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Status Icon WeaponStatus Icon MoveVeyle Gentle Dragon Face FC
Veyle: Gentle Dragon
General Quotes Misc Heroic Ordeal
Veyle
Fell Successor
Portrait
Veyle Fell Successor Face
Attack
Veyle Fell Successor BtlFace
Special
Veyle Fell Successor BtlFace C
Damage

Veyle Fell Successor BtlFace D

Art by: SATO POTE (さとうぽて)
Description Daughter of the Fell Dragon. Full of destructive urges, she wishes to excel her siblings to be the sole successor to their father's power. Appears in Fire Emblem Engage.
Rarities ★
Weapon Type Icon Class Colorless Tome Colorless Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Megan Taylor Harvey
Voice Actor JP 上田麗奈(Reina Ueda)
Release Date
Addition Date
Entry Icon MiniUnit Head 14 Engage
Version 8.5
Internal ID PID_闇ヴェイル (1092)
Origin 140000900200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1714/15/160/1/23/4/55/6/742
★15/16/1715/16/170/1/23/4/56/7/844
★16/17/1815/16/171/2/34/5/66/7/847
★16/17/1816/17/181/2/34/5/67/8/949
★17/18/1916/17/182/3/45/6/77/8/952

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3535/38/408/10/1321/23/2633/36/38138~140
★30/33/3638/41/438/11/1422/25/2836/39/42148~149
★33/36/3940/43/4610/13/1625/28/3139/42/45162
★34/37/4042/45/4911/14/1726/29/3242/45/48170~171
★36/40/4344/47/5112/16/1929/32/3544/47/51181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%30%60%90%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Stone4250★★
Elstone62100★★
Atlas92200★★
Fell Child's Might142
Accelerates Special trigger (cooldown count-1).

For allies within 2 spaces of unit, reduces damage from attacks by 30% during ally's combat (excluding area-of-effect Specials).

If unit initiates combat or foe's Range = 2, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, reduces damage from attacks by 30% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Res ≥ foe's Res+10 during combat, unit attacks twice.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AStill Water 1Still Water 1
Grants Atk/Res+3. Inflicts Def-3.
50★
Still Water 2Still Water 2
Grants Atk/Res+4. Inflicts Def-4.
100★
Still Water 3Still Water 3
Grants Atk/Res+5. Inflicts Def-5.
200★
Crystalline WaterCrystalline Water
Grants Atk/Res+8. Inflicts Def-8.

At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Res that take effect on unit at this time.

【Panic】
Converts bonuses on target into penalties through its next action.
300★
BAtk Res Tempo 1Atk/Res Tempo 1
Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
60★
Atk Res Tempo 2Atk/Res Tempo 2
Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
120★
Atk Res Tempo 3Atk/Res Tempo 3
Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
240★
Atk Res Tempo 4Atk/Res Tempo 4
Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
300★
CFell SuccessorFell Successor
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res ≥ foe's Res+5 and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown).

Grants Atk/Def/Res+4 to allies within 2 spaces of unit during their combat. For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat, and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown).
300★

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