Venin Edge | |
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Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_毒の剣
|
Description | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. |
Notes[]
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Venin Edge inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of out of combat damage except from Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit with En Garde will neutralize all sources of out of combat damage except Area-of-effect Specials.
- Venin Edge applies the Counterattacks disrupted status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Counterattacks disrupted for their first action.
- Counterattacks disrupted can prevent the foe from counterattacking.
- A foe with effects such as Null C-Disrupt 4 or Fell Spirit will be able to counterattack.
- A foe with Mystic Boost 4 will only be able to counterattack against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counterattack against ranged units.
Upgrades[]
Type | Stats | Description 【Switch】
|
Cost | |
---|---|---|---|---|
+3 HP | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】on target and foes within 2 spaces of target. |
Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】on target and foes within 2 spaces of target. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP, 500, 200 | ||
+5 HP, +3 Spd | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP, 500, 200 | ||
+5 HP, +4 Def | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP, 500, 200 | ||
+5 HP, +4 Res | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP, 500, 200 |
Notes[]
- The stat increase that can be applied by Venin Edge is considered a temporary buff.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Venin Edge applies the Discord status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Discord for their first action.
- The stat decrease that can be applied by Discord is considered a temporary debuff.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Discord for their first action.
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 3 | Steel Sword 3 | Silver Sword 3 | Venin Edge 5 |
In other languages[]
Language | Name |
---|---|
Japanese | 毒の剣 |
German | Giftschwert |
Spanish (Europe) | Esp. envenenada |
Spanish (Latin America) | Esp. envenenada |
French | Épée venin |
Italian | Spada velenosa |
Traditional Chinese (Taiwan) | 毒之劍 |
Portuguese | Espada veneno |