All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Petrify||14||2||Grants Res+3. At start of turns 1 through 5, inflicts Atk/Spd-7 and【Gravity】on foe on the enemy team with the lowest specified stat (see below).|
(Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.)
Restricts target's movement to 1 space through its next action.
This unit owns no Assist skills.
|Chilling Wind||4||Boosts damage by 50% of unit's Res.||100||4||3|
|Glacies||4||Boosts damage by 80% of unit's Res.||200||—||4|
|B||Chill Res 1||At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action.||60||1|
|Chill Res 2||At start of turn, inflicts Res-5 on foe on the enemy team with the highest Res through its next action.||120||2|
|Chill Res 3||At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.||240||4|
|C||Res Opening 1||At start of turn, grants Res+2 to ally with the highest Res for 1 turn. (Excludes unit.)||60||3|
|Res Opening 2||At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.)||120||4|
|Res Opening 3||At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.)||240||5|