrum】 Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerated); otherwise, X = 2). (That turn only.) |
List of Attuned Skills
Icon | Passive | Description |
---|---|---|
Atk Oath Echo | At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and "unit can move to a space adjacent to any ally within 2 spaces" to unit for 1 turn. |
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Mercy-Wing Echo | If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. |
List of Sacred Seals
None, currently.
List of Emblem Effects
Icon | Owners | Emblem Effect |
---|---|---|
Celica: Of Echoes | Boosts Special damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials). For each foe within 5 spaces of unit, unit can move to the nearest spaces that are within unit's range from that foe (unless space is impassable terrain). |
List of Captain Skills
Icon | Captain Skill | Description |
---|---|---|
Headlong Rush | At the start of turns 2 through 5, grants 【Charge】and【Canto (1)】to captain for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
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Tandem Form | Grants Atk/Spd+4 to captain during combat. At the start of turns 2 through 5, grants "unit can move to a space adjacent to any ally within 2 spaces" to captain and allies within 2 spaces of captain for 1 turn. |
List of Status Effects
Icon | Status Effect | Description |
---|---|---|
Air Orders | Unit can move to a space adjacent to any ally within 2 spaces. |
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Charge | Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
List of Duo Skills
Owners | Duo Skill |
---|---|
Peony: Álfar Dream Duo |
Grants another action, Atk/Spd/Def/Res+3, and the "unit can move to a space adjacent to any ally within 2 spaces" status to adjacent ally with the highest HP for 1 turn. (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) |
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
Ally warping[ | ]
List of Weapons
List of Unrefined Weapons
Weapon | Description |
---|---|
Fruit of Iðunn | Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. |
Goddess Temari | Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if【Time's Gate】is active on unit or if【Time's Grip】is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. |
New-Height Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's HP ≤ 60%, allies can move to a space adjacent to unit. Allies within 2 spaces can move to a space within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Spd. |
Silver of Dawn | Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. At start of enemy phase, restores 10 HP to unit and allies within 2 spaces of unit. After start-of-turn effects trigger on enemy phase, converts penalties on unit and allies within 2 spaces of unit into bonuses, and also, neutralizes two【Penalty】effects on unit, excluding stat penalties (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat, neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.), and unit deals +X damage during combat (X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15; excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Wildflower Edge | Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). If unit has entered combat during the current turn, allies within 5 spaces of unit can move to a space within 2 spaces of unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, deals 10 damage to target and foes within 2 spaces of target after combat, and inflicts【Share Spoils】on target through its next action. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.) 【Share Spoils】 Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). If foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects, including Time Is Light; in such cases, these other similar effects are treated as not having triggered). |
List of Refined Weapons
Weapon | Refined Description |
---|---|
Fruit of Iðunn | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. |
List of Skill Refined Weapons
Icon | Weapon | Refined Description |
---|---|---|
Caduceus Staff | Allies within 2 spaces of unit can move to any space within 2 spaces of unit. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat. |
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Hinoka's Spear | Infantry and flying allies within 2 spaces can move to a space adjacent to unit. |
List of Assists
None, currently.
List of Specials
Special | Description |
---|---|
Light Is Time | Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants【Time's Gate】 to unit. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
List of Passives
List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
Icon | Passive | Description |
---|---|---|
Flier Guidance 1 | If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. |
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Flier Guidance 2 | If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. |
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Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. |
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Guidance 1 | If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
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Guidance 2 | If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
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Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
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Guidance 4 | Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. |
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Heart of Crimea | Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Inflicts Atk/Spd/Def/Res-4 on foes within 4 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】to unit and allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
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Opening Retainer | Allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. |
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Soaring Guidance | Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. |
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Worldbreaker+ | Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Grants Atk/Def/Res+5 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-2 to unit before unit's first attack during combat. Grants Atk/Def/Res+4 and Special cooldown charge +1 per attack to allies within 3 spaces of unit (only highest value applied; does not stack), and grants Special cooldown count-1 to those allies before their first attack during their combat. |
List of Attuned Skills
Icon | Passive | Description |
---|---|---|
Soaring Echo | Infantry and flying allies within 2 spaces can move to a space within 2 spaces of unit. |
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
Icon | Status Effect | Description |
---|---|---|
Time's Gate | Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
List of Duo Skills
Owners | Duo Skill |
---|---|
Seiðr: Time's Goddesses |
Grants【Time's Gate】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 4 spaces of unit for 1 turn. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ワープ |
German | Telep. |
Spanish (Europe) | Desplazar |
Spanish (Latin America) | Desplazarse |
French | Téléportation |
Italian | Trasferirsi |
Traditional Chinese (Taiwan) | 傳送 |
Portuguese | Deslocar |