Fire Emblem Heroes Wiki
Vouge
Wep ax053
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String IDSID_プージ
DescriptionAccelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.

Effects[]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerate Special Max cooldown count-1Unit Unit
Combat effects
Distant Counter Counter regardless of rangeUnit UnitUnit Unit's HP ≥ 50%
at start of combat
Attack Plus W Refined weapon
Permanent effects
Accelerate Special Max cooldown count-1Unit Unit
Combat effects
Distant Counter Counter regardless of rangeUnit UnitUnit Unit's HP ≥ 25%
at start of combat
Temporary buffs Atk/Spd/Def/Res+4
Vouge W Skill refine effects
Map effects
Obstruct Cannot move
through spaces
adjacent to Unit Unit
Range = 1
Foes Foes
Obstruct Cannot move
through spaces
within 2 spaces
of Unit Unit
Range = 2
Foes Foes
Heal Recover 7 HPUnit UnitAfter combat &
(Enemy Phase or
Foe Foe's HP ≥ 75%
at start of combat)
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Damage Reduction Reduces damage by 30%
from Foe Foe's first attack
Damage Boost Boosts damage by X
X = total damage reduced
from Foe Foe's first attack
for Unit Unit's next attack
(including other sources)

Upgrades[]

Vouge can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description Cost
+3 HPAccelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from foe's first attack during combat by 30%, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat.
400 SP,
 500,
 200
+5 HP,
+2 Mt
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
400 SP,
 500,
 200
+5 HP,
+3 Spd
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
400 SP,
 500,
 200
+5 HP,
+4 Def
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
400 SP,
 500,
 200
+5 HP,
+4 Res
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
400 SP,
 500,
 200

Notes[]

  • The stat boost that can be applied during combat by refine Vouge is considered a temporary buff.
  • Vouge affects  Charge, regular movement, and non-warping Canto effects; warping is unaffected.
    • A unit can warp to a space regardless of whether a path that is not blocked by Vouge exists between the unit and the destination.
    • A unit can warp to a space adjacent to a foe with Vouge active.
    • Vouge only prevents movement through affected spaces.
  • Vouge does not affect foes with a Pass effect,  True Charge, or sources of unit movement.
    • If Icon Skill Assist Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Vouge is adjacent to the space in the middle.
    • A unit can attack a foe with Vouge and then leave the space with Hit and Run Hit and Run, Harrowing Call Harrowing Call, or a Canto effect.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The healing effect is triggered regardless of whether Vouge W Vouge's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Vouge W Vouge's healing effect will still trigger.
  • Vouge W Vouge's user needs to survive the combat for the healing effect to trigger.
  • Vouge W Vouge's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Vouge W Vouge's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with  Deep Wounds.

List of owners[]

UnitSkill chain
Osian Scolded Soldier Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Vouge
★

In other languages[]

Language Name
Japanese プージ
German Voulge
Spanish (Europe) Guja
Spanish (Latin America) Guja de guerra
French Vouge
Italian Roncone
Traditional Chinese (Taiwan)佈極
PortugueseVoulge

See also[]