| Violdrake Bow | |
|---|---|
| Weapon type | |
| Might | 14 |
| Range | 2 |
| Effectiveness | |
| Required | — |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_紫竜山の荒弓 |
| Numeric ID | 3622 |
| Description | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. |
Notes[]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- The stat boost that can be applied during combat by Violdrake Bow is considered a temporary buff.
- The damage boosting effect of Violdrake Bow ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Sources of effects that disable "calculates damage using the lower of foe's Def or Res":
- Sources of effects that disable "calculates damage using the lower of foe's Def or Res" only during combat:
Upgrades[]
Violdrake Bow can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description 【Switch】
|
Cost | |
|---|---|---|---|---|
| — | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = current penalty on each of foe's stats during combat; calculates each stat penalty independently). | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = current penalty on each of foe's stats during combat; calculates each stat penalty independently). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP, 500, 200 | |
| +2 HP, +1 Mt | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 | ||
| +2 HP, +2 Spd | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 | ||
| +2 HP, +3 Def | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 | ||
| +2 HP, +3 Res | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 |
Notes[]
- The effect of Violdrake Bow will activate if the foe receives a 【Penalty】 effect.
- The effect will not be negated if the foe receives a 【Bonus】 effect.
- If the foe does not receive a 【Penalty】 effect, or has their 【Penalty】 effect removed by a source of Penalty effect neutralization, the effect will be negated.
- For more information, see Status effects.
- The stat reduction that can be applied during combat by Violdrake Bow is considered a temporary debuff.
- The stat decreasing effect of Violdrake Bow will activate if the foe receives Penalties.
- The stat decreasing effect will not be negated nor reduced if the foe receives Bonuses.
- If the foe is affected by Panic (and not affected by Null Panic), Violdrake Bow will utilize the total Penalty within each stat during calculation.[1]
- The stat decreasing effect of Violdrake Bow will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the foe has their Penalties removed by a source of Penalty effect neutralization.
List of owners[]
| Unit | Skill chain |
|---|---|
| Violdrake Bow 5 |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 紫竜山の荒弓 |
| German | Violdrake-Bogen |
| Spanish (Europe) | Arco Violdrake |
| Spanish (Latin America) | Arco Violdrake |
| French | Arc Violdrake |
| Italian | Arco Violdrake |
| Traditional Chinese (Taiwan) | 紫龍山的荒弓 |
| Portuguese | Arco Violdrake |
