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General | Quotes | Misc | Heroic Ordeal |
Veronica Princess Rising | |
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Art by: Kozaki Yusuke (コザキユースケ) | |
Description | Imperial princess of the Emblian Empire. Has come to consider the needs of the people of both Embla and Askr. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Wind |
Ally Boost | HP+3, Spd+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Red Tome |
Move Type | Cavalry |
Voice Actor EN | Wendee Lee |
Voice Actor JP | 日高里菜(Rina Hidaka) |
Release Date | |
Entry | Heroes |
Version | 6.11 |
Internal ID | PID_ヴェロニカ2味方 (881)
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Origin | 00000100500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 9/10/11 | 9/10/11 | 1/2/3 | 0/1/2 | 37 |
2 | 13/14/15 | 10/11/12 | 10/11/12 | 1/2/3 | 0/1/2 | 39 |
3 | 14/15/16 | 10/11/12 | 10/11/12 | 2/3/4 | 1/2/3 | 42 |
4 | 14/15/16 | 11/12/13 | 11/12/13 | 2/3/4 | 1/2/3 | 44 |
5 | 15/16/17 | 11/12/13 | 11/12/13 | 3/4/5 | 2/3/4 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 30/33/35 | 32/34/37 | 10/13/16 | 14/17/20 | 126~128 |
2 | 28/31/34 | 33/36/38 | 35/37/40 | 11/14/17 | 15/18/21 | 135~137 |
3 | 31/34/37 | 35/38/41 | 37/40/43 | 13/16/19 | 18/21/24 | 149 |
4 | 32/35/38 | 37/40/44 | 39/43/46 | 14/17/20 | 19/22/25 | 156~158 |
5 | 34/38/41 | 39/42/46 | 41/45/48 | 16/19/22 | 21/25/28 | 168~170 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 75% | 35% | 50% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Flux | 4 | 2 | — | 50 | 1 | 1 |
Ruin | 6 | 2 | — | 100 | 2 | 2 |
Fenrir | 9 | 2 | — | 200 | 4 | 3 |
Enclosing Dark | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Retribution | 3 | Boosts damage by 30% of damage dealt to unit. | 100 | 4 | 3 |
Reprisal | 2 | Boosts damage by 30% of damage dealt to unit. | 200 | — | 4 |
Enclosure | 2 | Boosts Special damage by 25% of unit's Atk. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | S/R Far Trace 1 | Enables【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
S/R Far Trace 2 | Enables【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
S/R Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 60 | 2 | |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 120 | 3 | ||
Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 240 | 4 | ||
Panic Smoke 4 | After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on target into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. | 300 | 5 |