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Vouge
Weapon Vouge
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_プージ
Description Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Distant Counter Counter regardless of rangeIcon Unit UnitIcon Unit Unit's HP ≥ 50%
at start of combat
Attack Plus W Refined weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Distant Counter Counter regardless of rangeIcon Unit UnitIcon Unit Unit's HP ≥ 25%
at start of combat
Icon Temporary Buff Atk/Spd/Def/Res+4
Vouge W Skill refine effects
Map effects
Icon Obstruct Cannot move through spaces
adjacent to Icon Unit Unit
Icon Enemies Foes with
Range = 1
Icon Obstruct Cannot move through spaces
within 2 spaces of Icon Unit Unit
Icon Enemies Foes with
Range = 2
Icon Heal Recover 7 HPIcon Unit UnitAfter combat
(in Enemy Phase or
if Icon Enemy Foe's HP ≥ 75%
at start of combat)
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit UnitEnemy Phase or
Icon Enemy Foe's HP ≥ 75%
at start of combat
Status Effect Reduces damage when initiating Reduces damage by 30%
from Icon Enemy Foe's first attack
Icon Damage Boost Boosts damage dealt by X
X = Total damage reduced
(including other sources)

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Vouge W +3 HP Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from foe's first attack during combat by 30%, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat increase that can be applied by refine Vouge is considered a temporary buff.
  • Vouge affects Status Effect Charge Charge, regular movement, and non-warping Canto effects; warping is unaffected.
    • A unit can warp to a space regardless of whether a path that is not blocked by Vouge exists between the unit and the destination.
    • A unit can warp to a space adjacent to a foe with Vouge active.
    • Vouge does not prevent foes from moving into a space adjacent to unit.
  • Vouge does not affect sources of unit movement, and foes with Pass 3 Pass 3 or Skilliconweapon Fujin Yumi.
    • If Skilliconassist Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Vouge is adjacent to the space in the middle.
    • A unit can attack an adjacent foe with Vouge and then leave the space with Hit and Run Hit and Run or Close Call 4 Close Call 4.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:
  • Effects that neutralize or that reduce damage-reduction will also affect Vouge W Vouge's damage boosting effect.
  • The damage boosting effect of Vouge W Vouge ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Skilliconspecial Armored Beacon, Dragon Wall 3 Dragon Wall 3, and Status Effect Dodge Dodge.
    • A foe equipped with Emblas Ward Embla's Ward, Muspellflame Múspellflame, Nidavellir Axiom Niðavellir Axiom, or Gold Perfection Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
    • For more information, see Damage calculation.
    • Vouge W Vouge's damage boosting effect calculates the damage boost based on the total damage-reduction from all damage-reduction effects active on the unit including:
    • Survival effects will affect the calculation of the damage boosting effect = the total damage from the foe's damage (including calculations with specials) -1.
      • For example, if a foe triggering Skilliconspecial Glimmer deals 45 damage, and a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain would be triggered by that foe's attack, the damage boost for the unit's next attack would be 44 damage.
    • If Vouge W Vouge triggers multiple times during combat, all reduced damage is accumulated up to the unit's next attack, and resets to 0 at the end of combat. If the unit cannot counterattack the damage boosting effect will not trigger.
  • The healing effect is triggered regardless if Vouge W Vouge's user performs an attack during combat. If foe engages and user cannot counterattack, Vouge W Vouge's healing effect will still trigger.
  • Vouge W Vouge's user needs to survive the combat for the healing effect to trigger.
  • Vouge W Vouge's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Vouge W Vouge's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.

List of owners[ | ]

UnitSkill chain
Osian Scolded Soldier Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Vouge
★

In other languages[ | ]

Language Name
Japanese プージ
German Voulge
Spanish (Europe) Guja
Spanish (Latin America) Guja de guerra
French Vouge
Italian Roncone
Traditional Chinese (Taiwan) 佈極
Portuguese Voulge

See also[ | ]

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