| General | Quotes | Misc | Heroic Ordeal |
| Vanitas Hollow God | |
|---|---|
| Art by: So-taro (創-taro) | |
| Description | A young god who rules an alternate Askran Kingdom. She is hostile toward Askr and any who associate with him. |
| Rarities | 5 Focus — Rearmed |
| Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
| Weapon Type | Green Breath |
| Move Type | Armored |
| Voice Actor EN | Kelsey Jaffer |
| Voice Actor JP | Aoi Koga (古賀葵) |
| Release Date | |
| Addition Date | |
| Entry | Heroes |
| Version | 9.11 |
| Ally Internal ID | PID_魔器ヴァニタス味方 (1317)
|
| Enemy Internal ID | EID_魔器ヴァニタス (121)
|
| Origin | 00000600150 |
Ally stats[]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 20/21/22 | 10/11/12 | 0/1/2 | 10/11/12 | 7/8/9 | 52 |
| 2 | 20/21/22 | 11/12/13 | 0/1/2 | 11/12/13 | 7/8/9 | 54 |
| 3 | 21/22/23 | 11/12/13 | 1/2/3 | 11/12/13 | 8/9/10 | 57 |
| 4 | 21/22/23 | 12/13/14 | 1/2/3 | 12/13/14 | 8/9/10 | 59 |
| 5 | 22/23/24 | 12/13/14 | 2/3/4 | 12/13/14 | 9/10/11 | 62 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 39/42/45 | 34/37/40 | 9/12/15 | 33/35/38 | 35/38/40 | 163~165 |
| 2 | 41/44/47 | 37/40/43 | 10/13/16 | 36/38/41 | 37/40/43 | 175~176 |
| 3 | 44/47/50 | 40/43/46 | 12/15/18 | 38/41/44 | 41/44/47 | 190 |
| 4 | 45/48/51 | 43/46/49 | 13/16/19 | 40/44/47 | 43/46/49 | 199~200 |
| 5 | 48/51/54 | 45/48/51 | 15/18/21 | 42/46/49 | 46/49/53 | 211~213 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 65% | 80% | 35% | 75% | 90% | 345% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 21 | 11 | 1 | 11 | 8 | 52 |
| 2 | 21 | 12 | 1 | 12 | 8 | 54 |
| 3 | 22 | 12 | 2 | 12 | 9 | 57 |
| 4 | 22 | 13 | 2 | 13 | 9 | 59 |
| 5 | 23 | 13 | 3 | 13 | 10 | 62 |
Level 40 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 42 | 37 | 12 | 35 | 38 | 164 |
| 2 | 44 | 40 | 13 | 38 | 40 | 175 |
| 3 | 47 | 43 | 15 | 41 | 44 | 190 |
| 4 | 48 | 46 | 16 | 44 | 46 | 200 |
| 5 | 51 | 48 | 18 | 46 | 49 | 212 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 65% | 80% | 35% | 75% | 90% | 345% |
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
| Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
| Flametongue | 11 | 1 | — | 200 | 4 | 3 |
| Arcane Outburst | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Foes with Range = 1 cannot warp into spaces within 3 spaces of unit, and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). At start of player phase or enemy phase, grants【Resonance: Blades】and 【Resonance: Shields】to unit and allies within 2 spaces of unit. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." | 300 | 5 | 5 |
Arcane Outburst can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
| Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
| Dragon Ice | 4 | Boosts damage by 80% of unit's Res and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Foe initiates combat or unit's Res ≥ foe's Res-10. (Once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Unfledged God | Unit can counterattack regardless of foe's range. After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. Grants Atk/Def/Res+10 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-1 to unit before unit's first attack during combat. If foe initiates combat, after combat, neutralizes five【Bonus】effects active on foes within 3 rows or 3 columns centered on unit, excluding stat bonuses (does not neutralize【Bonus】 effects applied at the same time; neutralizes the first applicable Bonus effects on foe's list of active effects). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | |
| B | Special Fighter 1 | At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 60 | 2 | |
| Special Fighter 2 | At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 120 | 3 | ||
| Special Fighter 3 | At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 240 | 4 | ||
| Scowling Fighter | If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Res-4 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). | 300 | 5 | ||
| C | A/R Near Save 1 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 100 | 2 | |
| A/R Near Save 2 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 200 | 3 | ||
| A/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 4 | ||
| A/R Twin M Save | If magic, staff, or dragon foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If foe uses magic, staff, or dragonstone, grants Atk/Res+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 5 |



