Valflame | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Bolganone |
SP | 400 |
Exclusive? | Yes |
String ID | SID_ファラフレイム
|
SE | |
Description | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. |
Notes[ | ]
- The stat decrease that can be applied by Valflame is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Stat comparison takes place after all Bonuses on allies are removed, and before any new bonuses or Penalties are applied. Other existing bonuses and penalties on both units count towards their respective stats during stat comparison.
- Cardinal directions refers to spaces directly north, south, east, or west of the user. Distance does not factor.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
— | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. Grants bonus to unit's Atk = total penalties on foe during combat. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | 400 SP, 500, 200 | |
+2 HP, +2 Spd | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | 400 SP, 500, 200 | |
+2 HP, +3 Def | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | 400 SP, 500, 200 | |
+2 HP, +3 Res | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | 400 SP, 500, 200 |
Notes[ | ]
- The stat decrease that can be applied by Valflame is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
Example of Area of Effect |
---|
- The stat increase that can be applied by Valflame is considered a temporary buff.
- Active Penalties are added to the Atk stat before calculations.
- Atk gained this way is affected by the weapon triangle and is included in the calculations for Special skills based off of Atk, such as Dragon Fang.
- The Atk increase will not be negated nor reduced if the foe receives Bonuses.
- If the foe is affected by Panic (and not affected by Null Panic), Valflame will utilize the total Penalty within each stat during calculation.[1]
- The Atk increase will be negated if the foe has their Penalties removed by a source of negative status effect neutralization.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Fire 3 | Elfire 3 | Bolganone 3 | Valflame 5 |
Trivia[ | ]
- The skill ID for the refined effect listed first is
SID_弱撃R
, which can be translated as Weakness Atk R.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ファラフレイム |
German | Valflamme |
Spanish (Europe) | Valflame |
Spanish (Latin America) | Valflame |
French | Valflamme |
Italian | Valflame |
Traditional Chinese (Taiwan) | 法拉之炎 |
Portuguese | Valflame |