General | Quotes | Misc | Heroic Ordeal |
Volke Man of Mysteries | |
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Art by: Kita Senri (北千里) | |
Description | A man who makes his living as part of the criminal underworld, answering to no one. Also occasionally referred to as "fireman." Appears in Fire Emblem: Path of Radiance. |
Rarities | 5![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Kellen Goff |
Voice Actor JP | Shinnosuke Ogami (拝真之介) |
Release Date | |
Entry | ![]() |
Internal ID | PID_フォルカ (731)
|
Origin | 80001900100 |
Contents
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 15/16/17 | 8/9/10 | 10/11/12 | 3/4/5 | 0/1/2 | 41 |
2![]() | 15/16/17 | 9/10/11 | 11/12/13 | 3/4/5 | 0/1/2 | 43 |
3![]() | 16/17/18 | 9/10/11 | 11/12/13 | 4/5/6 | 1/2/3 | 46 |
4![]() | 16/17/18 | 10/11/12 | 12/13/14 | 4/5/6 | 1/2/3 | 48 |
5![]() | 17/18/19 | 10/11/12 | 12/13/14 | 5/6/7 | 2/3/4 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 29/32/35 | 29/32/34 | 31/34/36 | 17/20/23 | 14/17/20 | 134~135 |
2![]() | 30/33/36 | 32/35/37 | 34/37/39 | 18/21/24 | 15/18/21 | 143~144 |
3![]() | 33/36/39 | 34/37/40 | 36/39/42 | 21/24/27 | 18/21/24 | 157 |
4![]() | 34/37/40 | 36/39/43 | 38/41/45 | 22/25/28 | 19/22/25 | 164~165 |
5![]() | 36/40/43 | 38/41/45 | 40/43/47 | 24/28/31 | 21/25/28 | 176~178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 50% | 70% | 70% | 50% | 50% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1![]() | 1![]() |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2![]() | 2![]() |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4![]() | 3![]() |
Fireman's Hook | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5![]() | 5![]() |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4![]() | 3![]() |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4![]() |
Lethality | 4 | When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%." | 500 | — | 5![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | 2![]() |
![]() | Sturdy Blow 1 | If unit initiates combat, grants Atk/Def+2 during combat. | 120 | 3![]() | |
![]() | Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 | 4![]() | |
![]() | Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 300 | 5![]() | |
B | ![]() | Null Follow-Up 1 | At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 60 | 1![]() |
![]() | Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 120 | 2![]() | |
![]() | Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | 4![]() | |
C | ![]() | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 3![]() |
![]() | Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 4![]() | |
![]() | Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 5![]() |