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Status Icon WeaponStatus Icon MoveSharena Pillars of Peace Face FC
Sharena: Pillars of Peace
Status Icon WeaponStatus Icon MoveVeronica Emblian Princess Face FC
Veronica: Emblian Princess
Status Icon WeaponStatus Icon MoveVeronica Princess Beset Face FC
Veronica: Princess Beset
Status Icon WeaponStatus Icon MoveVeronica Princess Beset Dark Face FC
Veronica: Princess Beset
Status Icon WeaponStatus Icon MoveVeronica Princess Beset Legendary Face FC
Veronica: Princess Beset
Status Icon WeaponStatus Icon MoveVeronica Brave Princess Face FC
Veronica: Brave Princess
Status Icon WeaponStatus Icon MoveVeronica Spring Princess Face FC
Veronica: Spring Princess
Status Icon WeaponStatus Icon MoveVeronica Harmonic Pirates Face FC
Veronica: Harmonic Pirates
Status Icon WeaponStatus Icon MoveVeronica Bestowed Love Face FC
Veronica: Bestowed Love
General Quotes Misc Heroic Ordeal
Veronica
Princess Rising
Portrait
Veronica Princess Rising Face
Attack
Veronica Princess Rising BtlFace
Special
Veronica Princess Rising BtlFace C
Damage

Veronica Princess Rising BtlFace D

Art by: Kozaki Yusuke (コザキユースケ)
Description Imperial princess of the Emblian Empire. Has come to consider the needs of the people of both Embla and Askr.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Wind Wind
Ally Boost HP+3, Spd+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Red Tome Red Tome
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Wendee Lee
Voice Actor JP 日高里菜(Rina Hidaka)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 6.11
Internal ID PID_ヴェロニカ2味方 (881)
Origin 00000100500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/159/10/119/10/111/2/30/1/237
★13/14/1510/11/1210/11/121/2/30/1/239
★14/15/1610/11/1210/11/122/3/41/2/342
★14/15/1611/12/1311/12/132/3/41/2/344
★15/16/1711/12/1311/12/133/4/52/3/447

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3330/33/3532/34/3710/13/1614/17/20126~128
★28/31/3433/36/3835/37/4011/14/1715/18/21135~137
★31/34/3735/38/4137/40/4313/16/1918/21/24149
★32/35/3837/40/4439/43/4614/17/2019/22/25156~158
★34/38/4139/42/4641/45/4816/19/2221/25/28168~170

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%75%35%50%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Flux4250★★
Ruin62100★★
Fenrir92200★★
Enclosing Dark142
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Retribution3
Boosts damage by 30% of damage dealt to unit.
100★★
Reprisal2
Boosts damage by 30% of damage dealt to unit.
200★
Enclosure2
Boosts Special damage by 25% of unit's Atk. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Catch 1Atk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Spd Catch 2Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Spd Catch 3Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BS R Far Trace 1S/R Far Trace 1
Enables【Canto (Rem.)】.

Inflicts Spd/Res-1 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
60★
S R Far Trace 2S/R Far Trace 2
Enables【Canto (Rem.)】.

Inflicts Spd/Res-2 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
120★
S R Far Trace 3S/R Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Spd/Res-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240★
CPanic Smoke 1Panic Smoke 1
If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
60★
Panic Smoke 2Panic Smoke 2
If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
120★
Panic Smoke 3Panic Smoke 3
Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
240★
Panic Smoke 4Panic Smoke 4
After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions.

【Panic】
Converts bonuses on target into penalties through its next action.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
300★

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