General | Quotes | Misc | Heroic Ordeal |
Veyle Gentle Dragon | |
---|---|
Art by: Done Kanda (館田ダン) | |
Description | Daughter of the Fell Dragon. She has devoted a loving heart to working for the good of humanity. Appears in Fire Emblem Engage. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Astra |
Ally Boost | HP+5, Def+5 |
Mythic Effect 2 | Raiding Party Bonus |
Weapon Type | Blue Tome |
Move Type | Infantry |
Voice Actor EN | Megan Taylor Harvey |
Voice Actor JP | 上田麗奈(Reina Ueda) |
Release Date | |
Entry | Engage |
Version | 7.10 |
Internal ID | PID_神階ヴェイル (1015)
|
Origin | 140000900200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 13/14/15 | 5/6/7 | 1/2/3 | 4/5/6 | 42 |
2 | 14/15/16 | 14/15/16 | 6/7/8 | 1/2/3 | 4/5/6 | 44 |
3 | 15/16/17 | 14/15/16 | 6/7/8 | 2/3/4 | 5/6/7 | 47 |
4 | 15/16/17 | 15/16/17 | 7/8/9 | 2/3/4 | 5/6/7 | 49 |
5 | 16/17/18 | 15/16/17 | 7/8/9 | 3/4/5 | 6/7/8 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 34/37/39 | 19/22/25 | 12/15/17 | 32/35/37 | 139~140 |
2 | 29/32/35 | 37/40/42 | 21/24/27 | 13/16/18 | 34/37/40 | 148~149 |
3 | 32/35/38 | 39/42/45 | 23/26/29 | 15/18/21 | 38/41/44 | 162 |
4 | 33/36/39 | 41/44/48 | 25/28/31 | 16/19/22 | 40/43/46 | 170~171 |
5 | 35/39/42 | 43/46/50 | 26/30/33 | 18/21/24 | 43/46/50 | 181~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 40% | 90% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Thunder | 4 | 2 | — | 50 | 1 | 1 |
Elthunder | 6 | 2 | — | 100 | 2 | 2 |
Thoron | 9 | 2 | — | 200 | 4 | 3 |
Obscurité | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6,【Resonance: Blades】, and【Resonance: Shields】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Finish 1 | If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 2 | |
Atk/Res Finish 2 | If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 3 | ||
Atk/Res Finish 3 | If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 4 | ||
Atk/Res Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 5 | ||
B | Atk/Res Tempo 1 | Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 60 | 2 | |
Atk/Res Tempo 2 | Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 120 | 3 | ||
Atk/Res Tempo 3 | Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 240 | 4 | ||
Atk/Res Tempo 4 | Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 300 | 5 | ||
C | Fell Protection | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, and also, if unit's Res ≥ foe's Res+5, reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). For allies within 2 spaces of unit, grants Atk/Res+4 to ally during their combat, and also, if this unit's Res ≥ ally's foe's Res+5 at start of combat, reduces damage from attacks by 30% during ally's combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during ally's combat (cannot exceed foe's maximum Special cooldown). | 300 | 5 |