Vantage[1] is a status effect that allows units to counterattack before the foe's first attack if the foe initiated combat. In essence, an affected unit behaves as if it possesses Vantage 3 and satisfies its activation requirement. For sources of this status effect, see the category page Sources of Vantage.
Skill Interaction[ | ]
Main article: Skill interaction
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Vantage does not grant the user the ability to counterattack regardless of foe's range.
- If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering skills, the user's counterattack will occur before the foe's initial attack.
- Vantage changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Armorpin Dagger+.
Icon | Type | Example Source | Description | Sound Effect |
---|---|---|---|---|
Positive | Altina: Cross-Time Duo Faithful Loyalty |
If foe initiates combat, unit can counterattack before foe's first attack for 1 turn. |
Sources of Vantage[ | ]
List of Weapons
List of Unrefined Weapons
None, currently.
List of Refined Weapons
None, currently.
List of Skill Refined Weapons
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
None, currently.
List of B Passives
Icon | Passive | Description |
---|---|---|
Barbarity | At start of combat, if foe's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, after combat, grants【Vantage】and【Dodge】 to unit and inflicts Atk/Spd/Def/Res-6 on target and foes within 3 spaces of target through their next actions. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
Faithful Loyalty | If armored or cavalry foe initiates combat, unit can counterattack before foe's first attack. Neutralizes effects that prevent unit's follow-up attacks during combat. After combat, grants【Vantage】to unit. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn. |
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
Owners | Harmonized Skill |
---|---|
Altina: Cross-Time Duo |
Grants【Resonance: Blades】to unit and allies from the same titles as unit. Grants【Vantage】to unit. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn. |
List of Items
None, currently.
List of Structures
None, currently.
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
English (US) | Vantage |
Japanese | 待ち伏せ |
German | Vorteil |
Spanish (Europe) | Emboscada |
Spanish (Latin America) | Ventaja |
French | Initiative |
Italian | Vantaggio |
Traditional Chinese (Taiwan) | 埋伏 |
Portuguese | Vantagem |