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Status Icon WeaponStatus Icon MoveVeyle Fell Successor Face FC
Veyle: Fell Successor
General Quotes Misc Heroic Ordeal
Veyle
Gentle Dragon
Portrait
Veyle Gentle Dragon Face
Attack
Veyle Gentle Dragon BtlFace
Special
Veyle Gentle Dragon BtlFace C
Damage

Veyle Gentle Dragon BtlFace D

Art by: Done Kanda (館田ダン)
Description Daughter of the Fell Dragon. She has devoted a loving heart to working for the good of humanity. Appears in Fire Emblem Engage.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Astra 02 Astra
Ally Boost HP+5, Def+5
Mythic Effect 2 Raiding Party Bonus
Weapon Type Icon Class Blue Tome Blue Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Megan Taylor Harvey
Voice Actor JP 上田麗奈(Reina Ueda)
Release Date
Entry Icon MiniUnit Head 14 Engage
Version 7.10
Internal ID PID_神階ヴェイル (1015)
Origin 140000900200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/1613/14/155/6/71/2/34/5/642
★14/15/1614/15/166/7/81/2/34/5/644
★15/16/1714/15/166/7/82/3/45/6/747
★15/16/1715/16/177/8/92/3/45/6/749
★16/17/1815/16/177/8/93/4/56/7/852

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3434/37/3919/22/2512/15/1732/35/37139~140
★29/32/3537/40/4221/24/2713/16/1834/37/40148~149
★32/35/3839/42/4523/26/2915/18/2138/41/44162
★33/36/3941/44/4825/28/3116/19/2240/43/46170~171
★35/39/4243/46/5026/30/3318/21/2443/46/50181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%50%40%90%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Thunder4250★★
Elthunder62100★★
Thoron92200★★
Obscurité142
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6,【Resonance: Blades】, and【Resonance: Shields】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Finish 1Atk/Res Finish 1
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Atk Res Finish 2Atk/Res Finish 2
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Atk Res Finish 3Atk/Res Finish 3
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Atk Res Finish 4Atk/Res Finish 4
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BAtk Res Tempo 1Atk/Res Tempo 1
Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
60★
Atk Res Tempo 2Atk/Res Tempo 2
Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
120★
Atk Res Tempo 3Atk/Res Tempo 3
Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
240★
Atk Res Tempo 4Atk/Res Tempo 4
Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
300★
CFell ProtectionFell Protection
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, and also, if unit's Res ≥ foe's Res+5, reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). For allies within 2 spaces of unit, grants Atk/Res+4 to ally during their combat, and also, if this unit's Res ≥ ally's foe's Res+5 at start of combat, reduces damage from attacks by 30% during ally's combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during ally's combat (cannot exceed foe's maximum Special cooldown).
300★

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