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Virtuous Tyrfing
Weapon
Weapon Virtuous Tyrfing
Gleam
Weapon Virtuous Tyrfing V2
Upgrade gleam
Weapon Virtuous Tyrfing V3
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_至聖ティルフィング
Description Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Resistance Plus W Res+3Unit Unit
Combat effects
Temporary debuffs Atk/Def-6Foe FoeEnemy Phase or
Unit Unit's HP < 100%
at start of combat
Heal Recover 7 HP
per Unit Unit's attack
Unit Unit
Attack Plus W Refined weapon
Permanent effects
Resistance Plus W Res+3Unit Unit
Combat effects
Temporary debuffs Atk/Def-6Foe FoeEnemy Phase or
(Unit Unit's HP ≤ 99%
or Foe Foe's HP ≥ 75%)
at start of combat
Damage Boost Boosts damage by X%
X = 15% of Unit Unit's Atk
Unit Unit
Neutralize Prevent Counter Neutralizes "Cannot counterattack"
Heal Recover 8 HP
per Unit Unit's attack
Virtuous Tyrfing W Skill refine effects
Combat effects
Temporary debuffs Atk/Def-5Foe FoePlayer Phase or
an Ally Ally is
within 3 spaces
Damage Reduction Reduces damage by X%
X = 80% if Foe Foe uses
Icon Type Magic Magic or Icon Class Colorless Staff Staff;
else X = 40%
Unit Unit
Miracle Survive with 1 HPEnemy Phase &
an Ally Ally is
within 3 spaces &
Unit Unit's HP ≥ 50%

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat decrease that can be applied by Virtuous Tyrfing is considered a temporary debuff.
  • Virtuous Tyrfing's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4 Fatal Smoke 4, Icon Class Colorless Staff Incurable+, or Status Effect Deep Wounds Deep Wounds, unless the user has an effect that neutralizes or reduces the effect of Status Effect Deep Wounds Deep Wounds during combat such as Status Effect Divine Nectar Divine Nectar or Breath of Life 4 Breath of Life 4.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Virtuous Tyrfing W +3 HP Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt).
If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • Virtuous Tyrfing W Virtuous Tyrfing is triggered by the foe's attack and reduces the damage taken from that attack.

List of owners[ | ]

UnitSkill chain
Seliph Scion of Light Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Virtuous Tyrfing
★

In other languages[ | ]

Language Name
Japanese 至聖ティルフィング
German Tyrfing-Tugend
Spanish (Europe) Hoja pura Tyrfing
Spanish (Latin America) Hoja pura Tyrfing
French Sainte Tyrfing
Italian Tyrfing virtuosa
Traditional Chinese (Taiwan) 至聖斬裂劍
Portuguese Tyrfing virtuosa

See also[ | ]

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