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| Veronica Harmonic Pirates | ||
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| Art by: PenekoR (п猫R) | ||
| Description | Veronica, princess of Embla, and Xander, crown prince of Nohr. They're joining the pirate festival for insight into their peoples' hearts. They appear in Fire Emblem Heroes/Fates. | |
| Rarities | 4 SR — Special Harmonized | |
| Harmonized Skill 【Switch】
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Grants【Resonance: Shields】to unit and allies from the same titles as unit. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants【Resonance: Shields】to unit and allies from the same titles as unit. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
| Resonance Effect | Heroes / Fates Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
| Weapon Type | Axe | |
| Move Type | Cavalry | |
| Voice Actor EN | Wendee Lee + George Spelvin | |
| Voice Actor JP | Rina Hidaka (日高里菜) with Katsuyuki Konishi (小西克幸) | |
| Release Date | ||
| Addition Date | ||
| Entries | Heroes Fates | |
| Version | 4.8 | |
| Internal ID | PID_双界ヴェロニカ (549)
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| Origin | 00000100500 | |
Stats
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 16/17/18 | 6/7/8 | 1/2/3 | 5/6/7 | 4/5/6 | 37 |
| 2 | 16/17/18 | 7/8/9 | 1/2/3 | 6/7/8 | 4/5/6 | 39 |
| 3 | 17/18/19 | 7/8/9 | 2/3/4 | 6/7/8 | 5/6/7 | 42 |
| 4 | 17/18/19 | 8/9/10 | 2/3/4 | 7/8/9 | 5/6/7 | 44 |
| 5 | 18/19/20 | 8/9/10 | 3/4/5 | 7/8/9 | 6/7/8 | 47 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/31/34 | 27/30/32 | 10/13/16 | 24/27/30 | 18/21/24 | 121~123 |
| 2 | 30/32/35 | 30/33/35 | 11/14/17 | 27/30/33 | 19/22/25 | 130~132 |
| 3 | 32/35/38 | 32/35/38 | 13/16/19 | 29/32/35 | 22/25/28 | 143 |
| 4 | 33/36/39 | 34/37/41 | 14/17/20 | 31/34/37 | 23/26/29 | 150~151 |
| 5 | 35/38/42 | 36/39/43 | 16/19/22 | 33/36/39 | 25/29/32 | 160~162 |
Growth Rates
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 45% | 70% | 35% | 65% | 50% | 265% |
Stats between level 1 and 40
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
| Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
| Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
| Gate-Anchor Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack. | 400 | 5 | 5 |
Gate-Anchor Axe can be upgraded in the Weapon Refinery.
When upgraded, the description of Gate-Anchor Axe becomes "Enables【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if the number of allies adjacent to unit ≤ 1, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, unit makes a guaranteed follow-up attack, and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3).
【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)".
Gate-Anchor Axe can be upgraded with the additional effect "At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Feud】on closest foes and foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
【Feud】
Disables all ally skills (excluding unit's) during combat through unit's next action.".
Assists[]
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
| Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 60 | 2 | |
| Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 120 | 3 | ||
| Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 240 | 4 | ||
| Atk/Def Solo 4 | If unit is not adjacent to an ally, grants Atk/Def+7 during combat. | 300 | 5 | ||
| B | Lull Atk/Def 1 | Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 60 | 3 | |
| Lull Atk/Def 2 | Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 120 | 4 | ||
| Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 240 | 5 | ||
| C | Atk/Def Gap 1 | At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 60 | 1 | |
| Atk/Def Gap 2 | At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 120 | 2 | ||
| Atk/Def Gap 3 | At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 240 | 4 |




















