Vouge | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Axe |
SP | 400 |
Exclusive? | Yes |
String ID | SID_プージ
|
Description | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Counter regardless of range | Unit | Unit's HP ≥ 50% at start of combat |
Refined weapon | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Counter regardless of range | Unit | Unit's HP ≥ 25% at start of combat |
Atk/Spd/Def/Res+4 | ||
Skill refine effects | ||
Map effects | ||
Cannot move through spaces adjacent to Unit | Range = 1 Foes | — |
Cannot move through spaces within 2 spaces of Unit | Range = 2 Foes | |
Recover 7 HP | Unit | After combat & (Enemy Phase or Foe's HP ≥ 75% at start of combat) |
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Reduces damage by 30% from Foe's first attack | ||
Boosts damage by X X = Total damage reduced (including other sources) |
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from foe's first attack during combat by 30%, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. |
400 SP, 500, 200 | |
+5 HP, +3 Spd | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. |
400 SP, 500, 200 | |
+5 HP, +4 Def | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. |
400 SP, 500, 200 | |
+5 HP, +4 Res | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. |
400 SP, 500, 200 |
Notes[ | ]
- The stat increase that can be applied by refine Vouge is considered a temporary buff.
- Vouge affects Charge, regular movement, and non-warping Canto effects; warping is unaffected.
- A unit can warp to a space regardless of whether a path that is not blocked by Vouge exists between the unit and the destination.
- A unit can warp to a space adjacent to a foe with Vouge active.
- Vouge only prevents movement through affected spaces.
- Vouge does not affect foes with a Pass effect or sources of unit movement.
- If Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Vouge is adjacent to the space in the middle.
- A unit can attack a foe with Vouge and then leave the space with Hit and Run, Close Call 4, or a Canto effect.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Effects that neutralize or reduce non-Special "reduces damage by X%" effects will also affect Vouge's damage boosting effect.
- The damage boosting effect of Vouge ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Vouge's damage boosting effect calculates the damage boost based on the total damage-reduction from all damage-reduction effects active on the unit including:
- Damage-reduction from ally skills such as Domain of Ice and Caduceus Staff.
- Damage-reduction from Divine Vein and terrain effects.
- Flat damage-reduction from effects such as Atk/Spd Excel and Shield Fighter.
- "Unit survives with 1 HP" effects such as Miracle and Everliving Domain.
- "Unit survives with 1 HP" effects will affect the calculation of the damage boosting effect = the total damage from the foe's damage (including calculations with specials) -1.
- For example, if a foe triggering Glimmer deals 45 damage, and a skill such as Miracle or Everliving Domain would be triggered by that foe's attack, the damage boost for the unit's next attack would be 44 damage.
- If Vouge triggers multiple times during combat, all reduced damage is accumulated up to the unit's next attack, and resets to 0 at the end of combat. If the unit cannot counterattack the damage boosting effect will not trigger.
- The healing effect is triggered regardless of whether Vouge's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Vouge's healing effect will still trigger.
- Vouge's user needs to survive the combat for the healing effect to trigger.
- Vouge's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Vouge's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 5 | Steel Axe 5 | Silver Axe 5 | Vouge 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | プージ |
German | Voulge |
Spanish (Europe) | Guja |
Spanish (Latin America) | Guja de guerra |
French | Vouge |
Italian | Roncone |
Traditional Chinese (Taiwan) | 佈極 |
Portuguese | Voulge |