Virtuous Tyrfing | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_至聖ティルフィング
|
Description | Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Res+3 | Unit | — |
Combat effects | ||
Atk/Def-6 | Foe | Enemy Phase or Unit's HP < 100% at start of combat |
Recover 7 HP per Unit's attack | Unit | |
Refined weapon | ||
Permanent effects | ||
Res+3 | Unit | — |
Combat effects | ||
Atk/Def-6 | Foe | Enemy Phase or ( Unit's HP ≤ 99% or Foe's HP ≥ 75%) at start of combat |
Boosts damage by X% X = 15% of Unit's Atk | Unit | |
Neutralizes "Cannot counterattack" | ||
Recover 8 HP per Unit's attack | ||
Skill refine effects | ||
Combat effects | ||
Atk/Def-5 | Foe | Player Phase or an Ally is within 3 spaces |
Reduces damage by X% X = 80% if Foe uses Magic or Staff; else X = 40% | Unit | |
Survive with 1 HP | Enemy Phase & an Ally is within 3 spaces & Unit's HP ≥ 50% |
Notes[ | ]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat decrease that can be applied by Virtuous Tyrfing is considered a temporary debuff.
- Virtuous Tyrfing's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4, Incurable+, or Deep Wounds, unless the user has an effect that neutralizes or reduces the effect of Deep Wounds during combat such as Divine Nectar or Breath of Life 4.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional). |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). | 400 SP, 500, 200 | |
+5 HP, +4 Def | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). | 400 SP, 500, 200 | |
+5 HP, +4 Res | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). | 400 SP, 500, 200 |
Notes[ | ]
- The damage boosting effect of refined Virtuous Tyrfing ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Effects that are neutralized by refined Virtuous Tyrfing:
- Effects active on the foe that prevent the unit's counterattack such as Windsweep 3 and Dazzling Shift.
- Effects active on the user that prevent their counterattack, such as Firesweep S+ and Counterattacks disrupted.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Magic refers to .
- The unit with Virtuous Tyrfing only survives a single attack, so a second attack will still be lethal. If unit is under 50% HP and is hit with a lethal attack, Virtuous Tyrfing will not trigger.
- Virtuous Tyrfing stacks with other "unit survives with 1 HP" effects.
- Non-Special "unit survives with 1 HP" effects have priority over Specials such as Miracle and Life Unending, however most of them only trigger once per combat.
- The Special cooldown count of Specials such as Miracle and Life Unending are unaffected by non-Special "unit survives with 1 HP" effects.
- Virtuous Tyrfing only stacks with Special skills such as Miracle and Life Unending.
- Non-Special "unit survives with 1 HP" effects can be neutralized by effects such as Neutralizes non-Special "unit survives with 1 HP" effects or Black Yule Lance.
- For more information, see Damage calculation.
- Virtuous Tyrfing stacks with other "unit survives with 1 HP" effects.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Virtuous Tyrfing 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 至聖ティルフィング |
German | Tyrfing-Tugend |
Spanish (Europe) | Hoja pura Tyrfing |
Spanish (Latin America) | Hoja pura Tyrfing |
French | Sainte Tyrfing |
Italian | Tyrfing virtuosa |
Traditional Chinese (Taiwan) | 至聖斬裂劍 |
Portuguese | Tyrfing virtuosa |
See also[ | ]
- Achimenes Furl
- Amity Blooms+
- Black Yule Lance
- Bow of Twelve
- Breezy Spear
- Brilliant Starlight
- Circlet of Balance
- Dark Scripture
- Dawnsweet Box
- Divine Tyrfing
- Emblem Ragnell
- Emblems' Miracle
- Ethereal Breath
- Everliving Domain
- Fatal Smoke
- Hallowed Tyrfing
- Hel Scythe
- Hel's Reaper
- Holy Yule Blade
- Holytide Tyrfing